Halo: Reach Forum
This topic has moved here: Subject: What kind of cutscenes halo reach really needs
  • Subject: What kind of cutscenes halo reach really needs
Subject: What kind of cutscenes halo reach really needs

I think they need to go back and look at halo 2 for the epic cutscenes that halo 2 had. Almost every cut scene in halo 2 left me saying "wow that was badass" like the scene where the cheif delivers the bomb back to the covenant. I think halo reach needs a lot more of those quality scenes.

  • 06.05.2009 9:45 PM PDT

What Doesn't Kill You Makes You... Stranger...

Agreed. The One's In H3 While Epic Beyond Belief, Were Meant To Be More Informative, Following A Mildly Predictable Time-Table Of Event's. H2 Was Completely Unknown. The Last Cutscene Came On, I Was Like, "OMGWTFJKJKJKJKcool. This Is Gonna Be The Best Level Yet!"
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Credits.....
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-sadness-

But Yeah. They Should Use The Imaging Company They Used On Halo Wars. Those Cutscenes Just...-blam!-........Riz-Zocked.

  • 06.06.2009 5:46 PM PDT

Posted by: DeathToTheEye
But Yeah. They Should Use The Imaging Company They Used On Halo Wars. Those Cutscenes Just...-blam!-........Riz-Zocked.


Definately not.
I love Bungie for their use of In-Game models for their cutscenes.
Why have cutscenes with super awesome graphics and then have game play using models that are extremely inferior to the cutscenes?
I think all games should keep the same models for gameplay and cutscenes.

  • 06.06.2009 5:53 PM PDT
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Gamertag: ODST Buck

I'd rather have them use CGI for the cut scenes instead of making some of the ones later on in the game look horribly unpolished. To me, there was a great deterioration in the quality of the first few cut scenes to the last ones.

  • 06.06.2009 5:56 PM PDT