- Halo_tru7h
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Time-travel is not distant from Bungie's previous plotlines. Marathon Infinity was dominated by the idea of alternate-realities and time-traveling, that are told in such an incredible way.
"Bungie collaborated with ex-Marathon team member Greg Kirkpatrick's Double Aught Software to end the Marathon saga with a bang. Released in 1996, MI included a new solo scenario, improved graphics, and Bungie's in-house editors Forge and Anvil. Marathon Infinity's story is much more complex than even those of the previous two games, involving time travel and multiple universes, and although it did answer many questions it asked many more."
Alex Seropian, a former co-founder of Bungie, once said this about the links between Marathon and Halo:
"You want to know how it all started. By the end of your visit you will learn that Halo had many beginnings, depending on who you talk to. But for Seropian it all starts with Marathon. While you were playing Doom, a lot of other people were quietly raving about it. They talked feverishly about the plot, the depth of its world, the weapons, and sense of being involved in something epic. Not the kind of language you'd associate with with Id's violent little number. What they didn't know is that the character they were playing was the very first incarnation of the Master Chief - Halo's hard-as-nails hero.
"I don't think you ever find that out, but it's the same character." says Seropian. "God, we've never said that before, but it's completely obvious. Cortana isn't in Marathon, but there are three AI's in there that came from the same stylistic storyline."
In 2004, the ARG prior to Halo 2's release called I Love Bees featured an A.I by the name of Melissa, traveled from 2552 to 2004. The nature of her time-travel has parallels to what happened to Master Chief at the end of Halo 3:
"When the Deep-Space Artifact created a Slipspace explosion on return to Earth, she was blown apart, with some parts being transmitted to Earth of the present and others being thrown back in time to the Earth of the early 21st century."
Now, with the above said, do I consider time-travel a plausible part of Halo: Reach? No, I do not. I can only feel Bungie wishes to tell the Reach plotline without any of these additional insights. I do not feel they will connect the plot to previous games; but rather just tell the story as a sequel. However I simply wanted to demonstrate that these theories of Master-Chief time-traveling are not that absurd in the Bungieverse.