- Demache
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- Fabled Legendary Member
"Rise and shine Mister Freeman. Rise and----shine." -Gman
They both lag the exact same way. Okay, well not EXACTLY, but to the Xbox its the same. In multiplayer it doesn't pause the game but objects and characters will jitter all over the place because your Xbox is trying to sync with the host.
Same in co-op, but it pauses the game because campaign works incredibly different than multiplayer because there are scripted events and audio everywhere, and they would not sync or even work properly if lag was handled the same as multiplayer (imagine the same event triggered several times with voices skipping like a CD or layering the same phrase over each other). It also consumes much more bandwidth because much more is happening so lag is more apparent then in multiplayer. Its really more of a network infastructure issue than really anything Bungie can solve.