- last post: 01.01.0001 12:00 AM PDT
Poll: Is this a good idea? [closed]
| Need to see it in action:
40%
|
|
(2 Votes)
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Total Votes: 5
Anytime that you play over the internet there is always lag, no matter how good the connection is. I find it extremely frustrating that my shots don't count when someone's connection is worse than mine and I think that is unfair to the people that spend good money on fast internet connections. What I'm proposing that Reach's multiplayer should include is a per-screen offensive detection. What I mean by this is that everything you do offensively(ie shooting, grenading) is based on the information currently on your counsel, not when the host receives the data from your counsel and checks it to see if it connected someone. Using this would probably lead to more getting killed when you've just moved behind a wall, but I think I would prefer that over knowing I'm shooting someone but it's not registering.