- disgruntledfan2
- |
- Intrepid Mythic Member
Posted by: The Shepherd214
Posted by: disgruntledfan2
Posted by: The Shepherd214
Posted by: disgruntledfan2
You want the campaign to be linear, small levels, with a low number of enemies on screen, and cruddy boss fights like Regret, and Tartar Sauce? (Heretic was tough) Not to mention the rushed feeling with texture pop-in everywhere, and the A.I. was badly polished, and the Elite's were slow and retarded in comparison to Halo CE.
the only point you made that is actually true is the fact that Halo 2 did have a few glitches and it was not as technically polished as it could have been. The A.I. was superb you just think it wasnt because elites actually looked like they had weight to them when they rolled or moved unlike Halo CE, enemies flooded the screen especially in the New Mombasa and Delta Halo levels, and the boss fights were solid, better than no boss fights like in CE, and better than the crummy "shoot guilty spark 3 times with the laser" boss fight at the end of Halo 3.
No. The Elite's in Halo CE strafed back in forth while shooting. In Halo 2 they were slow, and stood still while shooting, and they would go into some stupid crouch walk for no reason sometimes. Then they would get stuck behind boxes and shoot the boxes for five minutes, because they can't seem to get the fact that you are on the other side. The only time enemies flooded the screen were with the Drones. The Flood went from 30 characters on screen from Halo CE to like 15. It sucked. The levels were very linear as well. None of the areas matched the scope of Assault on the Control Room, and the transition from exterior to interior in the same level sucked. And don't even get me started on the physics glitches during the giant elevator level.
Actually i specifically remember the elites with their squads pouring out of the alleyways in the New Mombasa levels, and during the flood levels seeing the covenant fight the flood there were many models on screen. Not to mention, when the Covenant turn on each other, you have Brutes, jackels, and Drones fighting elites, hunters, and grunts all at once, which required rendering dozens of enemies at the same time.
The elites A.I. was far better than you say. They still strafed, they still rolled, they climb on boxes, they were super accurate on Legendary, grunts throw grenades to flush you out of cover, elites rolled away from explosions and charged plasma shots, they crouched and ducked at certain times.
Maybe its because you probably played the game on Easy, or Normal, or even Heroic. Ive noticed your enemies are clueless on these difficulties, because the AI is brilliant on legendary.
Your arguing with a guy who has probably beaten Halo 2 on legendary around 14-15 times, i know what im talking about because in the days of Xbox and PS2, when you had no Xbox Live, and no budget for new games, Halo CE, Halo 2, Star Wars Kotor, and Star Wars Battlefront were all i had to do as far as gaming goes ;).
Nope I played on Legendary multiple times with my brother, and by myself. I'm the only person out of my friends to beat Cairo Station's swarms in the hangars by myself. Never played normal or easy. The A.I. had more moves than in Halo CE, but they were far from polished, and they slowed them down extremely, and even made them shorter in Halo 2 thanks to Elite's being in multiplayer as well. And while they did flood out in decent numbers. They came out in set groups at a time. You kill a group, and then they send a new group while some of the bodies disappear. In Halo Combat Evolved there were far more enemies. I played through just to count how many enemies I can get on screen. In Halo 2 you never had a moment like at the end of Two Betrayals where you can activate the Flood, Wraiths, Elites, Invisible Elites, Jackals, Two Hunters, Grunts, and Shade Turrets all at the same time while trying to get the two Banshees defended near the end of the level.
Not to mention Tartarus was a mediocre boss fight. He just ran at you slowly, and you had to shoot him when Johnson knocked his shields down. He wasn't hard. He just had a big life bar, and took a repetitively long time on Legendary. The only hard part was fighting the other Brutes that come out and help him. I beat Regret the first time through on Legendary rather easily. I jumped on his chair pound in his face. He teleported, rinse and repeat another two times. Again the only hard part were the sword Elites. Not the boss himself. If you want good boss fights Metroid is a great example. You are supposed to use skill and speed to dodge their attack patterns. They change their patterns, and you change your dodging and attacking tactics, mixing in a few hits in-between while trying to figure out the right moves to do the most damage. Sometimes a mix of different patterns. In shooting games like Halo it's just point and shoot with one tactic.
[Edited on 06.05.2009 6:39 PM PDT]