Halo: Reach Forum
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  • Subject: Halo: Reach & Project Natal...
Subject: Halo: Reach & Project Natal...
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It'd be kinda nice to see how Natal works with Reach, but in the long run I think it wouldn't work out too well.

  • 06.05.2009 10:40 PM PDT
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There are plenty of thought detecting headsets coming onto the market at an affordable price. I believe by the next Xbox, project natal will be fused with this kind of technology. If the thought detecting technology becomes just a little more accurate, it would be amazing. All you would need for FPS games would be some sort of gun to fill in the part of actually aiming your weapon. We're on the doorstep of complete virtual reality technology, and many tend to blow right by this reality.

  • 06.07.2009 3:54 AM PDT
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Current Status: Better
Playing Halo

Only if the technology became perfect and pulling the trigger on the gun actually registered and how hard you threw a grenade. There is a lot of work to be done. For now I have my Halo controller.

  • 06.07.2009 4:15 AM PDT

no it would be to complicated some things were meant for a controller.

  • 06.07.2009 5:28 AM PDT

Think you can take me in NHL12? Send me a message/invite

I think that is PRETTY -blam!- SICK!

OMG. Give it 10 years that's how we will play games from now on.

  • 06.07.2009 5:32 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

Posted by: GuiltySpark569
Posted by: ShadowBird117
Let us just say, hopefully not.

QFT
Halo dosn't "do" motion control.


But if it did it would probably be the best motion control in the world. ;)

  • 06.07.2009 6:00 AM PDT
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Twitter.
WyIdfyre: 'lol, who the hell would even wear those?'
AuSam: 'lol, who the hell would even have sex with dogs?'

-K-

It would be amusing if they gave us a battle rifle controller too!
Or maybe a weapon of choice...
-K-

  • 06.07.2009 6:03 AM PDT
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Posted by: Malloy05
everybody listen to mac2po he is 100% right

I personally think it would not work. Its a good idea, and the designers of Natal are looking to use it for a FPS, but it just seems silly to me. Halo needs a controller, because of all the weapons and things you will need to play the game. Switching weapons, grenades, using items, etc.

  • 06.07.2009 6:38 AM PDT
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Twitter.
WyIdfyre: 'lol, who the hell would even wear those?'
AuSam: 'lol, who the hell would even have sex with dogs?'

-K-

It would be hilarious if your girlfriend came into the room while you were holding a BR controller,
Dodging imaginary/virtual bullets and running on the spot and so on...
It would be a great game, but the programming to register all the different movements would be a night mare,
It would work better if it registered movements for the basics,
But with button controls I think it would require a solid weapon controller of something.
I know!
A foam grenade with a motion sensor in it!
-K-

  • 06.07.2009 7:01 AM PDT

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It'd be cool if there was a gun controller like music game have guitar controllers and it would be like controller one and only have a few buttons like the trigger, switch weapons, switch grenades, pick up or use, etc. and the rest would be all motion sensitive. To aim, you would actually have to look around and be aiming the gun. That'd be sweet. Just imagine if it was 3D too.

  • 06.07.2009 7:16 AM PDT
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Ok, Im posting this on every Halo: Reach forum. If you would like to look at the POSSIBLE STORYLINE for Halo: Reach then check out this website http://shoot2killreviews.blogspot.com/2009/06/halo-reach.html

And if possible could you please follow this link aswell http://ukgamer.freeforums.org/index.php

  • 06.07.2009 7:26 AM PDT

"May Warriors Fortunes Smile on our Efforts" Thrawn

"I dare do all that may become a man; Who dares do more is none."
Macbeth

"Where the people fear the government you have tyranny. Where the government fears the people you have liberty." John Basil Barnhill

This is the future of gaming plus M$ was saying its going to keep the 360 alive for ten years total due to global economic crisis. We can see a lot of titles grasps this if it really works I mean Fall out, gears Halo (I have no problem seeing this is why bungie has been hiring people left and right, something big like Reach with Natal). Name a big title and it'll have Natal behind it soon enough. If not this generation because it'll take some big 3rd party developers to get it (Bungie is good pals with M$ so they probly workin right now) it will be huge next generation.

[Edited on 06.07.2009 7:40 PM PDT]

  • 06.07.2009 7:38 PM PDT

"YOUR DESTRUCTION IS THE WILL OF THE GODS, AND WE ARE THEIR INSTRUMENT."

Gawd, i sure hope not.

  • 06.07.2009 7:47 PM PDT
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yeah what he said

  • 06.07.2009 8:18 PM PDT
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Posted by: FOXofOJAI
There are plenty of thought detecting headsets coming onto the market at an affordable price. I believe by the next Xbox, project natal will be fused with this kind of technology. If the thought detecting technology becomes just a little more accurate, it would be amazing. All you would need for FPS games would be some sort of gun to fill in the part of actually aiming your weapon. We're on the doorstep of complete virtual reality technology, and many tend to blow right by this reality.


I said this earlier, but I forgot to mention. The use of the thought detecting tech. Would perform the use of you moving around. Open your minds people, sooner or later, there are not going to be controllers. That's just how technology rolls.

  • 06.07.2009 8:28 PM PDT
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Posted by: Xiovud
Posted by: TheVoiceInsyde
Posted by: Xiovud
Posted by: xXIronSmokeXx
how do you change weapons throw a grenade and jump?. it is not meant to be played w/ fast paced games as halo


To jump you just jump, for switching weapons and grenades you would use Natal's voice command feature. For throwing grenades you could just swing your arm as if throwing a grenade.


What if your having in game chat for the voice commands? The game will mix it up and -blam!- you over or as someone else said if its the clutch game tied 49-49 and youre killing someone. Your'e not gonna be fast enough to say "Command, switch weapon" and have time to kill him! You'll be dead by then!


earlier someone said something about controller integration. Maybe they could have wireless headsets so you can give commands and talk at the same time.


Tom Clancy's End War.
Nuff said.

  • 06.08.2009 3:00 PM PDT
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Posted by: GDF Lightstorm
Spartan costume and BR included oh yeah


*Switches to Rocket Launcher*

What the -blam!- do i do with this?

  • 06.08.2009 3:06 PM PDT

I really hope they dont....

  • 06.08.2009 3:08 PM PDT
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Posted by: Sp4rt4n119
Thank you sir, that was an epic rendition of this topic.


Posted by: Xx KNOX xX
and how!

The only way Project: Natal would work for a shooting game would be if it were a rail shooter, otherwise how would you move and turn while still seeing the screen?

  • 06.08.2009 3:09 PM PDT
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Look at Call of Duty: World at War on the Wii. Natal uses a much more sophisticated system then Wii currently does. Activision did a great job putting the Wii Zapper to use. I'm sure Bungie would do a lot better with the technology at hand. Remember guys, they're Bungie. They wouldn't blow up the Halo series with something everyone would hate. Just trust in them, whether they incorporate natal into Halo: Reach or not, you know it's going to be a great game.

  • 06.08.2009 3:22 PM PDT

Ok, so back to the basics....

We don't know much about either Halo: Reach or Project Natal. That's a fact. We don't know whether or not Natal can be incorporated with a remote. But if it could, and Reach does use Natal, even if just for the voice and facial recognition, just think of the posibilities that would open up...

Calling out commands (duiring campaign/firefight) to marines to take out a sniper while you handle the Brute Chieftans/Elite whatevers...

Incorporating face's of the people you are playing co-op with on the character they are playing...

  • 06.09.2009 4:59 PM PDT

Phoenix is dead, long live Phoenix!
Is it?

I'm just going to repeat what I said in another Natal thread...

I believe that there are some aspects of the game that could be incorporated with Natal that will be both worthwhile and work great, with a bit of fine tuning and stuff.

Personally I play games to chill out, I will not buy Halo: Reach if I have to stand up for the majority of twelve hours + of the campaign, my legs would be killing me after an hour, I'm not a Spartan, I'm a lazy teenager who wants to slob out on the couch and shot confetti out of grunts with minimal effort on my part...

The only way a FPS could work with Natal, in my opinion would to have Natal acknowledge a set point as being standing still. If the person is standing half a step forward from this position it would tell Natal that they want the character to move forward at a walking pace. Standing a whole step or more forward would have them running forward. Same with reverse and same with moving left and right.

To get it to turn would be the same, a slight 10deg turn would have the character slowly turning, whilst a 20deg or more turn would have the character turning at full spin. Moving back into the original spot would have the character standing still again. Crouching, Jumping, throwing grenades, Melee'ing throwing or dropping grenades would be quite easy to do. Pulling the trigger would be hard.


However, that is off topic, It would still require me to stand up which I would not want to do. I believe that the main advantage of Project Natal's application in FPS games such as Halo would be best restricted to the additional extras, everything that's not the Campaign and Multiplayer.

Forge would be fun, and possibly alot easier, if Natal could be applied well to it, theatre and the general title screens could also work well.

Could you imagine making things in Forge with Natal, the three axis control that your hands are capable of would make placing that BR correctly in its place, a whole lot easier, pushing that box flush with the other box would also be easier and well, quicker. I get fed up of Forge after half an hour, let alone the three hours in takes me to make something worthwhile.


So yeah, I think it would have its applications and could be used in a FPS, but let the lazy teen be able to slob on the couch and shoot confetti out of a grunts head with minimal ease.

  • 06.09.2009 5:01 PM PDT

Agreed, 100%.

Again, I'm just speculating facial and voice recognition. If that were the case, I don't believe you would have to be standing for Natal to recognize either...

  • 06.09.2009 5:03 PM PDT

Phoenix is dead, long live Phoenix!
Is it?

I was talking about game play... But concede the point.

  • 06.09.2009 5:24 PM PDT
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That better not be incorporated into Halo. It looks like good things can come from Natal but not for Halo

  • 06.09.2009 5:25 PM PDT