Halo: Reach Forum
This topic has moved here: Subject: Ideas on Reach MP (classes)
  • Subject: Ideas on Reach MP (classes)
Subject: Ideas on Reach MP (classes)

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First of the bat just a little eye candy from concept art for the halo MMO along time ago.

Ok, since nothing is yet known except for the fact that this is an FPS and not anything else we can assume many different things and quite a bit of the stuff floating out there on the interwebs is that it going to be class based. I have a few ideas on what those classes are going to be.

Solder:
Basic combat class would be outfitted with an smg/AR and a magnum.
LVL up: Maybe start with SMG and work your way up to AR, gain ability to dual wield weapons. reduce loading time, ad scope to AR(still no head shot and not as far of a scope as the BR)

Sniper:
Obvious long range class would be outfitted with a sniper and a BR.
LVL up: Adding more zoom to your sniper or BR, reducing reload time. adding small motion tracker(10m) on sniper scope. increase in movement

Heavy / Engineer:
Primary weapons Rockets(2 ammo) and SMG, also has ability to build a Turret that anyone can use.
LVL up: Earn more rocket ammo. unlock SpLazar. ability to dual wield, BAle to build more turrets and maby creat an Auto turret(obviously not as powerfully and with shorter range

Scout / Demo:
Primary weapons BR and Suppressed SMG(for more stealthy killing) explosive charges of some sort. also has ability to place way points on map for other teammates.
LVL up: unlock Suppressed BR. be able to place more charges, unlock 30 sec of cloak, ability to put different types of way points down.

I have other ideas but not as flushed out as these comment and post your own wanted classes. also there is a Covie side to this with their own unique classes.





  • 06.05.2009 12:15 PM PDT

This is Halo, not Battlefront. These class based games may be fun, but they would ruin Halo.

  • 06.05.2009 12:17 PM PDT

Posted by: pumpkin1
This is Halo, not Battlefront. These class based games may be fun, but they would ruin Halo.


His ideas are actually based of of Team Fortess 2

but I like the ides, keep em coming

  • 06.05.2009 12:20 PM PDT

Time flies like an arrow; fruits flies like a banana.

Halo was never class-based, and I hope it never will be. What do you want with those RPG elements, anyway?

[Edited on 06.05.2009 12:20 PM PDT]

  • 06.05.2009 12:20 PM PDT

Posted by: Th3 R3volution
Posted by: pumpkin1
This is Halo, not Battlefront. These class based games may be fun, but they would ruin Halo.


His ideas are actually based of of Team Fortess 2

but I like the ides, keep em coming


You know what I meant. Really, this is Halo, I don't understand you people who want Bungie to turn it into a mimick of other games.

  • 06.05.2009 12:22 PM PDT

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I did not base it off of TF2 i was trying come up with Human weapon classes and how those might be used in a different way. Also this type of MP could be a specific playlist and you could have a normal halo3 type playlist..... however if you want that go play halo 3.

I am treating Halo:Reach as a new game based in the Halo-verse, just like Halo:wars and Halo: ODST Both are set in this Awesome Universe and play completely differently

[Edited on 06.05.2009 12:36 PM PDT]

  • 06.05.2009 12:33 PM PDT
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If they made a halo mmo I'd -blam!- a golden brick :D

  • 06.05.2009 12:35 PM PDT

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Posted by: nintendoggydog
If they made a halo mmo I'd -blam!- a golden brick :D


the eye candy i posted is from the failed mmo

  • 06.05.2009 12:37 PM PDT