Halo: Reach Forum
This topic has moved here: Subject: So...Grunts Again??
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Subject: So...Grunts Again??

Wort wort wort!

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I suppose if Reach is a FPS, it's gonna be somewhat similar to Halo. So I thought about this and, we're gonna be fighting the same enemies again!

Not that I don't like squishing grunts and I'm sure we'll get to fight Elites, but do you think they're gonna switch it up? You know, add some different creatures? I know there's a book, but I'm just bored fighting the same enemies for what will be 9 years come the release of Reach.

I think it would be really cool if there was some wildlife that you had to fight off as well as the Covenant, or that wildlife could attack the covenant. Nothing major, but just for a little variety. Like those dog things in Mass effect in the sewers.

[Edited on 06.06.2009 3:52 PM PDT]

  • 06.06.2009 10:22 AM PDT

In high definition baby!

Since Reach is a different planet, there might be some enemies like some of the ugly creatures in Star Wars.

  • 06.06.2009 10:29 AM PDT
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Recent K/D ratio 2:1

Recent games is either 1st or 2nd place mostly.

Hopefully Jackels, Grunts, Covenant Engineers, and Elites.

Also Drones and a whole lot more.

[Edited on 06.06.2009 10:48 AM PDT]

  • 06.06.2009 10:47 AM PDT
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Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

GUYS

what about the sharquoi? we never got to see it in H2 or H3...

also, I don't mind fighting grunts and the same enemies as usual as long as there is no brutes at all. at all.

  • 06.06.2009 10:55 AM PDT

Well I can understand what you mean about not wanting to keep fighting the same types of enemies but (assuming Halo:Reach is a prequel to Halo: CE) I don't know if they really have enough wiggle room to shoehorn in entire new enemy species to fight. The folks that make up the Covenant are already pretty well known to us so just adding things that chronologically would've shown up in Halo's 1-3 but didn't because they just made them up for Halo:Reach would probably upset some people.

If nothing else you'll have to fight the same enemies but now they'll have the AI improvements that have been added over the years so it could feel a bit different.

  • 06.06.2009 11:00 AM PDT

Wort wort wort!

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Right, I understand they can't add much in, but I'd love to see the Engineers and those big guys. Sharquoi or something. With the AI improved and if there's no Flood or Brutes, it should be pretty awesome, but still, I'd like to see something different.

  • 06.06.2009 11:06 AM PDT
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Halo Episode 5: Return of the Wort!

  • 06.06.2009 11:09 AM PDT
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Bring hunters in a lot more frequently, we very rarely got to fight hunters in swarms
Make the enemies smarter, so they can hide behind cover occasionally and flank around behind
I would love to see some new enemies, if not just more creative enemies rather than the standing still grunts that die really easy

  • 06.06.2009 11:20 AM PDT
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Posted by: Mizzou
Halo Episode 5: Return of the Wort!
That sounds disgusting...

  • 06.06.2009 11:27 AM PDT

Loading...

Why? the more the merrier! why not spice it up and have the elites team up against the player with brutes?

  • 06.06.2009 11:29 AM PDT

Wort wort wort!

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Posted by: Daedric Paladin
Bring hunters in a lot more frequently, we very rarely got to fight hunters in swarms
Make the enemies smarter, so they can hide behind cover occasionally and flank around behind
I would love to see some new enemies, if not just more creative enemies rather than the standing still grunts that die really easy
I know! Grunts should at least, ya know...make it look like they don't want to die!

  • 06.06.2009 11:39 AM PDT

ODST Romeo

I'd be fine with fighting elites, but elites and brutes together would be quite fun.

  • 06.06.2009 11:42 AM PDT

Life

I'm pretty sure that the ticket to play the Halo Reach Multiplayer beta will have some kind of back story.

  • 06.06.2009 11:43 AM PDT

Hi. Im a Floodian.

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im sooo happy to be able to fight elites again! Brutes were too easy

  • 06.06.2009 11:44 AM PDT

Posted by: chris kassabian
Posted by: Daedric Paladin
Bring hunters in a lot more frequently, we very rarely got to fight hunters in swarms
Make the enemies smarter, so they can hide behind cover occasionally and flank around behind
I would love to see some new enemies, if not just more creative enemies rather than the standing still grunts that die really easy
I know! Grunts should at least, ya know...make it look like they don't want to die!


screaming, running, and occasionally saying "please! don't kill me!" doesn't tip you off that they want to live? :P

  • 06.06.2009 11:46 AM PDT
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Wort, wort, wort!

Well I think that there will be a mix of brutes and elites, I mean brutes were in Harvest (unless my memory fails). Why cant they be on Reach?

P.S. I let grunts live if they dont shoot me at the back. If they do I slaughter them all and Tbag them till xmas.

[Edited on 06.06.2009 11:48 AM PDT]

  • 06.06.2009 11:47 AM PDT

Without me, it's just "Aweso".

As long as we fight Elites, I'll be happy.

  • 06.06.2009 11:47 AM PDT

Signatures are for squares.

I want to see NO brutes, Elites/Drones/Grunts/Hunters/Prophets/Engineers., are ok though.

  • 06.06.2009 11:50 AM PDT

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As long as its good.

  • 06.06.2009 11:56 AM PDT

Correct me if i'm wrong, but wasn't Reach the planet that was the farming planet?

  • 06.06.2009 11:57 AM PDT

ODST Romeo

Posted by: Mutilator7
Correct me if i'm wrong, but wasn't Reach the planet that was the farming planet?


That was Harvest, Reach was the Humans second strongest planet next to Earth

  • 06.06.2009 12:00 PM PDT

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Engineers?

Noo...

  • 06.06.2009 12:23 PM PDT

I love fighting Grunts, especially with a certain silvery skull on.

  • 06.06.2009 12:29 PM PDT

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