Halo 3: ODST Forum
This topic has moved here: Subject: Still worried about the lag
  • Subject: Still worried about the lag
Subject: Still worried about the lag
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This is a coop oriented game, and whenever I play coop on Halo 3, it goes in slow motion because I want to play with Americans.

I would rather this game lagged in coop like it does in normal Halo 3 matchmaking. I don't care if I miss a few shots, I want to be able to play with my buddies in America.

Can Bungie please fix this?

Thanks,
-TGP-

  • 06.05.2009 6:21 PM PDT

I wish I was still legendary.

hah, I get like 2fps in co-op with Americans. You Australian, TGP? NZ's worse.

But yes, some way of making it faster would be GREAT. The majority of my friends list is America, and playing with one or two friends from NZ over & over again does get boring eventually.

  • 06.05.2009 6:25 PM PDT
  • gamertag: Relram
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I shoot u ALL DIE!!!!!!11

Have you thought that maybe it's your internet connection?

  • 06.05.2009 6:25 PM PDT
  • gamertag: dafin0
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Jesus loves you, but everyone else thinks you're a twat.

sadly i dont think this will be fixed, this was a smaller project for them and for them to fix this problem they would have to rewrite how the networking works.

i know you said you want to play with friends over seas but the best way to fix this problem your self is to play with local friends.

Posted by: Relram
Have you thought that maybe it's your internet connection?

its not, halo 3 campaign does not handle he latency connections very well because its trying to keep all the AI in sync with each player and will not move to the next player able frame till everyone is synced up

[Edited on 06.05.2009 6:29 PM PDT]

  • 06.05.2009 6:26 PM PDT

I wish I was still legendary.

Posted by: Relram
Have you thought that maybe it's your internet connection?


Have you ever thought maybe it's the fact that there's no massive underwater cable between America and Australia? That's the problem, it's not a direct link like Aus. and NZ. We never get lag because there's a massive cable running between our two countries.

Oh, and fastest internet in NZ + Aus is SUPPOSED to be 27-30 megabits per second, but runs at like 15 if you're lucky.

  • 06.05.2009 6:28 PM PDT

Youre not Master Chief, but that's OK...

sadly no one can fix lag in terms of intercontinental matches...

but yeah, it does suck being anywhere but the States in terms of lag issues

  • 06.05.2009 6:29 PM PDT

-Halo is Our Generations StarWars

yea the lag in halo campaign i will never understand. instead of lagging normally it just stops the game if the connection isnt at 100% which is the stupidest thing ive ever seen

  • 06.05.2009 6:29 PM PDT

mongooses are the best. Remember that.

Do you like to forge? Want a place to share your maps? Want to join a friendly forging group? Plasmic Forgers

Not to be offensive, but bungie can't fix this. You should know that your a master forum ninja.

  • 06.05.2009 6:31 PM PDT
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  • Exalted Legendary Member

Posted by: Relram
Have you thought that maybe it's your internet connection?

TGP lives down under. He can't really control the fact that his internet doesn't play nice with Americans.

  • 06.05.2009 6:32 PM PDT
  • gamertag: dafin0
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Jesus loves you, but everyone else thinks you're a twat.

Posted by: llamalizard
Posted by: Relram
Have you thought that maybe it's your internet connection?


Have you ever thought maybe it's the fact that there's no massive underwater cable between America and Australia? That's the problem, it's not a direct link like Aus. and NZ. We never get lag because there's a massive cable running between our two countries.

Oh, and fastest internet in NZ + Aus is SUPPOSED to be 27-30 megabits per second, but runs at like 15 if you're lucky.


there kinda is but its the distance thats the problem
http://news.cnet.com/i/ne/p/2006/020306cablemap_550x300.gif

  • 06.05.2009 6:32 PM PDT
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  • Exalted Legendary Member

Posted by: greengrunt117
Not to be offensive, but bungie can't fix this. You should know that your a master forum ninja.

You don't know that. TGP said it himself that Halo 3 Campaign lags differently than Halo 3 Multiplayer. Which is true. It may be possible for the netcode to change how lag is handled, "fixing" the problem by handling lag in a different way.

  • 06.05.2009 6:33 PM PDT
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I started out with nothing and I still have most of it left.

I never have problems playing with Americans (I'm in the UK).

Maybe it's just your connection? Or your friend's connections?

  • 06.05.2009 6:35 PM PDT

/">

If they're gonna take the time to fix that, then they could at least do the opposite, which is what I wish for.

A search for local option! Please! So we don't have to play people overseas, and have good, fun games.

It would stop a lot of complainging, and would be fun.

  • 06.05.2009 6:38 PM PDT

My new xbox live account is KING WAR710 ( Now Fazyzi)

Been playing Halo since 2001

I have the same problem.

  • 06.05.2009 6:38 PM PDT
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  • Fabled Legendary Member

"Rise and shine Mister Freeman. Rise and----shine." -Gman

They both lag the exact same way. Okay, well not EXACTLY, but to the Xbox its the same. In multiplayer it doesn't pause the game but objects and characters will jitter all over the place because your Xbox is trying to sync with the host.

Same in co-op, but it pauses the game because campaign works incredibly different than multiplayer because there are scripted events and audio everywhere, and they would not sync or even work properly if lag was handled the same as multiplayer (imagine the same event triggered several times with voices skipping like a CD or layering the same phrase over each other). It also consumes much more bandwidth because much more is happening so lag is more apparent then in multiplayer. Its really more of a network infastructure issue than really anything Bungie can solve.

  • 06.05.2009 7:05 PM PDT
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Yes, I want them to code it so stuff jitters all over the place instead of playing like a slideshow when I'm playing coop with people in America.

And my connection is fine.
-TGP-

  • 06.06.2009 3:01 AM PDT

I honestly dont know how people on these forums think its our individual connections that make it laggy when playing with american teamates. To the guy playing from the UK with amercians. You really have no idea what were talking about when we talk about lag or latency, so you can't show your face here. European players give us a worse game than a bad american host. I think this problem could only be fixed by making a less complex game. In the end this is going to be a halo game and will be no different in core components from halo 3. Sadly, the problem being in H3, will more than likely still be in ODST.

  • 06.06.2009 4:09 AM PDT

It might lag less, it depends on how much bandwidth Firefight will use. Just for the time being I will use CoD WaW as an example, most of the time the co-op campaign lags like -blam!-, but -blam!- Zombies (Similar to FireFight) although it still lags doesn't jitter at all, your bullets just go into cyberspace. So hoepfully it will be like this.

EDIT:: lol I didn't realize N.A.Z.I was on the blam filter haha

[Edited on 06.06.2009 4:25 AM PDT]

  • 06.06.2009 4:24 AM PDT

I imagine there will be lots of lag in firefight due to all the enemies.

  • 06.06.2009 4:27 AM PDT

Check out my soundcloud: http://soundcloud.com/skepsis

I have a solution

Sorry, I had to do this

  • 06.06.2009 4:28 AM PDT
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They should probably try to remove this kind of lag anyway because intercontinental teams will find firefight easier because it's in slow motion. That's not cool, and then people will alter their hosts so that it goes in slow motion with American-only games to get higher scores and then they'll start banning people for it and then innocent Australians wanting to play with Americans will get caught up in the auto-bans.

-TGP-

  • 06.06.2009 4:58 AM PDT

Hello.

I think in firefight, like campaign there will be lots of AI running around, to make sure that every player is seeing all the AI in the same place facing the same direction doing the same action it will work the same way as Halo 3's campaign. The information that needs to be tracked for each AI would be equivalent to 1 player in matchmaking or a medium sized battle in campaign.

I think a good connection or local players is going to be required to enjoy firefight, I hope I'm wrong.

[Edited on 06.06.2009 5:22 AM PDT]

  • 06.06.2009 5:21 AM PDT