Halo: Reach Forum
This topic has moved here: Subject: Reach MP - This is what NEEDs to happen
  • Subject: Reach MP - This is what NEEDs to happen
Subject: Reach MP - This is what NEEDs to happen

I agree with a lot of it but not the vehicles. If you can't take out a vehicle in Halo 3 then there must be someting wrong with you. The spartan laser is an overpowered instant kill weapon traveling at the speed of light. That weapon pretty much kills half the vehicles or all of them before they're able to do anything.

After the spartan laser you can use grenades, powerdrainers, brute shots, missle pods, rockets, and many other things I can't think of right now. I've even taken out a few warthogs by driving a mongoose underneath one of their wheels when they weren't looking and flipped it. Then I get off and throw a grenade for an easy double kill.

In my opinion the weapons on the vehicles should stay the same but make their speed faster. Also make them harder to control so you have to learn to use them right. Maybe once you're really good you can take turns faster or something too.

  • 06.19.2009 7:52 AM PDT
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Posted by: TEH taytay
Questions

1. How do you customize player speed?

2. What is 'plasma freeze'?


1)To customize player speed, you have to choose the player traits option, then movement, then player speed, and there you go.

2)The plasma freeze was a unique aspect to plasma weapons in Halo 1. When you fired at enemy, their movement was slowed down. By doing this and circling around an enemy in combination with melee attacks, you could take down an enemy with ease. This aspect made plasma weapons a force to be reckoned with. (And that includes the plasma pistol.)

[Edited on 06.20.2009 11:10 PM PDT]

  • 06.20.2009 11:10 PM PDT
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I agree with

A,B,C,D,F,J

I want players to have less health in Halo Reach online I hate having to shoot somebody with a whole clip of AR or half of clip of BR in the head to kill them if theres two people you can never win so it seems.

Stronger grenades I can say for sure the grenades in H3 are too weak I can never get kills with frags so I always go after Plasma grenades becuase im good at sticking people :) lol.

  • 06.20.2009 11:53 PM PDT

Posted by: dm8ns
To OP: I've followed a lot of your posts on the BR Thread and always found them interesting. I agree with basically all of your points, except for fall damage, from a personal point of view its removal has benefited Halo gameplay. I specifically agree with your points on longer range weapons, I long for a map with good lines of sight that isn't cluttered, coupled with a good mid-long range weapon (which doesn't exist in Halo 3).

Would you like to see a weapon similar to the BR used in the Halo 2 demo? That I think was shown at E3 prior to its release.


I would love to see a BR similar to the Halo 2 E3 demo, although I would like it to be single shot regardless of whether its scoped or not (I believe the demo was 3-shot burst unscoped, single-shot scoped). Most people had an issue with the Halo CE pistol because it was a pistol. It was more powerful than their pre-conceived notions of what a pistol should be, and they couldn't get past that.

I'm not concerned with what the weapon looks like, I'm concerned with what it does. Single shot weapons are always prefered for precision/long range weapons because they give much clearer feedback to the user.

  • 06.22.2009 9:21 AM PDT

Posted by: Dyslexic Cheif
Posted by: Mooreiuz V
Good things you bring up here OP. But whats your stance on Halo 3's frames per second? Maybe 60 for Reach?


Yes, Halo 3's frames per second is awful, everytime I get on Halo after some COD games I feel as if I'm playing in slow motion. Bungie really needs to increase the frames per second for Reach.
If yiou want the graphics toned down a lot with smaller maps and no vehicle combat then yeah increase the frames per second.

  • 06.22.2009 10:14 AM PDT

"If you fight it, you become it."

You, my friend, most defiantly play Call of Duty. -CB

  • 06.22.2009 10:23 AM PDT
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Posted by: Lord Xanth
You, my friend, most defiantly play Call of Duty. -CB
No, I'm quite sure that he plays Halo 1.

And it's spelled definitely, not defiantly.

  • 06.22.2009 5:19 PM PDT

Posted by: Lord Xanth
You, my friend, most defiantly play Call of Duty. -CB


You say that like its a bad thing?

At least in CoD I can kill a guy from over 20 feet away using good aim alone.

  • 06.24.2009 8:23 AM PDT
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This was Dootuz117 but i changed accounts
M!
97% OF TEENS WON'T STAND UP FOR GOD. IF YOU'RE ONE OF THE 3% WHO WILL, PUT THIS IN YOUR SIG.
Posted by: just another fan
Yeah, because we all know that weird guys on youtube always speak the truth.

Posted by: Hot Sauce 147
Posting on bungie.net should require that the user has had to have read a chapter book all the way through.

Wow? Really? SOMEONE THAT ISN'T DUMB!

I agree with it ALL!

I loved the plasma freeze in Halo 1. Fall damage was logical and NO MORE MELEE LUNGE PLEASE BUNGIE!!!!

We need our FOV back too! I agree with it all! I would NEVER stop playing Reach if they did that.

Dual wielding was just dumb, and Halo 2 and 3 had WAY to much auto aim!

I really hope Bungie listens to you and makes the best game ever. Even comparable to Halo CE.

(Pistol plz thx)


EDIT: I hope they do all this but people are just dumb. They will compaline abotu Fall damage and be like

NOSE IT RUINS TEH GAM3 PLEH LAWL.

Really Bungie listen to the smart people not the 5 year old majorty on the site.
If they dont like fall damage just have an option to turn it off in custom games!


Posted by: TheBigShow
Posted by: Lord Xanth
You, my friend, most defiantly play Call of Duty. -CB


You say that like its a bad thing?

At least in CoD I can kill a guy from over 20 feet away using good aim alone.


COD has way to much auto aim.

------------------------------------------------

If you don't about the plasma freeze it was when you got shot with a plasma weapon hits you you could turn around fast. Play Halo 1 and find out!

[Edited on 06.24.2009 8:39 AM PDT]

  • 06.24.2009 8:34 AM PDT
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Halo 3 is for noobs. Gg NoRe.

Posted by: Delta 15t
What needs to happen is the OP needs to get a grip and live in the real world because he thinks just because he says something should happen that it is going to happen. It's a God complex because no one ever told him no when he was growing up. What I see is a big crybaby lipstick wearing wining wussy who just wants his way. Go call the wambulance.

Bungie is going to make the decisions on how the game is made, not you OP. If you don't like the way they have made the game, don't play it, go away. Stop trying voist your will on other people.

Please someone lock this thread


What I see is a troll. A person who has never played another Halo game besides Halo 3. That jumped on the Halo 3 Express Train and thought he was good because of all the new mainstream things Bungie Implemented. What I see is a person who would rather have more armor permutations rather than good core gameplay.

What I see is a noob.

  • 06.24.2009 8:58 AM PDT
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Posted by: SnakesOnABanshee
In my opinion the weapons on the vehicles should stay the same but make their speed faster. Also make them harder to control so you have to learn to use them right. Maybe once you're really good you can take turns faster or something too.
You could also use the drunk driving control style from Halo 1. That should balance vehicles pretty well.

But vehicle turrets do have too much bullet magnetism, it should be toned down.

  • 07.05.2009 7:38 AM PDT

Every time you sneeze into an open Febreze portal the boner-tree drive shaft will spin into ketchup. But it doesn't stop at the number two pizza bell, not even close. It continues into the seventy eight minute long pile of green, sobbing cheese trains with no more butter, but more like the steak owed the tin cans some lovin'.

About the fov:

I think it should definitely be increased.
Here is the fov that most games use.
Here is the fov that halo 2 and 3 use. It makes it look very cramped in closed in areas.

And to anyone that says the helmet would limit your fov, for the helmet to limit the fov to what it is, it would probably have to look like this.

  • 07.05.2009 9:23 AM PDT
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great ideas man, i hope there in the game

  • 07.05.2009 10:46 AM PDT

B-Boy Disconnect From Area 51 Break Dance crew
Montreal ,Qc(CANADA)
(Watta Team)
disconect , Dr Killer
Sykore , Alazd3ath
Deathuman

Yep nice one
If they can upgrade to a new Game engine beter than this one (Engine halo 2.5)

  • 07.05.2009 10:57 AM PDT
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Mr.thebigshow i agree 100% on everything except fall damage.

  • 07.05.2009 1:00 PM PDT

Does anyone even read these?

Posted by: HAMSTERSAURUS
Mr.thebigshow i agree 100% on everything except fall damage.
I sort of do agree on the fall damage thing, it depends what kind of gameplay there is. In Halo: CE there weren't maps like Construct where fall damage would be an issue, but the maps were designed to make fall damage a skillful thing to dodge and there are ways to manoeuvre around it.

But with the way Halo has evolved I don't think fall damage would fit well.

  • 07.08.2009 7:05 PM PDT

How to spell "space"?

S-P-ACE! SPACE!

Every idea is pretty much perfect, except the duel welding.
I like duel wielding, and not to be a book fanboy, but Kelly duel-wields a pair of experimental Magnums.

  • 07.08.2009 7:12 PM PDT

Posted by: BadBall3r47
Posted by: HAMSTERSAURUS
Mr.thebigshow i agree 100% on everything except fall damage.
I sort of do agree on the fall damage thing, it depends what kind of gameplay there is. In Halo: CE there weren't maps like Construct where fall damage would be an issue, but the maps were designed to make fall damage a skillful thing to dodge and there are ways to manoeuvre around it.

But with the way Halo has evolved I don't think fall damage would fit well.


Fall damage is one that I could live without. If I had my choice; yes, it would be in, but I can see why a lot of people don't want it. To me, it makes maps more dynamic based on how good a player can control their character. A good player can move in an unexpected way if they can control their fall damage and it would add a new dimension to map movement. It adds a risk-reward element to your planning.


Posted by: CookieMan
Every idea is pretty much perfect, except the duel welding.
I like duel wielding, and not to be a book fanboy, but Kelly duel-wields a pair of experimental Magnums.


I'm not against dual-weilding in principle, its just that it has a negative effect on some of the weapons in the game. I don't see it filling any meaningful role, and it detracts from some of the other options that could make for a more varied experience.

  • 07.09.2009 9:14 AM PDT

.

[Edited on 07.09.2009 9:17 AM PDT]

  • 07.09.2009 9:17 AM PDT
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Posted by: Delta 15t
What needs to happen is the OP needs to get a grip and live in the real world because he thinks just because he says something should happen that it is going to happen. It's a God complex because no one ever told him no when he was growing up. What I see is a big crybaby lipstick wearing wining wussy who just wants his way. Go call the wambulance.

Bungie is going to make the decisions on how the game is made, not you OP. If you don't like the way they have made the game, don't play it, go away. Stop trying voist your will on other people.

Please someone lock this thread


This is why only people who post educated responses should be allowed in threads about game play. Now pay attention, because I am only going to post this once.

We are the people they are making the game for. They may make "games that they want to play", but that doesn't change the fact that we are the customers. The fact that we are the customers means that if enough of us want something to change from a previous game, assuming that the game has the same mechanics and core game play, then they most likely will change it.

  • 07.09.2009 10:09 AM PDT
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A) Longer range on all weapons, B) A Mid-Range Weapon, C) Less Aim Assist
All I can about these 3 is that the changes will have to be realistic to the gun. A spartan using a gun should be the same as a marine using the same gun, abiet the better accuracy. A sniper will always be long range and a shotgun will always be short range. The range only needs to be changed to make it more realistic.
Example:
If a shotgun has a effective distance of 3m, then in the game the effective distance should be no more than 4m.

D) Fixed Melee
As with the earlier 3, melee needs to be more realistic. I've seen the more extraordinary lunges, but those are probably only caused due to latency differences. Still, melees need to be more realistic and LOOK more realistic too.

E) Fall Damage
Yes, this should come back like in Halo: CE. It feels too unrealistic to just fall from great heights and maybe slide a little without getting any damage.

F) Faster Kill Speed
I'm not really sure about this. There's already the problem of spawn killing now. If players were to be killed with less bullets, then it makes it even more difficult than it already is to break out of a spawn trap. No, I do not agree with people that say that since these players are stupid enough to get trapped, they deserve to be spawn killed. No matter how good a strategy, there needs to be a weakness, a way to break it. This is balance.

G) Faster Strafe Speed
The speed needs to be proportional to the moving speed. This is to make it realistic. Why? Because naturally humans are better at moving forward than backwards or sideways. You can even try this by timing yourself to see how fast you run 100m forwards/sideways/backwards. I'm quite sure the results will be different.

H) No Dual Wielding, I) Return of Plasma Freeze
I don't really see a problem here. To me dual wielding makes the game more varied by allowing different combinations of weapons that can suit different needs. If anything, the recoil during dual wielding should be increased.

J) Wider FOV
I think the FOV is fine as it is. Just because you're a spartan, doesn't your FOV is bigger than a normal human being's. You'd be a bird/lizard man if it was, with eyes at the side of your head. Plus a bigger FOV means more things to look at which "might" cause dizzyness to people with slower reactions.

K) Balanced Vehicles
Again. Realistic. A tank vs 10 soldiers with machine guns, the tank would win. Sorry but it IS realistic for vehicles to be dominant over infantry. HOWEVER, I do agree that certain vehicles should be powered down a little, like the warthogs (Both) and the tank turret. The covenant tanks are fine though. In addition to that, vehicles too are not as easy to use as you think. The drivers have to think of many things. "Will my hog flip if it hits that bump?" "Will my tank get ambushed if I chase players down the rocket arch on sandtrap?" There are quite a few instances that prove that infantry are more manuverable than vehicles. Still... "Thinks of standoff" some vehicles need to be powered down.

That's more or less my breakdown of the thread.

  • 07.09.2009 10:55 AM PDT

Posted by: Plyc
A) Longer range on all weapons, B) A Mid-Range Weapon, C) Less Aim Assist
All I can about these 3 is that the changes will have to be realistic to the gun. A spartan using a gun should be the same as a marine using the same gun, abiet the better accuracy. A sniper will always be long range and a shotgun will always be short range. The range only needs to be changed to make it more realistic.
Example:
If a shotgun has a effective distance of 3m, then in the game the effective distance should be no more than 4m.


Well, first off, there's no way of telling how far a gun can shoot hundreds of years from now. Regardless, modern weaponry can shoot further and more accurately than the shotgun, AR, BR, etc. of Halo 3.

I don't care how "realistic" a Halo gun is; I care about what role it fills and how it affects gameplay.

Posted by: Plyc
F) Faster Kill Speed
I'm not really sure about this. There's already the problem of spawn killing now. If players were to be killed with less bullets, then it makes it even more difficult than it already is to break out of a spawn trap. No, I do not agree with people that say that since these players are stupid enough to get trapped, they deserve to be spawn killed. No matter how good a strategy, there needs to be a weakness, a way to break it. This is balance.


Faster kill speed would also allow those getting spawn camped to break the campers set ups just as easily as it would allow the campers to kill faster.

Posted by: Plyc
G) Faster Strafe Speed
The speed needs to be proportional to the moving speed. This is to make it realistic. Why? Because naturally humans are better at moving forward than backwards or sideways. You can even try this by timing yourself to see how fast you run 100m forwards/sideways/backwards. I'm quite sure the results will be different.


I'm mostly refering to speed at which the player changes direction, not necessarily how fast they move sideways.

Posted by: Plyc
H) No Dual Wielding, I) Return of Plasma Freeze
I don't really see a problem here. To me dual wielding makes the game more varied by allowing different combinations of weapons that can suit different needs. If anything, the recoil during dual wielding should be increased.


Varied in what way? In my estimation, the only variation DW adds is different weapons skins that all act the same; spamming bullet hoses. I would much rather have single-wield weapons that look AND act different.


Posted by: Plyc
J) Wider FOV
I think the FOV is fine as it is. Just because you're a spartan, doesn't your FOV is bigger than a normal human being's. You'd be a bird/lizard man if it was, with eyes at the side of your head. Plus a bigger FOV means more things to look at which "might" cause dizzyness to people with slower reactions.


A normal human being's FOV is almost 180 degrees. Halo 3's FOV is around 80.


  • 07.09.2009 1:39 PM PDT
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Posted by: BadBall3r47
Posted by: HAMSTERSAURUS
Mr.thebigshow i agree 100% on everything except fall damage.
I sort of do agree on the fall damage thing, it depends what kind of gameplay there is. In Halo: CE there weren't maps like Construct where fall damage would be an issue, but the maps were designed to make fall damage a skillful thing to dodge and there are ways to manoeuvre around it.

But with the way Halo has evolved I don't think fall damage would fit well.
Remember Prisoner? Yeah, that map was brutal if you didn't know what you were doing.

Having fall damage as an option would be nice.

  • 07.12.2009 7:26 PM PDT

Dogs, everywhere

You're a dirty COD player aren't you?

  • 07.12.2009 7:31 PM PDT