- UnderSkorr
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Bungie is famous (infamous?) for making gameplay that does not necessarily follow. The giant soccer ball of Halo 2/Halo 3, the entire Infection (and H2 "Zombies"), the scarab gun and every easter egg in the games are prime example. Hell, the Halo 2 map Foundation was originally from Marathon.
When I played alongside Johnson in Halo: CE (back when he wasn't portrayed as a major character) he died 2-3 times and came back each time. In Halo 2, I could shoot him with the old school Grunt B-Day skull on, watch him explode and he would keep on moving, only slightly annoyed. In Halo 3, you can bring him back to life with a glitch after that fateful scene. Johnson, above everything else in Halo, is magic.
Just like building maps as a Guilty Spark clone, having Johnson in firefight is simply for gameplay and is not meant to make sense within the cannon but rather, it is to fit in to Bungie's overall method of doing things.
If Halo fans have been paying any attention at all, they would find that almost nothing aside from the normal, one player campaign in a Halo game ever makes sense. This is something we should be used to by now.
Hope that clears things up.
[Edited on 06.22.2009 6:41 PM PDT]