Halo 3: ODST Forum
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Subject: Halo 3: ODST TOO much like other games???

Basketball rules! So does Halo.

The Warriors of Darkness! Dominating other clans.
Surrender or Perish!

I will explain my reasoning as follows:

-The guns on the walls as seen in World at War -blam!- Zombies.
-The waves of covenent as seen in World at War -blam!- Zombies and Horde Mode in Gears of War 2.
-The lightup effects on your surroundings as seen in Republic Commando.
-The story mode of finding your fellow teammates also seen in Republic Commando.

Is this true, that Bungie has TAKEN ideas from other games and created a game with all of these concepts?

Bungie, I personally think that you could be more original but I still plan on buying the game and enjoying it to its fullest extent!
Post your opinions please.

  • 06.06.2009 7:52 AM PDT

Go to the group Tenacious D join and be with me!

actually...no since we ASKED for most of them. Remember when there was alot of threads that read...."Horde mode on halo3?" and ask for it?

  • 06.06.2009 7:55 AM PDT
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Posted by: Dr Huntin
I will explain my reasoning as follows:

-The guns on the walls as seen in World at War -blam!- Zombies.
-The waves of covenent as seen in World at War -blam!- Zombies and Horde Mode in Gears of War 2.
-The lightup effects on your surroundings as seen in Republic Commando.
-The story mode of finding your fellow teammates also seen in Republic Commando.

Is this true, that Bungie has TAKEN ideas from other games and created a game with all of these concepts?

Bungie, I personally think that you could be more original but I still plan on buying the game and enjoying it to its fullest extent!
Post your opinions please.


Wow, you think THOSE games came up with those ideas? I remember a horde mode thing in a really old star wars game i played. Republic commando didn't invent nightvision. Finding temmates? You think they invented that too? Just because some other game has it doesn't mean Bungie is 'stealing' it, or that those other games came up with it.

  • 06.06.2009 7:56 AM PDT

Basketball rules! So does Halo.

The Warriors of Darkness! Dominating other clans.
Surrender or Perish!

ohhhh yeah, I guess that I have always wanted there to be things like horde and what not in other games that I enjoy playing, its just that you would think that they could have added more of their own ideas but that's just the way it goes...........

  • 06.06.2009 7:57 AM PDT

Basketball rules! So does Halo.

The Warriors of Darkness! Dominating other clans.
Surrender or Perish!

Posted by: EggyMean
Posted by: Dr Huntin
I will explain my reasoning as follows:

-The guns on the walls as seen in World at War -blam!- Zombies.
-The waves of covenent as seen in World at War -blam!- Zombies and Horde Mode in Gears of War 2.
-The lightup effects on your surroundings as seen in Republic Commando.
-The story mode of finding your fellow teammates also seen in Republic Commando.

Is this true, that Bungie has TAKEN ideas from other games and created a game with all of these concepts?

Bungie, I personally think that you could be more original but I still plan on buying the game and enjoying it to its fullest extent!
Post your opinions please.


Wow, you think THOSE games came up with those ideas? I remember a horde mode thing in a really old star wars game i played. Republic commando didn't invent nightvision. Finding temmates? You think they invented that too? Just because some other game has it doesn't mean Bungie is 'stealing' it, or that those other games came up with it.




OK??? Well, I was just posting MY opinion and we all have our own opinion, I can obviously see that yours explains that you love Bungie and have to defend them at all costs. Don't worry I respect your mission...... :D=|-<

  • 06.06.2009 8:00 AM PDT
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Mass effect 3
Final Fantasy 13-2
The Elder Scrolls Skyrim

They used the horde idea because epic made it really popular.
They stole call of duty weapons idea though.

  • 06.06.2009 8:00 AM PDT

Call me Daddy

To bad that Bungie can take other parts from other games and make a new one and make it so much better then the other games that it took the modes from.

  • 06.06.2009 8:02 AM PDT

every game has ideas from other games to make it better if this didnt happen games would never get better

  • 06.06.2009 8:03 AM PDT

hi

to op you'd better steal it good rather than invent it bad

[Edited on 06.07.2009 7:29 AM PDT]

  • 06.06.2009 8:04 AM PDT

Basketball rules! So does Halo.

The Warriors of Darkness! Dominating other clans.
Surrender or Perish!

Yep I agree I was just asking what everyone else thought...

  • 06.06.2009 8:05 AM PDT

Posted by: Mr Shock Trooper
They stole call of duty weapons idea though.


In what way? because as far as I can tell, silenced weapons, attachable sights/scopes, sub machine guns, pistols, and firearms in general have been around a lot longer than the COD franchise.

  • 06.06.2009 8:07 AM PDT
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"Don't worry, I know what the aliens like'.

Bungie's next project: Sardonicism: Irony Evolved

On a scale of 1 to livid, where will the Arbiter fall when he gets back to Sanghelios and discovers that most of the planet has been battered by the NOVA bomb?

I'm beginning to think that The Flood is a metaphor for the all consuming, self-loathing horror that the forums have become.

1) I am sure that World at War is not the only game to ever store weapons in wall mounted holsters. In fact, the final level in Halo 1 had an armoury with wall-mounted weapons.
2) Ever increasing waves of enemies is hardly a design mechanic exclusive to any of the games you mentioned, and arguably Geometry Wars had this before either Gears or Waw.
3) Augmented reality is, again, not unique to Republic Commando
4) I'm frankly incredulous that you believe that 'a story about finding your squadmates' is too much like Republic Commando. Frankly, every drama since World War I has used this.

You seem to forget that it's not the mechanic itself, but the implementation which is important. Arguably, every console shooter since Halo is a flagrant rip-off, and every shooter before that was a clone of the other.

It's the unique machinations of the plot, characters and style of Halo we enjoy, not the fact that it's revolutionary. I personally think that this looks like an evolution, especially given that the world is open-ended.

So, in answer to your statement, actually no, Bungie hasn't TAKEN anything from anyone else, because no game developer can assert a right to a game mechanic as fundamental as those you have cited.

  • 06.06.2009 8:13 AM PDT
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Really you guys? calling ou7 Bungie for s7ealing ideas? you could go back 7o 7he 90's wi7h ideas s7olen, s7op crying abou7 i7, wha7s nx7? OMGZ BUngie s7ole call of Du7y's color scheme, wha7 smucks...LOLZ

  • 06.06.2009 8:26 AM PDT
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it appears you have fallen into a sarchasm...
its the gap between someone making a sarcastic comment, and you picking up on that sarcasm...

please...for the love of god, just type "T"

  • 06.06.2009 8:28 AM PDT
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Posted by: Dr Steve
please...for the love of god, just type "T"


no7 7il Sep7ember 22nd, unless 7hey ban me =(

[Edited on 06.06.2009 8:32 AM PDT]

  • 06.06.2009 8:32 AM PDT
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Posted by: Dr Huntin
I will explain my reasoning as follows:

-The guns on the walls as seen in World at War -blam!- Zombies.
-The waves of covenent as seen in World at War -blam!- Zombies and Horde Mode in Gears of War 2.
-The lightup effects on your surroundings as seen in Republic Commando.
-The story mode of finding your fellow teammates also seen in Republic Commando.

Is this true, that Bungie has TAKEN ideas from other games and created a game with all of these concepts?

Bungie, I personally think that you could be more original but I still plan on buying the game and enjoying it to its fullest extent!
Post your opinions please.

You do know there are more games out there besides gears and COD right.
Like L4D and there SURVIVAL MODE...

  • 06.06.2009 8:35 AM PDT

Why not stop by my File Share while you're here?

~Long Live Halo 2
Only regret is I didn't play more of it.

If you haven't noticed by now, I'm sort of a jerk.

Posted by: Dr Huntin

-The lightup effects on your surroundings as seen in Republic Commando.
.
\halo 1 had night vision as well...

  • 06.06.2009 8:37 AM PDT

Basketball rules! So does Halo.

The Warriors of Darkness! Dominating other clans.
Surrender or Perish!

Once again I was just stating my opinion about how ODST has combined many themes from other games to create a whole new one.

PS: that legendary exalted member or whatever sure makes a good argument...
=D

  • 06.07.2009 6:44 AM PDT
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I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.

Are you freakin' kidding me? Survival Modes were not invented in this generation of gaming, and guns are not stuck to walls like they retardedly are in World at War. They are within gun casings and placements, where they should be.

Furthermore, how can you possibly say that light effects or following a squad is stolen from a single game? Would you rather they not have lighting effects? Lastly, the concept of finding allies/teammates/squadmates was not invented in 2005 with Republic Commando either. It's a plot device that has been used before, and as we can see in ODST, is being used far differently than Republic Commando used it.

To suggest that they "stole" these concepts is incredibly ridiculous. Not only was there a 7000-post thread on Bungie.net about a "Survival Mode" before GoW2 even came out (or confirmed a Horde mode), but asked for ODST play as well. This is what we got.

Video games will always reiterate certain aspects of other games, whether it be mode of play, plot devices, or, as you mentioned, lighting effects (and honestly, I'd say that this is quite a step up). That's just the way it is. To start pointing fingers for not coming up with something entirely different doesn't make sense.

  • 06.07.2009 6:53 AM PDT

Pointing out "guns on wall" is getting pretty picky there. It's like saying it's an FPS so it's like Goldeneye for the N64.
The other points are fairly valid.

  • 06.07.2009 6:56 AM PDT

Posted by: Dream053
Are you freakin' kidding me? Survival Modes were not invented in this generation of gaming, and guns are not stuck to walls like they retardedly are in World at War. They are within gun casings and placements, where they should be.


Guns being mounted to the walls and floating out of boxes is hardly retarded when applyed to the context of zombies!

  • 06.07.2009 6:57 AM PDT
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I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.

Posted by: HoboDad
Posted by: Dream053
Are you freakin' kidding me? Survival Modes were not invented in this generation of gaming, and guns are not stuck to walls like they retardedly are in World at War. They are within gun casings and placements, where they should be.


Guns being mounted to the walls and floating out of boxes is hardly retarded when applyed to the context of zombies!

I concede to your point :P.

  • 06.07.2009 7:01 AM PDT

what about marathon? that had a survival mode too, so gow2 and cod stole it?

  • 06.07.2009 7:45 AM PDT

I want her...

you left out how we are also in first person mode like Doom -_-

  • 06.07.2009 7:47 AM PDT
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it appears you have fallen into a sarchasm...
its the gap between someone making a sarcastic comment, and you picking up on that sarcasm...

Posted by: Dr Huntin
-The guns on the walls as seen in World at War -blam!- Zombies.
-The waves of covenent as seen in World at War -blam!- Zombies and Horde Mode in Gears of War 2.
-The lightup effects on your surroundings as seen in Republic Commando.
-The story mode of finding your fellow teammates also seen in Republic Commando.

- Guns have been mounted on walls since before WaW...
- And in Marathon Survival mode.
-That's night vision. Ever heard of it?
- For about the first ten minutes of the game -__-'

  • 06.07.2009 7:49 AM PDT

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