- Hylebos
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- Fabled Mythic Member
Posted by: Halo 2 Rookie
Posted by: UrbanSolder000
Disclaimer: I do want to play the beta, and I'm all for it.
I was just thinking, if they have a multiplayer Beta for Reach, they must have changed quite a bit of content from Halo 3's multiplayer.
However, public betas are usually for getting massive amounts of data and not playtesting, so I'm not sure. It's either both new multiplayer content or the multiplayer stays the same, just that maybe a massive new feature is being implemented into it.
Thoughts?What is "usual" is not necessarily what is. You are right: a Beta is used to collect data. Not necessarily playtesting; that'd be the part of gametesters' jobs that the gametesters get to keep to themselves.
However, I have the feeling that if the gameplay of Halo: Reach is shaken up enough -- i.e., if there were classes like in Team Fortress --, then they'd want to figure out if the masses enjoy it. Or, more importantly, if they'd enjoy it in the exact format the beta presents. Data and all.
I don't know why there's a beta. But we won't know for a while, and I'm not able to make a case with evidence. I'm not sure anyone could scrounge any, no matter how professional a researcher they might be.
The confusing thing is, what could they be changing so drastically? Hard to see how the Halo series could evolve from here. Only things I can think of are:
>Better Spawns (thus, a beta is used to collect data to see if the new spawn system is working)
>Better Balanced Vehicle to Infantry Relationship (If you have vehicles with no weapons to balance them, the vehicles are powerful, when you have the weapons to balance them, then the vehicles can't function, things need to get nerfed a bit so that both can coexist and still have a good chance.)
>Slightly bigger teams?
Don't think a class idea would work out too well, though I know you were simply suggesting it as an example of a change they could make.