Halo: Reach Forum
This topic has moved here: Subject: What the MLG community has requested to be included in reach
  • Subject: What the MLG community has requested to be included in reach
Subject: What the MLG community has requested to be included in reach

Posted by: halomhm214423534
Posted by: FRI R3gret
I see your point, but still, some of the stuff.... No matter who asks it... Is just not needed.

Example:

less time between animations such as: faster weapon switching, faster zoom to shoot capabilities after thew weapon has been switched, faster shoot after the grenade has been thrown

Yeah well if you played halo 2 then you would remember getting a snipe kill and swapping to sword for a double. Halo 3 you get a snipe kill press Y wait eternity whilst getting your face shot off and giving the power weapon to the other team.


They did that on purpose to prevent people from instantly switching to their hidden shotgun, and pwning a person in one shot, or hiding the sword, and then drawing players in only to kill them with a cheap power weapon without any time consequences when switching. Making other weapons like the SMG useless.

Not to mention if the weapon switching was any faster we would have another version of the BXB.

[Edited on 06.11.2009 2:15 PM PDT]

  • 06.11.2009 2:09 PM PDT

Posted by: Spartan AAL
While I agree with some of these suggestions, most of them are very unnecessary. Customization is good, but too much customization is superfluous and confusing. Who needs 100 options for controller sensitivity?


I would like more options for speed and gravity. You can either jump really high, or really low to the point of missing your target and falling to your death. More in-between options would be nice.

  • 06.11.2009 2:11 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: FRI R3gret
Posted by: MadroKurgan
How do the additions from Halo 2 to 3 get in the way of gameplay?[/quote]
- 3 shot burst BR
- Increased bullet magnetism
- Melee lunge
- Deplorable weapons (regen, drain, bubble shields)
- Slower player movement
- Useless weapon clones for the sake of more weapon

All this detracts from the core gameplay of precision aiming and movement. Making it more accessible to the general non gaming public.


-I stand by the belief that this makes the BR harder to use. You have to actually try to get all of your bullets to hit. Which makes the weapon harder to use. Which in turn makes the player that can do that, more skillful.
-I don't care
-I'll agree about the lunge
-Equipment adds another element of strategy to the game. "Does my opponent have a drain...? Maybe I shouldn't just run up to his face and shoot..." Or.... "Alright their are two ways fopr the opponent to get into my base. Oh God here they comes. Both ways? I'll gust throw a drain at this entrance and focus on the one other guy."
-Doesn't bother me that much.
-Who cares. Most new weapons are just old weapons with a new look and a few changes. Ecample: Spiker = Brute Plasma rifle. (Sorry. I don't have the symbol for "almost equals")

And how is a more accessible game bad? Don't we want to have more players? I know Bungie definately wants more people to play.

face palm...

How does randomness equal more skill? There is too much randomness with the 3 shot burst BR. Random spread and random recognition. Randomness does not equal skill.

You don't care if there is more bullet magnetism? You don't care if you don't even have to have the cross hairs on a player for the bullets to curve and hit them? That in itself speaks volumes.

Deployable weapons allows those with little aiming skills to rely on a crutch to win. There is nothing competitive or fair about it.

No offense, but your rank and in experience in Halo 1 represents your predictable train of thought.

  • 06.11.2009 2:25 PM PDT
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Like Vehicles, Love VLG
Vehicular League Gaming

If you can't Rap then Don't
Don't you dare even try it to be honest.

I couldn't care less about MLG, your crappy community thinks that since they are the biggest gaming community you should have the game at your likes and wishes well piss off, because it's based for fans not MLG, so STFU and GTFO

  • 06.11.2009 2:25 PM PDT

I thought all of these sugestions were AMAZING. personally i do not like MLG fanboys at all. I do not belong to their forums and I have only played 3 games of MLG in my life. If he did not say he was from the MLG forums I am sure most people would say they were great suggestions.

  • 06.11.2009 2:39 PM PDT

Too much randomness?
1. Thats not up to anyone in the community to decide.
2. I have no problem with it.
3. It takes skill because you actually have to try and make all three hit. And besides... Thats not that difficult to do.

When I said I don't care, I meant that its fine the way it is. I personally have not noticed a problem. Others may have... But not me. I guess what I'm trying to get at... Is that if it were hanged, I wouldn't care. Either way, it doesn't matter to me.

Hows is it not competitive? It adds another element and requires you to consider many things. The Equipment on the map, the likelihood that your opponent has a piece, and if any of your team mates have any. It promotes thinking ahead and looking into a situation.

No offense, but the fact that you are judging me based on my rank represents your predictable and elitist way of thinking. You're one of those people that need to leave this thread right now and go cry in a corner. Its your way of thinking that turns people off to MLG. Basing a decision on my rank! Its laughable!

EDIT

My inexperience with Halo one? I own both the PC version and the download able one. You assume too much my friend. And you know what you do when you assume. You make an ass out of u and the community you represent. See wut I did thar?

[Edited on 06.11.2009 2:57 PM PDT]

  • 06.11.2009 2:54 PM PDT

OTK. Splatter time!

this is Spartan 002 MLG spartan insight taking aim fireing. -kills with AR- MLg Spartan killed.

  • 06.11.2009 3:01 PM PDT

Posted by: FRI R3gret
Too much randomness?
1. Thats not up to anyone in the community to decide.
2. I have no problem with it.
3. It takes skill because you actually have to try and make all three hit. And besides... Thats not that difficult to do.

When I said I don't care, I meant that its fine the way it is. I personally have not noticed a problem. Others may have... But not me. I guess what I'm trying to get at... Is that if it were hanged, I wouldn't care. Either way, it doesn't matter to me.

Hows is it not competitive? It adds another element and requires you to consider many things. The Equipment on the map, the likelihood that your opponent has a piece, and if any of your team mates have any. It promotes thinking ahead and looking into a situation.

No offense, but the fact that you are judging me based on my rank represents your predictable and elitist way of thinking. You're one of those people that need to leave this thread right now and go cry in a corner. Its your way of thinking that turns people off to MLG. Basing a decision on my rank! Its laughable!

EDIT

My inexperience with Halo one? I own both the PC version and the download able one. You assume too much my friend. And you know what you do when you assume. You make an ass out of u and the community you represent. See wut I did thar?
Randomness should not have anything to do with who wins. Leading a 3 bullet burst really takes the same amount of skill as a 1 round shot. It's just random seeing which ones hit. That is NOT skill.

Equipment does NOT take skill and "calculating the chance your opponent has equipment" is ridiculous. Are you actually going to weigh the percentages in your head before heading into battle? That's still a game of chance, not skill.

  • 06.11.2009 3:20 PM PDT

You don't have to weigh percents. Lets take Sandbox for example. You can see all the equipment save for 1 powerdrain, form the top of your base. You check. You see that the bubble shield on your side is gone. If you communicate with your team well enough, you will find out one of two things.

1. Your team mate has recently used one.
or
2. No has. Now you know that your opponent may have a bubble. So you pickup some Plasma Nades and head out. This can all be done in a few seconds, if you actually communicate with your team and use a little logic.

  • 06.11.2009 3:27 PM PDT

Internal Montage maker? Takes away the skill involved

  • 06.11.2009 3:29 PM PDT

A lot of what the OP said are some pretty solid ideas. Especially the announcer saying "Flag dropped' every single time some drop-walks the flag. It's really annoying.

  • 06.11.2009 3:32 PM PDT

Wort Wort Wort???

Also, hilarious quote:
Posted by: Vgnut117
True. Now that I think about it having the -blam!- beat out of you with a pool ball in a tube sock by your degenerate pimp is the better choice.

.

The MLG community and the Bungie community not seeing eye to eye is ridiculous. I cant believe how poorly some people get along just because they dont understand being competitive IS having fun for some people.

Anyways, some of them are ridiculous to ask for, such as " customisation in custom games fully. this means being able to control everything Such as: player movement speed intervals in 1%, to how much the weapons spread within the reticule, as well as respawn times, auto aim/aim assist meter and damage metres per each weapon, rate of fire, recoil, magnetism, reload time, melee reset time, grenade damage, grenade damage radius, grenade throwing distance."

Seriously? Thats like MLG wanting to rebalance the entire game. Some of those are OK, like player movement speed in 1% intervals, but others, like grenade damage radius and rate of fire is just ridiculous. Bungie balanced the game a certain way for certain reasons.

Most are good suggestions, though. Like the ability to turn off announcements (flag running...man thats annoying), any starting weapon, custom button assignment, etc. Those are needed and would not affect the casual audience that Halo maintains so well.

  • 06.11.2009 3:32 PM PDT

Posted by: in the Krutch
Posted by: FRI R3gret
Too much randomness?
1. Thats not up to anyone in the community to decide.
2. I have no problem with it.
3. It takes skill because you actually have to try and make all three hit. And besides... Thats not that difficult to do.

When I said I don't care, I meant that its fine the way it is. I personally have not noticed a problem. Others may have... But not me. I guess what I'm trying to get at... Is that if it were hanged, I wouldn't care. Either way, it doesn't matter to me.

Hows is it not competitive? It adds another element and requires you to consider many things. The Equipment on the map, the likelihood that your opponent has a piece, and if any of your team mates have any. It promotes thinking ahead and looking into a situation.

No offense, but the fact that you are judging me based on my rank represents your predictable and elitist way of thinking. You're one of those people that need to leave this thread right now and go cry in a corner. Its your way of thinking that turns people off to MLG. Basing a decision on my rank! Its laughable!

EDIT

My inexperience with Halo one? I own both the PC version and the download able one. You assume too much my friend. And you know what you do when you assume. You make an ass out of u and the community you represent. See wut I did thar?
Randomness should not have anything to do with who wins. Leading a 3 bullet burst really takes the same amount of skill as a 1 round shot. It's just random seeing which ones hit. That is NOT skill.

Equipment does NOT take skill and "calculating the chance your opponent has equipment" is ridiculous. Are you actually going to weigh the percentages in your head before heading into battle? That's still a game of chance, not skill.


1. Actually, it does take more skill. It forces players to make up for the randomness by aiming at the chin, and closing that spread cone by getting within a manageable range, no swiping of the crosshair while firing, and proper leading so all three bullets hit. If you are shooting within a certain range where the spread of the third bullet can miss you should have already taken that into account, and shouldn't complain about someone winning because they were slightly more lucky than you. I don't see people complaining about losing a medium range shotgun vs. shotgun match due to the random spread. Or two equally skilled players on Counter-Strike complaining about the random spread and luck leading to their demise. Which happens all the time. Personally, I think all of the weapons in Halo 3 are far too short range, and this slows gameplay down compared to previous Halo and ruins the flow. The only way to keep it fair is by increasing the range and accuracy of all weapons so we don't have people camping at the opposite side of the map with all of the BRs shooting close range players without a chance in the world who ran out of BR ammo and had to switch to a shotgun and smg. Which was a problem in Halo 2. Now packet loss for instance is a horrible shame I've run into multiple times. Nothing you can do but get angry, hope for some sort of programming genius to make up for the problem, or make up for the problem yourself as a programming genius. Either that or go back to hitscan.

No, equipment doesn't take as much finger skill or dexterity. It takes brain skill and timing. Most equipment are built to help both the attacker and the defender. If you see a player with a Bubble Shield, and he obviously has a shotgun. You might as well wait for back up to help flank the player, and take over the shield yourself. He can't kill you while inside the shield. If the player is using a regen might as well throw a grenade in the middle to take it out, and then headshot the player at the same time with your BR while his shields are down from the grenade. You take the animation delay and physics into account when deploying equipment as if you were leading a weapon. Might as well complain about removing the Rocket Launcher and Mauler as power weapons from MLG competition since they take less finger precision. At least the equipment doesn't kill you like a Rocket Launcher. Without these variables the game is a bland, dry, and a basic shoot em up for ADHD children with fast fingers, and anger problems. Just be happy for custom games, Swat, and MLG. Hopefully Bungie adds some sort of Custom Game Search so we can all be happy.

You shouldn't have to take the percentages into account. You should train yourself into automatically making the right choice for each situation, or the optimal choice that still won't save your life. In martial arts there are a large number of moves and different enemies with different skills. You use a combination of brain and physical speed and strength to overcome these random or pattern attacks on the fly and overcome the opponent through training. Most people have a hard time doing this like myself. So I focus on slow but steady over speed. Sometimes luck comes into play. For instance, dust gets in your eye and the other player can take advantage of that. Those things are really random unlike equipment which are purposely put into a game, and should be taken into consideration. You can guess a player is throwing a piece of equipment by the animation and you can take advantage of the included animation delay in order to overcome the opponent.

You obviously want a game of basic finger skill, and you have that with the MLG play list. Maybe Bungie will go through with these customization options so everyone is happy.

I personally want an option to turn on fall damage, because it's a limiting factor I loved in Halo Combat Evolved that forced players to be more careful, and stay on the high road instead of the added factor of jumping off a cliff. I'm not gonna complain about the added factor of jumping off a cliff and getting away as unskillful and noob in comparison to being forced along the high road and being careful. Lot's of people love those options.

[Edited on 06.11.2009 4:20 PM PDT]

  • 06.11.2009 4:13 PM PDT

He who runs, dies last. I suggest you run.

Absolute brilliance

  • 06.11.2009 4:23 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: disgruntledfan2
1. Actually, it does take more skill. It forces players to make up for the randomness by aiming at the chin, and closing that spread cone by getting within a manageable range, no swiping of the crosshair while firing, and proper leading so all three bullets hit. If you are shooting within a certain range where the spread of the third bullet can miss you should have already taken that into account, and shouldn't complain about someone winning because they were slightly more lucky than you. I don't see people complaining about losing a medium range shotgun vs. shotgun match due to the random spread. Or two equally skilled players on Counter-Strike complaining about the random spread and luck leading to their demise. Which happens all the time. Personally, I think all of the weapons in Halo 3 are far too short range, and this slows gameplay down compared to previous Halo and ruins the flow. The only way to keep it fair is by increasing the range and accuracy of all weapons so we don't have people camping at the opposite side of the map with all of the BRs shooting close range players without a chance in the world who ran out of BR ammo and had to switch to a shotgun and smg. Which was a problem in Halo 2. Now packet loss for instance is a horrible shame I've run into multiple times. Nothing you can do but get angry, hope for some sort of programming genius to make up for the problem, or make up for the problem yourself as a programming genius. Either that or go back to hitscan.

That is a horrible example. You're comparing shotguns in the same frame as precision weapons? Apples to oranges. Horrible example. The point with the BR, is that its effective range to not have the randomness of the spread effect game play is WAY TOO SHORT. your reticule can still be red, and not all of the bullets in 4 burst will hit their target. That is not acceptable or skill orientated. That is a role of the dice, and has no place in a skill based competitive game.

And deployable weapons require little to no skill. I mean seriously, how hard is it to drop a regen or bubble when your shields are low? I do it all the time to take the advantage, but it requires zero skills, and is just another handy cap given so that skill based aiming and flanking takes a back seat.

But i commend you on a well thought out rebuttal. And the fact that you do know what you are talking about, and have experience to base a valid opinion.



[Edited on 06.11.2009 8:56 PM PDT]

  • 06.11.2009 8:48 PM PDT

Does nothing satisfy you?

  • 06.11.2009 8:51 PM PDT
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Posted by: Green Twister
mlg sucks

wow...

  • 06.11.2009 8:58 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: FRI R3gret
Does nothing satisfy you?

No offense, but come back when you have some experience with the discussion, and are old enough to form a coherent response, and maybe then your replies will have some merit.

  • 06.11.2009 9:00 PM PDT
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A lot of that sounds good, but I just don't want Reach to be a super competetive game. Guns need to be balanced, but need to be fun in the process. Maps should be balanced as well, but still need to remain fun. MLG doesn't go well with me in those aspects. I don't hate MLG, but I just would perfer a hardcore and casual game.

  • 06.11.2009 9:02 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: Go Vader
A lot of that sounds good, but I just don't want Reach to be a super competetive game. Guns need to be balanced, but need to be fun in the process. Maps should be balanced as well, but still need to remain fun. MLG doesn't go well with me in those aspects. I don't hate MLG, but I just would perfer a hardcore and casual game.

That was Halo 1. The most skilled, and imo fun game of the series, but very enjoyable for the casual gamer as well.

  • 06.11.2009 9:06 PM PDT
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Bungie doesn't care about MLG. MLG takes out all of the sweet weapons that make the game differnent and put in battle rifles and snipers. Boring.

  • 06.11.2009 9:12 PM PDT

Posted by: Grubish360
Bungie doesn't care about MLG. MLG takes out all of the sweet weapons that make the game differnent and put in battle rifles and snipers. Boring.
They obviously dont care about MLG because they dont sponsor MLG nor do they have a MLG playlist on Halo 3.

  • 06.11.2009 9:17 PM PDT

Posted by: MadroKurgan
Posted by: FRI R3gret
Does nothing satisfy you?

No offense, but come back when you have some experience with the discussion, and are old enough to form a coherent response, and maybe then your replies will have some merit.


No offense, but don't start mouthing off to me and assuming you know how old I am. Its just plain ridiculous when you morons think a person is a kid based on their views. I'm 16 gonna be a junior when school starts back. I have a job as an office assistant and I'm probably smarter than you.

If you stop being an MLG wannabe maybe you'll figure out how to consider all ways to play and not just assume yours is the right way.

I'm through this. The only person in this thread that actually had a brain has disappeared and now its filled with elitist scum bags who feel like they own Halo. Have a nice day you piece of trash and look me up when you finally grow a pair and stop blindly following your messianic MLG.

You are, as we say in my neck of the woods, all hat and not cattle.

  • 06.11.2009 9:17 PM PDT

OZZI OZZI OZZI.... OI OI OI!!!!

Posted by: FRI R3gret
Some of those sound good.

But do you seriously think Bungie is going to litsen to the MLG community?


I think they should. The only topic that i thought sounded bad was the ranking bar, but even that isn't too far off. if they did that, halo would be sweet.

  • 06.11.2009 9:22 PM PDT
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Posted by: Capn Taillights
I thought all of these sugestions were AMAZING. personally i do not like MLG fanboys at all. I do not belong to their forums and I have only played 3 games of MLG in my life. If he did not say he was from the MLG forums I am sure most people would say they were great suggestions.


Thank you for reading it and seeing the suggestions for what they are and not seeing MLG and automaticall going into hostile mode.

[Edited on 06.11.2009 10:01 PM PDT]

  • 06.11.2009 10:01 PM PDT