- last post: 01.01.0001 12:00 AM PDT
Posted by: REAL C0MBAT 4 U
For one Halo did't use Death Physics, it was Death Animation.
Since Halo did't have death physics, and you're saying that Halo death engine was ,(which was not physics) that it should/will be in Halo 2. If the Death animation in Halo are going to be in Halo 2.Then why would you test phyiscs with a MC? What other physics can be tested with a non-moving MC A.I.?
There's a pic with a jackel that is taking forum of the force the grenade made.
Bungie some type of engine for the movement of models (forgot the name of it) which helps the use of ragdoll.
Some of the physics codes were on in the e3 demo. EX: When thevP sword hit the Elite.
All of this and maybe more "proof" of ragdoll in Halo 2.
Erm, if you're trying to say that physics didn't apply nor affect death sequences - you're sorely mistaken. The death animations (which I assumed everyone already knew of and thus made no point of addressing) are also dependent and relative to a constant physics engine. You seem to be under the impression that the game's physics engine intermittently goes in and out of use, when in actuality it is a constant, dictating and affecting everything from jumping to dying.
Your wording and grammar becomes rather jumbled and disorganized, but if I'm interpreting it correctly, you obviously didn't understand what I had initially suggested. I don't think that Halo 2 should use Halo's physics nor death animations, I'm simply saying that if Halo is any indication, Bungie will continue to take things to the next step, instead of settling for what's trendy . I'm not saying that Bungie won't try to make things as realistic/advanced/enjoyable as possible (and the current Ragdoll is indisputably a step in the right direction) but instead, that they will at least improve upon the system, if not entirely redefine the realm of physics found in video games.
The information on the engine which you're referring to (I'm assuming) detailed, essentially, that there would be a structural/skeletal system beneath each model, allowing for the most realistic death effect possible - in which case it is not a simple Ragdoll effect, but something else - something new and innovative. Ragdoll is little more than a bobble-head with four dangling limbs.