Halo 3: ODST Forum
This topic has moved here: Subject: Badass graphics
  • Subject: Badass graphics
Subject: Badass graphics
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Did you see that skyline? Superb job of scenery this time round. And the burning orbital space elevator looks badass.

  • 06.09.2009 9:11 AM PDT

Headshot... Sticky sticky... Headshot...Stab...Evade Stab Sticky Stab Stab evade Sticky Stab Headshot Sticky Sticky!

everything but the faces look badass...

and is it just me or does buck look like hes from the 70's?

  • 06.09.2009 9:14 AM PDT

i dunno, hae you seen the ps3's face animations for killzone 2?

good game, terrible animations...

  • 06.09.2009 9:14 AM PDT
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Posted by: ehpik lulz
I agree, but not the faces.
Bungie sucks ass at animating faces.
No they don't.

  • 06.09.2009 9:14 AM PDT

Posted by: SnakeRunner40
Posted by: ehpik lulz
I agree, but not the faces.
Bungie sucks ass at animating faces.
No they don't.


All games suck with face animations, as far as I know. I kind of miss the "square-jaw" from Halo: CE. That was some funny stuff.

I love the fact that this game is at night, and that lighting will have a larger impact on certain areas.

  • 06.09.2009 9:17 AM PDT
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Argumentum ad populum

I agree.
Bungie: Good scenery, horrible faces.

Lord Hood in Halo 3 made me lulz when I saw his face.

  • 06.09.2009 9:18 AM PDT
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Posted by: Islander Alik

I agree, but not the faces.
Bungie sucks ass at animating faces.[/quote]No they don't.[/quote]

All games suck with face animations, as far as I know. I kind of miss the "square-jaw" from Halo: CE. That was some funny stuff.

I love the fact that this game is at night, and that lighting will have a larger impact on certain areas.


Crysis did not suck at face animations, by far they are the best ive seen.

  • 06.09.2009 9:20 AM PDT

Posted by: dr spartan32
Posted by: SnakeRunner40
Posted by: ehpik lulz
I agree, but not the faces.
Bungie sucks ass at animating faces.
Yes they do.

Agreed.


I'll throw my name on this list. Sorry Bungie. I love you, but your facial animation department needs work.

To be fair, though, accurately emulating human movement is one of the most difficult tasks an animator can perform.

  • 06.09.2009 9:22 AM PDT