- last post: 01.01.0001 12:00 AM PDT
Uh, you're wrong, but never mind. The Chief gets sent back to the time of the Forerunners when the portal collapses, not Reach. Though it is possible you may play as MC in one mission, Halo: Reach appears to be a Spartan squad shhoter as opposed to a single shooter like Halo 1, 2 and 3. And for those of you who do not believe the fact that MC goes back to the time of the forerunners when the portal collapses (this is advanced astrophysics, but: when a created wormhole, such as the one that transported the Brute and Elite fleets to the Ark, collapses, all time effected directly by the portal, that is to say the area and time-mass surrounding the portal, revert to their original state, i.e. when the portal was created). Also, pay attention to the cutscenes throughout the 3 games, particularly the ones involving Spark and MC. A single cutscene which demonstrates this perfectly is the scene at the beginning of "Two Betrayals", where Sparky tells the Chief "last time you asked me, were it my choice, would I do it. Having had considerable time to ponder your theory, still my answer has not changed." Sparky is refering to the act of activating the Array, as it was the Chief who activated the rings in the first instance, before taking shelter on a shield world. That is why only humans can activate the rings, and why every Forerunner artifact just happens to be on a human colony. Why? Because the Chief had input. Only humans can activate the Array or the Ark. Why? Because the Chief had input. For those of us who have played Halo 1, 2 and 3 almost religiously, as I have (one of only 3 people to complete the Campaign on Halo 3 with 13 skulls and Legendary difficulty, and one of only 2 people to complete Halo 2 Legendary with 0 deaths) the story becomes obvious. Bungie have a basic outline for a trilogy of trilogys, and the shear quantity of clues and hints hidden within cutscenes in Halo 1 and 2 that you don't recognize until you play Halo 3 is mind-boggling