- snoozy9420
- |
- Exalted Mythic Member
Campiagn Kill Count :31,745. And growing.
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I agree with most of what you say, but I've got both stuff to add and stuff to critisize.
A) Totoally with you on this one. Most of the array of Halo 3 weaponry promotes close-range fights. There are only maybe four weapons useful in a long range battle, and that's just stupid.
B) This would promote longer-ranged fights; I agree.
C) I also agree. Shooters have been out for a very long time, and the need for such rediculous auto-aim is pointless.
D) For the aim reasons as C, I'm totally on your side. The melee autoaim both promotes close-ranged fights and de-promotes shooting. You don't even have to be close to the enemy and you can smack him down.. That's stupid. Also, the melee is FAR too strong in Halo 3. You are a spartan hitting another spartan. That shouldn't be a two hit kill. I can understand it killing a grunt in one hit, and maybe a jackal, but that's as far as it goes. 3 or 4 hits with a small weapon is the most reasonable, and 2 or 3 for a larger one. Also, one hit less or an instant kill when falling + hitting. A melee should be a last resort in a gunfight, not something you should be striving to do.
A full revival of the Halo CE system would be pretty great.
E) I don't agree with you here. Crazy getaways are what makes Halo Halo. The fall damage in the first game restricted a lot of what you could do in a bad situation, and I think sometimes ruined gameplay. It also doesn't fit in with the canon since Mark VI eliminated the need for protection from massive drops with its ballistic gel and so on.
However, after a large fall I think you should still be stuck immoble for a second or two, just like in CE. Maybe you could even fall over if Bungie would implement it.
F) Agree. This would promote long ranged battles as well, and make Halo a much faster paced game.
G) I'm not sure how they could implement this, but it would be a great addition. I'm not sure how needed it would really be if all battles are based from greater distances.
H) Now, dual weilding is where Halo has made a change that I think was a great thing. Halo 3 simply set it aside, and really neglected it. Bungie could have fixed it in Halo 3 by keeping the SMG as the starting weapon, since it has little range and, although is strong, becomes stronger when paired with another weapon. It promoted shooting rather than spamming grenades and meleeing at short ranges. The problem with Halo 2 was that one Smg barely did anything, and two didn't do much more.
The feeling that needs to be there is that 1 weapon can be used to deal some damage, and two is a force to be reckoned with at mid-ranges. Halo 3 almost pulled it off.
I) The plasma freeze would be an alright addition. It would give the plasma weapons much-needed attention, and make them far more useful in battles. However, since they are dual-weildable, they don't need quite the same amount of freeze they used to have.)
Plasma weapons also need a massive damage boost. I mean, seriously. Plasma is supposed to burn striaght through armor and melt anything and everything it touches. Back in CE, a plasma pistol took 8 shots to kill. That was great. I think both plasma weapons need a small increase in damage, and any damage dealt to one's hidden health by a plasma weapon should not recharge.
(By that I mean the invisible health that is there when your sheilds are depleted. It also recharges over time, you just can't see it.)
J) Just yes. Please. I found it the worst with Halo 3, and it would be great to see it large again.
K) Vehicles. Oh man.
-They need to be weaker again. There is no way a Warthog should be able to survive a rocket blast.
-A plasma grenade should blow up ghosts and almost take out a Warthog. It's a GRENADE!
-The vehicles health should also be independant to the drivers health. For instance, if a team of three gets in a nearly dead wathog and gets grenaded, the occupants should come out and only be damaged by whatever explosion comes after the warthogs combustion. In most cases this should kill them anyway, but it would make gameplay much better.
This would also mean that you could shoot the crap out of the back of a warthog and only get the vehicle damaged rather than the driver. That would make much more sense.
Now for my own additions.
Grenades must have larger explosions. A Frag should not only come up to a spartan's waist, and should affect much alrger areas.
Equipment was a great idea, but Bungie neglected it for bad reasons. There were all kinds of fixes they could have made, like making them something you can't jump on. Things like the radar jammer would have been awesome for Objective games.
EDIT: Yeah, I accidentally submitted when I was only halfway done. Sorry about that.
[Edited on 06.10.2009 4:20 PM PDT]