Halo: Reach Forum
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  • Subject: Reach MP - This is what NEEDs to happen
Subject: Reach MP - This is what NEEDs to happen

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I totally agree with all the suggestions put forth in the OP. That is the direction that I hope Reach goes. And also some of these things make sense, assuming Bungie wants to stick with the timeline then this game will be before Halo CE and so being similar to it would make sense in a way. Especially when it comes to things such as a larger FOV and the falling damage thing and also having weapons more like Halo CE.

  • 06.10.2009 3:21 PM PDT

Posted by: SuperCrack
The laser is limited?It is a sniper rifle on steroids.How would you want it be?No charge, instant shot?

If like you said you want halo CE gameplay then we completely agree.
Even if vehicles were weaker (like you say) there was no laser nor missiles with the ability to lock on vehicles.

Plus in halo CE there was the term "expert/good driver".In halo 3 the highest title i can give to a driver is decent.

That because vehicles such as the warthog no longer give you much choices.
Maneuverability is bad and pretty much you can only be careful or reckless, but even if you are careful you can't avoid the laser.

Whereas in combat evolved just because someone has the rocket doesn't mean you have to get out of your vehicle.


I meant limited in terms of availability, not function.

And yes, I would love a return to CE roots, trust me.

  • 06.10.2009 3:30 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

This may be one of the least of my concerns, but for the love of Beelzebub, put the cross hair back in the dead center of the screen. There is noting unique or advantageous about having it lower.

  • 06.10.2009 3:56 PM PDT

Campiagn Kill Count :31,745. And growing.

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I agree with most of what you say, but I've got both stuff to add and stuff to critisize.

A) Totoally with you on this one. Most of the array of Halo 3 weaponry promotes close-range fights. There are only maybe four weapons useful in a long range battle, and that's just stupid.

B) This would promote longer-ranged fights; I agree.

C) I also agree. Shooters have been out for a very long time, and the need for such rediculous auto-aim is pointless.

D) For the aim reasons as C, I'm totally on your side. The melee autoaim both promotes close-ranged fights and de-promotes shooting. You don't even have to be close to the enemy and you can smack him down.. That's stupid. Also, the melee is FAR too strong in Halo 3. You are a spartan hitting another spartan. That shouldn't be a two hit kill. I can understand it killing a grunt in one hit, and maybe a jackal, but that's as far as it goes. 3 or 4 hits with a small weapon is the most reasonable, and 2 or 3 for a larger one. Also, one hit less or an instant kill when falling + hitting. A melee should be a last resort in a gunfight, not something you should be striving to do.

A full revival of the Halo CE system would be pretty great.

E) I don't agree with you here. Crazy getaways are what makes Halo Halo. The fall damage in the first game restricted a lot of what you could do in a bad situation, and I think sometimes ruined gameplay. It also doesn't fit in with the canon since Mark VI eliminated the need for protection from massive drops with its ballistic gel and so on.

However, after a large fall I think you should still be stuck immoble for a second or two, just like in CE. Maybe you could even fall over if Bungie would implement it.

F) Agree. This would promote long ranged battles as well, and make Halo a much faster paced game.

G) I'm not sure how they could implement this, but it would be a great addition. I'm not sure how needed it would really be if all battles are based from greater distances.

H) Now, dual weilding is where Halo has made a change that I think was a great thing. Halo 3 simply set it aside, and really neglected it. Bungie could have fixed it in Halo 3 by keeping the SMG as the starting weapon, since it has little range and, although is strong, becomes stronger when paired with another weapon. It promoted shooting rather than spamming grenades and meleeing at short ranges. The problem with Halo 2 was that one Smg barely did anything, and two didn't do much more.

The feeling that needs to be there is that 1 weapon can be used to deal some damage, and two is a force to be reckoned with at mid-ranges. Halo 3 almost pulled it off.

I) The plasma freeze would be an alright addition. It would give the plasma weapons much-needed attention, and make them far more useful in battles. However, since they are dual-weildable, they don't need quite the same amount of freeze they used to have.)

Plasma weapons also need a massive damage boost. I mean, seriously. Plasma is supposed to burn striaght through armor and melt anything and everything it touches. Back in CE, a plasma pistol took 8 shots to kill. That was great. I think both plasma weapons need a small increase in damage, and any damage dealt to one's hidden health by a plasma weapon should not recharge.

(By that I mean the invisible health that is there when your sheilds are depleted. It also recharges over time, you just can't see it.)

J) Just yes. Please. I found it the worst with Halo 3, and it would be great to see it large again.

K) Vehicles. Oh man.

-They need to be weaker again. There is no way a Warthog should be able to survive a rocket blast.
-A plasma grenade should blow up ghosts and almost take out a Warthog. It's a GRENADE!
-The vehicles health should also be independant to the drivers health. For instance, if a team of three gets in a nearly dead wathog and gets grenaded, the occupants should come out and only be damaged by whatever explosion comes after the warthogs combustion. In most cases this should kill them anyway, but it would make gameplay much better.

This would also mean that you could shoot the crap out of the back of a warthog and only get the vehicle damaged rather than the driver. That would make much more sense.

Now for my own additions.

Grenades must have larger explosions. A Frag should not only come up to a spartan's waist, and should affect much alrger areas.

Equipment was a great idea, but Bungie neglected it for bad reasons. There were all kinds of fixes they could have made, like making them something you can't jump on. Things like the radar jammer would have been awesome for Objective games.

EDIT: Yeah, I accidentally submitted when I was only halfway done. Sorry about that.

[Edited on 06.10.2009 4:20 PM PDT]

  • 06.10.2009 3:57 PM PDT

I agree with most of it except the last one, K, only in the hands of an experienced user are vehicles really deadly machines that can actually change the tide of a match. As long as there are plenty of ways to destroy the vehicles, I see no need for them to be weakened or made less available.

[Edited on 06.10.2009 4:15 PM PDT]

  • 06.10.2009 4:13 PM PDT

agree with most especially the vehicles part. I feel that turrets should also be less powerful

  • 06.10.2009 4:16 PM PDT

Out of all the suggestions, I like the increased strafe speed and the single shot accurate mid range weapon the best.

Great list of suggestions overall.

  • 06.10.2009 4:25 PM PDT

FOOD!!!

i agree with most of the things op said, what i dont agree with is the strafing idea and the return of the old meele system, other than that, all the other changes would meen we would be playing halo ce mp again, since most of those things were in halo ce (balanced vehicles, fall damage, no dueling, etc) which i think is a great idea cause halo ce mp was the best

  • 06.10.2009 4:39 PM PDT
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Guess what? Bungie would never listen to you. These are all stupid ideas, and you are an idiot for wasting your time typing that list of nonsense up.

  • 06.10.2009 4:51 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

first thing that bugged me was the mumbo anbout the armour types
this is b4 halo 1 and halo 1 armour had spartans take falling damage so TECKnically it should be in there. i think it would add more of a grace to moving around the map. mabye not imense fall damage or death but small damage so if u get attacked instantly u are at a disadvantage (like you would be) also the crouch save would increse skill level other than aim so im for it.

the new weapon u said to start out is lame.
halo isnt about 1 -blam!- weapons thats like a rifle from COD WAW a bult action and its lame. ud get encounters were you would spot some one shot at them then charge for a melee or back pedal and try to shoot again or have both players circle strafing RELOADING most of the time, i say thats trash.

PLASMA RIFLE
plasma freeze should make an apearence (it should momentaraly stop them every hit (possible stack slowing that would be cool and a good incentive to find 2 and duel wield)
ya i like that, stacking freeze very little with each shot, and keep in mind it shoots fast and with 2 id be pretty mean. its damage would be mabye a little degraded from halo 3 (and duel wielding shouldnt decrease its dmg like in h3 cause thats just down right s-tuipid)

CARBINE
the carbine should have a range increase (with means farther scope and increased acuracy) u said it shoots to fast but i think its just fine seeming as every -blam!- does meager damage.
it should have shield dmg bonus and retain its headshot ability so it will require good aim to take down running targets but since it drains ure shields other members using UNSC weapons can mop them up, or u can just switch to ure assult rifle or smg and finish them off.
this fills the roll of anti sniper since the BR doesnt exist yet in the halo timeline (not that it wont be there but it doesnt exist)

ASSULT RIFLE
the assult rifle WAS a good weapon but throught the halo series has been nerfed! why? idk.
the simple fact of why the H3 assult rifle sucks is this. it doesnt have enofe bullets or dmg to confront multiple foes. you have to practicaly head-blam!- with every bullet on two people to kill both of them. with one person it takes alost a full clip. this is a big problem becasue it is not a bullet hose that my friends is the smg witch is awsome. the asssult rifle needs 3 simple easie to fix things. it needs a huge clip mabye double what i does now and a slight damage increase (just a pich like .3 of a second or .2) and become a short-medium range weapon cause curently it loses its alot of acuracy after the first 3 bullets it fires and anything just over short range. so it needs to get a little more acurate. this makes it a well rounded weapon (not OP but ok in situations) curently its just trash and only used because its the starting weapon. this would have people think about mabye keeping it in hand as a fall back weapon the one with lots of ammo and ok atributes, i should also remain the starting weapon for halo reach. if its not the starting weapon it needs a shad more dmg then i said. .4 to .5 shave of its current kill time.

now i know ive been going on a bit of a rant but Reach is important to me because in my eyes halo 3 MM has gone to trash. a revert to olden days would be nice, as were seeing with ODST.

SPIKER
now i said before that duel wielding should remain
but i also agree that they shouldnt be symetrical bullet hoses with pretty casings.
the plasma rifle i talked about already but then i had a idea for the brute spiker.
the spiker is undoudably a short range weapon becasue of its arc but i like the arc it makes the spiker the spiker. now this is what id like the spiker to be.
1 duel wieldable
2 retain its current arc its near perfect
3 since its a giant heavy metal spike it shout deal a good amount of dmg through and through and its fire speed is great.
4 and now like plasma freeze it should have a little kick back to it and by kick back i mean when u get hit by it u get pushed a little bit, now this would make it a cool weapon cause when u duel wield (im not a duel wielder myself but like the idea) it would be really effective casue you could really screw with people by pushing them off ledges or into walls limiting their mobility.
now ya it sounds op but remember the spiker does have really slow bullet movment so with some quick thinking they could be avoided and spikers arent the most accurate gun either so youre not going to be pinning people to walls all the time, just if ure rather good with them.
may i also bring in mind that the spikers clip is moderate and since ure duel wielding reload is slow so i think it wouldnt be OP but definatly dangerouse

ya its a wall of text but its good ideas

almost done

the vehicles area suppose to dominate the battle field and by vehicles i mean warthogs and ghosts and banshees (the hornet isnt for MM and on avalanche its purely support) i think the wart hog isnt agile enofe its become to cumbersome and heavy, rather clumsy IMO shure its still hard to take down but the warthogs true speed is never reached in halo 3 because theres no wear like blood gulch (witch there should be in reach cause its awsome mabye a snow varient idk but please EVERYONE WANTS IT) speculation on large more open maps have been heard but thats only speculation.
bungie if u make larger more open vehicle maps with a more rolling hills or open areas with points of cover for infantry make the warthog like it is, high top speed hard to flip so it can do good continuouse circling. its chain gun should also be rather powerful and just like it is now.
but if u go more halo 3 more obsicals and closed maps like VALHALLA ya valhalla is closed for vehicles bacause of all the area breaks like the river and cliff and stuff we really only had a few paths and they sucked. so if the maps are like that make the warthog more agile faster acceleration and easier to flip yet have a dash more damage so its still the threat it is today.

the ghost is awsome and is rather perfect.

the chopper is fine cause firning takes skill.
its rounds should also push people as i know it flips wathogs already (doesnt push a spartan but a wrathog with spartans?)
also a glancing ram to a warthog should be devestation and criple a brand new warthog and destroy a ghost, chopper to chopper is perfect as it is though choppers need to be harder to flip and theres that akward time were you kinda slid on ure side. though idk if that should go
the chopper is a hard vehicle to master and i like it.

the banshee
needs to be more agile
1 faster normally
2 bullets mabye a little less damage (mabye)
3 banshee bomb is good doesnt kill a person cept for direct his and doesnt murder warthos nice, it should however have a longer recharge rate.
4. when a banshee goes down it a certain few things should happen.
i. if it was destroyed by small arms ora brute shot/ sticky/spiker it should go into a crash state where its basically crippled and starts hurtaling to the earth, it loses its ability to turn and its guns, all you can really do is try to pull up witch just affect the trajectory of the banshees decent to no more than 75 degrees, eventually u will crash into something and when that happen the banshee explodes dealing dmg enofe to kill someone unlucky enofe to be directly hit (a little more dmg than the banshee bomb mabye) note that the player can exit the banshee at this time and it will retain its trajectory with the ground and speed (not just fall like normal ones do when u exit) and this is tricky because you are hurt and idealy there will be falling dmg so u have to try and get as close to the ground as possible b4 u eject.
ii. you are hit by a lazer or rocket or missle pod or gause, or were badly hurt and hit by a sticky or spiker. you will die and explode in mid air.

so ya i think vehicles could use some changes but area good as they are.
i dont like the scorpion tank though. its suppose to be ultamate destruction and its shots should move faster and deal more damage.
the wraith is good though I think its blast radius and damage should be increased as it is artillery aftor all, a glancing hit should almost kill a warthog and its passengers (they arrea protected by armour) but it shouldnt have ok concusive blast so it can fling a mongoose or ghost if they arent destroyed by some miricle (pertaining mostly to the mongoose) also the covanant (not the brute) vehicles should retain their armour against bullet / piercing dmg, but explosive should do extra to weak spots and plasma should be ok anywere. their weak points should remain ie (back of banshee, wings of ghost , and sides / back or wraith)

ok ya thats enofe

  • 06.10.2009 4:53 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

read it especialy the spiker part

  • 06.10.2009 4:53 PM PDT

I honestly feel like anyone who disagrees with this is better suited to play a different, easier game. This is how Halo was created and how it should be. 10/10 OP

  • 06.10.2009 4:54 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

ya i pretty much agree with a move away from close range but it should still remain a good 2/5th the weapon combat
2/5th being med range and 1/5th being long renge

  • 06.10.2009 4:56 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

another note (cause im to lazy to edit) is i agree the melee is screwy and shouldnt do that
what it should do it lunge but not lock when u have a enemy in reticle so u can miss and dodge but certainly not rediculouse

  • 06.10.2009 4:58 PM PDT

A) Longer range on all weapons
I agree, halo does have alot of short range weapons, it should have some weapons that work at somthing other than 10 feet away.

B) A Mid-Range Weapon
We should have some more mid range weapons, seeing as the only mid ranged weapons in halo 3 are the needler, battle rifle, and carbin

C) Less Aim Assist
This never really seemed like a problem in halo 3, and ive never seen a rocket curve in the air either.

D) Fixed Melee
The melle system seems fine now, all it needs is a little less damage and a shorter range.

E) Fall Damage
Fall damage would just ruin things in halo, like it did in halo 1's mutliplayer. If there was fall damage, it would just be inconvience, it would take longer to get to places from high up places.

F) Faster Kill Speed
are you saying that weapons should kill faster, but be less accurate? or are you meaning weapons should have more recoil. Im not sure what you mean by weapons being "harder to use".

G) Faster Strafe Speed
I dont really get what your saying here....

H) No Dual Wielding
Duel wielding should stay. If it could be made a bit more powerful in halo reach, and not just always be for close quarters, it could become a big part in halo reach.

I) Return of Plasma Freeze
This could be a good thing to have again, people would actully use plasma weapons again, but it should be tweaked a little, make the person being hit be a little less slow, and have the effect last a shorter ammount of time.

J) Wider FOV
it all looks the same to me in all halo games....

K) Balanced Vehicles
The warthog gunner should be a bit toned down, but other than that, nothing should be changed. Just about all the vehicles in halo are pretty balanced, tanks are easily hijackable, and weapons like the smg and assault rifle are good for taking down a drivers shields forcing them to retreat. And vehicles are vehicles, so they should be better than going on foot.

Short version: Some things should be changed, and others should stay the same.

  • 06.10.2009 4:59 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

also y i kept reading the thread and individual vehicle health and player health needs to come back hands down. its just stupid that ure bumper being hit causes u to take damage

[Edited on 06.10.2009 5:02 PM PDT]

  • 06.10.2009 5:02 PM PDT
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I agree with pretty much all of it. Good post ;)

  • 06.10.2009 5:09 PM PDT

to tell u the truth i agree most of what you were say but you did leave 1 thing out that makes me SO mad that you slow down if you get hijacked in a warthog



p.s. Stop correcting everyone they're just opinions

  • 06.10.2009 5:23 PM PDT

Email: srhsmokey420@yahoo.com
Msn:.......silentklowns@yahoo.com

Clip 1:..... http://www.youtube.com/watch?v=DDzEyzC9s6E
Clip 2:......http://www.youtube.com/watch?v=-xlUTunN9tk

sounds cool

  • 06.10.2009 6:07 PM PDT

Hi there.

Well to begin with, I think you're a bit misinformed. If Bungie wanted to make Halo 3 more accessible to players, reducing auto-aim, weaker grenades that need more precision and a harder to use BR and Sniper aren't the answer. I think it's a common misconception that Bungie was purposely trying to cater exclusively to newer players. Maybe it's because of the AR and it's full auto fire, and how easy it is to use as a result.

That in mind, if you think about it even Halo 2 could have been deemed "accessible to new players". I don't have to go on about how easy it was to snipe, how the BR was an automatic 4-shot. The only thing that newer players wouldn't be expected to do id learn all the button combos.

I want Halo:Reach to be a new experience and not Halo 4. That said, all the ideas so far were for an improved Halo 3. What Halo really needs gentlemen, is a new gameplay mechanic. Or two. Because a lot of the hardcore, I expect, and a lot of casual players are going to turn up their noses at yet another "control power weapon, throw grenades, snipe" Halo game. It's been the third generation. Let Bungie innovate, and let's help them.

My qualms about your "hand-holding era into the gamer era" comment aside, since it probably never existed (except in the minds of a tiny minority) and certainly would not now where there are devices like the Wii, I do agree with some of your perfect Halo game arguments. Not necessarily because it's best for Halo (innovation is) but because I share the same thoughts.

  • 06.10.2009 6:18 PM PDT

Posted by: Insane Brandon
A) I'd like it if all weapons got a range increase this would decrease dependency on melee. Although that could easily ruin the sword and gravity hammer. The sword could get a lunge range increase/require more stealth and The hammer most likely won't be in the game.

D) I'd like the Halo CE melee system.

E) Absolutely no fall damage. We are Spartans, in the books they jumped from a ship and only broke bones. It would also ruin the gameplay.

F) I agree as long as we get both the faster kill speed and less auto-aim.

H) If dual wielding were remove it would be a must for weapons to be more unique, like plasma slowing you down. I enjoy dual wielding and it is pretty effective, although with the range increase you mentioned it would be less effective.

J) FOV was never a concern of mine.

K) Vehicles should dominate the open outside areas of the map, that is their jobs.


This ^ Especially K)

  • 06.10.2009 6:24 PM PDT
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Posted by: Rockeraven
Except, not everyone is a halo pro here. All of this is just going too far.


Way to be ignorant, don't worry though, you're among others of your kind on these forums.

  • 06.10.2009 6:26 PM PDT

√╚{.{.{{♣{♣♥ⁿù²ⁿì≥♀¶

GIVE ME crazy super halo jet planes. And raise the player count

  • 06.10.2009 6:34 PM PDT

I think these are great ideas. Bring the multiplayer back to how it began. I think if these ideas are well implemented we would be left with one of the best MP experiences ever.

  • 06.10.2009 8:14 PM PDT