Halo: Reach Forum
This topic has moved here: Subject: Halo: Reach & Project Natal...
  • Subject: Halo: Reach & Project Natal...
Subject: Halo: Reach & Project Natal...

Ok, I'm sure everyone has seen the videos for project natal, if not... here are a few links:

Games being played
E3 Demo

Would it be plausible to inlcude that technology into a Halo game?

Thoughts and opinions?


[Edit:]
I no way am I saying that Halo: Reach should be played without a controller,. I think we all feel that would be somewhat absurd for a Halo game, or any FPS for that matter.

All I am trying to do with this thread is spark discussion on how *SOME* of the features of Natal could be incorporated with Halo: Reach.

[Edited on 06.10.2009 1:08 PM PDT]

  • 06.04.2009 6:32 PM PDT
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No way.

  • 06.04.2009 6:33 PM PDT

I don't think standing in your living room pointing your hands as guns is the future of gaming.

And beyond that I wouldn't see it's use. It's much handier to use a controller.

[Edited on 06.04.2009 6:37 PM PDT]

  • 06.04.2009 6:36 PM PDT
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Recent K/D ratio 2:1

Recent games is either 1st or 2nd place mostly.

Let us just say, hopefully not.

  • 06.04.2009 6:39 PM PDT

Posted by: ShadowBird117
Let us just say, hopefully not.

QFT
Halo dosn't "do" motion control.

  • 06.04.2009 6:57 PM PDT

Doc: "i'm a pacifist"
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I personally don't feel that this type of thing is usefull in the competitive gaming world. Shooters, sports, action and serious RPG games are too high demanding to rely solely upon motion control. I doubt this will be the case.

Besides if the beta is happening within a year it would be too early anyway.

  • 06.04.2009 7:01 PM PDT

WORT WORT WORT

Although Matchmaking and custom games would probably not work, A controller/motion/voice recognition in Forge would be killer. Also, Project Natal is the -blam!- and the technology is truly incredible.

  • 06.04.2009 7:02 PM PDT
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Spartan costume and BR included oh yeah

  • 06.04.2009 7:03 PM PDT

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Posted by: SweetTRIX
Besides if the beta is happening within a year it would be too early anyway.
Yeah, this Project Natal was just announced. Bungie is probably too far into development of Reach to go in this kind of direction even if they wanted to.

  • 06.04.2009 7:04 PM PDT

Posted by: SweetTRIX
I personally don't feel that this type of thing is usefull in the competitive gaming world. Shooters, sports, action and serious RPG games are too high demanding to rely solely upon motion control. I doubt this will be the case.


Who's said that Halo Reach will be a competitive game?

Posted by:Old Papa Rich
Posted by: SweetTRIX
Besides if the beta is happening within a year it would be too early anyway.

Yeah, this Project Natal was just announced. Bungie is probably too far into development of Reach to go in this kind of direction even if they wanted to.


All we know is that it will be multiplayer compatibable... nothing more or less, including when the beta will be released.

Also, 99.9% of the time we have no idea what goes on behind the closed doors @ Bungie. Just like Lionhead Studios has had this for a while working on the "Meet Milo" demo, we have no way of knowing if Bungie has had this in their back pocket for the same lenght of time or longer...

As has been stated so many times before, we really have no clue what Halo Reach will be about or what the gameplay will be like.

[typo]

[Edited on 06.04.2009 7:13 PM PDT]

  • 06.04.2009 7:04 PM PDT

They were at the wrong place at the wrong time. Naturally, they became heroes.

My hope is that Natal won't replace the controller completely, (at least at first) because gamers simply aren't ready for that. However, what if Natal was implemented into hardcore games? The voice recognition thing in particlar is something that could change cutscenes. Not the core gameplay itself, but Natal could be used to make a few of the things easier or more dynamic, not replace them.

  • 06.04.2009 7:09 PM PDT
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Sry bud, think u found the wrong forum....

Try this one:

Linky

  • 06.04.2009 7:19 PM PDT
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All forums are applicable when the brokebox has anything to do with anything in the forum. As to that last post, I'm trolling microsoft will not help with a broken console and if I get under anyones skin well hey know that you feel a tiny amount of my pain.

  • 06.04.2009 7:25 PM PDT

Posted by: Chief Jonuda
My hope is that Natal won't replace the controller completely, (at least at first) because gamers simply aren't ready for that. However, what if Natal was implemented into hardcore games? The voice recognition thing in particlar is something that could change cutscenes. Not the core gameplay itself, but Natal could be used to make a few of the things easier or more dynamic, not replace them.


I agree, some kind of "mesh" between what we have seen of Natal and a basic controller would be pretty kewl...


Just think about lobbing sticky nades across a map or level and having to physically throw it, while Natal calculates your trajectory, speed thrown, etc..



[Edited on 06.04.2009 7:39 PM PDT]

  • 06.04.2009 7:32 PM PDT

Probably not by 2010, who knows when Natal is going to go public. At most it might scan your face to use as an armor perm or something.

  • 06.04.2009 7:39 PM PDT

Biscuts

on Natal and what ever Sony is call their motion capture thing (see E3), i honestly think that controlers are the peak. I don't want to have to literaly aim to shoot, i just want to move the little nub thing and point a button. motion control is cool at first, but gets old, i thought we all learned this from the wii.

  • 06.04.2009 8:06 PM PDT

Exactly why halo isn't for the wii...

  • 06.04.2009 8:12 PM PDT

Meow meow meow meow.... you get the picture.

Posted by: ShadowBird117
Let us just say, hopefully not.


yeah.... VERY hopefuly.

  • 06.04.2009 8:18 PM PDT

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I think it'd be funny to have to crouch IRL to crouch in the game :D.

Or perhaps throw your arm like you're throwing a grenade to achieve that exact function in the game.

  • 06.04.2009 8:19 PM PDT

Meow meow meow meow.... you get the picture.

Posted by: CHARL13 7
Exactly why halo isn't for the wii...


Because:
1. It's rated M
2. It is an FPS
3. Halo is made by microsoft and microsoft doesn't like nintendo.
4. because Halo is too Kick Ars for the Wii.

  • 06.04.2009 8:20 PM PDT

Meow meow meow meow.... you get the picture.

Posted by: SHADOWSTRIKE10
I think it'd be funny to have to crouch IRL to crouch in the game :D.

Or perhaps throw your arm like you're throwing a grenade to achieve that exact function in the game.


Yes: hilarious
No: practical

  • 06.04.2009 8:22 PM PDT

Meow meow meow meow.... you get the picture.

Posted by: savanhi
on Natal and what ever Sony is call their motion capture thing (see E3), i honestly think that controlers are the peak. I don't want to have to literaly aim to shoot, i just want to move the little nub thing and point a button. motion control is cool at first, but gets old, i thought we all learned this from the wii.


People don't play video games for them to feal like real life. They play them so they can have fun. (real life take too much effort for some, lol)

  • 06.04.2009 8:23 PM PDT

Big Whiskey & The Groogrux King



The Banadu Thread

that
would be
illlllllll


but onl;y if it DOESN'T suck like the FPS games for the Wii....-blam!- would need to be 1000x better than CoD:WaW to even be considered by Bungie, and unless that technology is already existed (which i don't belive so, but maybe Natal can fix this) i don't see that happening by Fall 2010 sooo maybe for they're nexttt game, Halo: Onyx (lolol i joke)

  • 06.04.2009 8:27 PM PDT

Mythical Group

There is no greater catharsis than arguing on the Flood.

Games will be made for Natal. Natal isn't being made for all games to conform themselves to. Catch my drift?

[Edited on 06.04.2009 8:28 PM PDT]

  • 06.04.2009 8:28 PM PDT