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Ah yes, the Skulls. No doubt a big staple of the Halo universe. Who would have thought that these chucks of human heads would alter the very game itself? Halo 2 had them. Halo 3 had them. Halo: Reach will most likely have them. But this question rears its head, what KIND of Skull effects will we get this time around? I doubt Bungie would want our Skull ideas, I mean they already have a large list of pre-existing Skulls to begin with. But lets try this out.
What kind of Skull would you want in Halo: Reach?
Describe its effects and shape. Why shape? I feel the generic humans skull is boring, lets get crafty.
My submission: The Zombie Skull (Re-printed from a different thread of mine)
Shape: Humans Skull With Mouth Open WIde
Effects
1. Upon grabbing it, all allies, exculding Hunter, will become "zombified". Humans, Elites, it doesn't matter.
2. They will not attack you. They are now part of your own little zombie A-Team of sorts. The Zombies may lack the ability to fire a gun or swing an Energy Sword, but they will rush any other Covenant.
3. The only way the enemy can stop them is by a headshot, intense beatings ie Gravity Hammer and Sword slashing. Your AI controlled pals aren't worthless anymore!
4. If you were to select it from your skull selection menu, any game you boot up will have zombie allies in their normal spawing areas.
[Edited on 06.06.2009 2:44 PM PDT]