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A) Longer range on all weapons, B) A Mid-Range Weapon, C) Less Aim Assist
All I can about these 3 is that the changes will have to be realistic to the gun. A spartan using a gun should be the same as a marine using the same gun, abiet the better accuracy. A sniper will always be long range and a shotgun will always be short range. The range only needs to be changed to make it more realistic.
Example:
If a shotgun has a effective distance of 3m, then in the game the effective distance should be no more than 4m.
D) Fixed Melee
As with the earlier 3, melee needs to be more realistic. I've seen the more extraordinary lunges, but those are probably only caused due to latency differences. Still, melees need to be more realistic and LOOK more realistic too.
E) Fall Damage
Yes, this should come back like in Halo: CE. It feels too unrealistic to just fall from great heights and maybe slide a little without getting any damage.
F) Faster Kill Speed
I'm not really sure about this. There's already the problem of spawn killing now. If players were to be killed with less bullets, then it makes it even more difficult than it already is to break out of a spawn trap. No, I do not agree with people that say that since these players are stupid enough to get trapped, they deserve to be spawn killed. No matter how good a strategy, there needs to be a weakness, a way to break it. This is balance.
G) Faster Strafe Speed
The speed needs to be proportional to the moving speed. This is to make it realistic. Why? Because naturally humans are better at moving forward than backwards or sideways. You can even try this by timing yourself to see how fast you run 100m forwards/sideways/backwards. I'm quite sure the results will be different.
H) No Dual Wielding, I) Return of Plasma Freeze
I don't really see a problem here. To me dual wielding makes the game more varied by allowing different combinations of weapons that can suit different needs. If anything, the recoil during dual wielding should be increased.
J) Wider FOV
I think the FOV is fine as it is. Just because you're a spartan, doesn't your FOV is bigger than a normal human being's. You'd be a bird/lizard man if it was, with eyes at the side of your head. Plus a bigger FOV means more things to look at which "might" cause dizzyness to people with slower reactions.
K) Balanced Vehicles
Again. Realistic. A tank vs 10 soldiers with machine guns, the tank would win. Sorry but it IS realistic for vehicles to be dominant over infantry. HOWEVER, I do agree that certain vehicles should be powered down a little, like the warthogs (Both) and the tank turret. The covenant tanks are fine though. In addition to that, vehicles too are not as easy to use as you think. The drivers have to think of many things. "Will my hog flip if it hits that bump?" "Will my tank get ambushed if I chase players down the rocket arch on sandtrap?" There are quite a few instances that prove that infantry are more manuverable than vehicles. Still... "Thinks of standoff" some vehicles need to be powered down.
That's more or less my breakdown of the thread.