- disgruntledfan2
- |
- Intrepid Mythic Member
Posted by: in the Krutch
Posted by: FRI R3gret
Too much randomness?
1. Thats not up to anyone in the community to decide.
2. I have no problem with it.
3. It takes skill because you actually have to try and make all three hit. And besides... Thats not that difficult to do.
When I said I don't care, I meant that its fine the way it is. I personally have not noticed a problem. Others may have... But not me. I guess what I'm trying to get at... Is that if it were hanged, I wouldn't care. Either way, it doesn't matter to me.
Hows is it not competitive? It adds another element and requires you to consider many things. The Equipment on the map, the likelihood that your opponent has a piece, and if any of your team mates have any. It promotes thinking ahead and looking into a situation.
No offense, but the fact that you are judging me based on my rank represents your predictable and elitist way of thinking. You're one of those people that need to leave this thread right now and go cry in a corner. Its your way of thinking that turns people off to MLG. Basing a decision on my rank! Its laughable!
EDIT
My inexperience with Halo one? I own both the PC version and the download able one. You assume too much my friend. And you know what you do when you assume. You make an ass out of u and the community you represent. See wut I did thar?Randomness should not have anything to do with who wins. Leading a 3 bullet burst really takes the same amount of skill as a 1 round shot. It's just random seeing which ones hit. That is NOT skill.
Equipment does NOT take skill and "calculating the chance your opponent has equipment" is ridiculous. Are you actually going to weigh the percentages in your head before heading into battle? That's still a game of chance, not skill.
1. Actually, it does take more skill. It forces players to make up for the randomness by aiming at the chin, and closing that spread cone by getting within a manageable range, no swiping of the crosshair while firing, and proper leading so all three bullets hit. If you are shooting within a certain range where the spread of the third bullet can miss you should have already taken that into account, and shouldn't complain about someone winning because they were slightly more lucky than you. I don't see people complaining about losing a medium range shotgun vs. shotgun match due to the random spread. Or two equally skilled players on Counter-Strike complaining about the random spread and luck leading to their demise. Which happens all the time. Personally, I think all of the weapons in Halo 3 are far too short range, and this slows gameplay down compared to previous Halo and ruins the flow. The only way to keep it fair is by increasing the range and accuracy of all weapons so we don't have people camping at the opposite side of the map with all of the BRs shooting close range players without a chance in the world who ran out of BR ammo and had to switch to a shotgun and smg. Which was a problem in Halo 2. Now packet loss for instance is a horrible shame I've run into multiple times. Nothing you can do but get angry, hope for some sort of programming genius to make up for the problem, or make up for the problem yourself as a programming genius. Either that or go back to hitscan.
No, equipment doesn't take as much finger skill or dexterity. It takes brain skill and timing. Most equipment are built to help both the attacker and the defender. If you see a player with a Bubble Shield, and he obviously has a shotgun. You might as well wait for back up to help flank the player, and take over the shield yourself. He can't kill you while inside the shield. If the player is using a regen might as well throw a grenade in the middle to take it out, and then headshot the player at the same time with your BR while his shields are down from the grenade. You take the animation delay and physics into account when deploying equipment as if you were leading a weapon. Might as well complain about removing the Rocket Launcher and Mauler as power weapons from MLG competition since they take less finger precision. At least the equipment doesn't kill you like a Rocket Launcher. Without these variables the game is a bland, dry, and a basic shoot em up for ADHD children with fast fingers, and anger problems. Just be happy for custom games, Swat, and MLG. Hopefully Bungie adds some sort of Custom Game Search so we can all be happy.
You shouldn't have to take the percentages into account. You should train yourself into automatically making the right choice for each situation, or the optimal choice that still won't save your life. In martial arts there are a large number of moves and different enemies with different skills. You use a combination of brain and physical speed and strength to overcome these random or pattern attacks on the fly and overcome the opponent through training. Most people have a hard time doing this like myself. So I focus on slow but steady over speed. Sometimes luck comes into play. For instance, dust gets in your eye and the other player can take advantage of that. Those things are really random unlike equipment which are purposely put into a game, and should be taken into consideration. You can guess a player is throwing a piece of equipment by the animation and you can take advantage of the included animation delay in order to overcome the opponent.
You obviously want a game of basic finger skill, and you have that with the MLG play list. Maybe Bungie will go through with these customization options so everyone is happy.
I personally want an option to turn on fall damage, because it's a limiting factor I loved in Halo Combat Evolved that forced players to be more careful, and stay on the high road instead of the added factor of jumping off a cliff. I'm not gonna complain about the added factor of jumping off a cliff and getting away as unskillful and noob in comparison to being forced along the high road and being careful. Lot's of people love those options.
[Edited on 06.11.2009 4:20 PM PDT]