Halo: Reach Forum
This topic has moved here: Subject: Reach MP - This is what NEEDs to happen
  • Subject: Reach MP - This is what NEEDs to happen
Subject: Reach MP - This is what NEEDs to happen

Posted by: thestrangestick
Actually, you know what, I hate people that jump on bandwagons, the Halo:CE Pistol bandwagon is just like the 'Metallica sold out' bandwagon: people -blam!-ing about what is at the end of the day, so unimportant in the grander scheme of things. If you think the Halo:CE pistol's ass tastes as great as you say, go play Halo:CE! Simples! (That was not necessarily directed at the OP)

I did recently play Halo CE, and it was glorious. The problem is that it has no viable online component. Give me Halo CE with online and I would never make a post like this again.

Posted by: thestrangestick
A lot of the time when you get people like the OP making a long list of what's wrong with something, it stems from a desire to be taken more seriously/grab attention. When I play Halo 3, sure I get annoyed sometimes, but usually I'm having too much fun to whine about what are - let's face it - very minor annoyances.

I'm just trying to make the game better and more enjoyable for everyone. I have spent a very long time, and a lot of effort, forming my opinions on gameplay balance and I have great faith in them.

Posted by: thestrangestick
Surely if these things were bugging you that much you would have moved on to a different game by now? But you haven't, proof that really that you like the game, and are in fact just nitpicking.

Check my service record.

Posted by: thestrangestick
PS: OP I completely disagree with your theories and complaints on meleeing. Playing bumper jumper myself, it's amazing how many kids I have 'out meleed' proving it isn't just a case of hammering the B button.


Its a case of you having more health than them.

  • 06.12.2009 3:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I agree with everything except the fall damage. Halo has been really fun when you're jumping from very high places! And also you're a spartan you can take that kind of pain.

  • 06.12.2009 3:32 PM PDT

Add this if you're happy that Team Snipers is back and would like it to stay.
____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: TheBigShow

I'm not sure what you're saying here. Do you agree that we need longer ranges on weapons ?

Mid-range is subjective. I guage my ranges on the size of levels. If the Carbine and the BR can't be used effectively, meaning they hit 100% of the time when aimed perfectly, across the smallest maps in the game, that is not mid-range. Thats the upper end of short range.

The type of balance you are describing is rock-paper-scissors balance, where the outcome of each encounter is determined by what weapons the players have, rather than the individual abilities of each player. Thats a poor type of balance.

You may not be sure about curving projectiles, but I am. The AR bullets physically change direction. Go have an enemy stand still against a wall. Put your AR reticle off the side, just barely touching the enemy. Fire and watch where the bullets are hitting the wall. They will all pull towards the enemy, quite significantly I might add. And this is on a bullet hose weapon, where you spray at a rapid ROF.

Rockets physically curve through the air. I have witnessed it many times. Its subtle, but its definately noticeable. Its not an opinion, its fact.

Again, this is not opinion, its fact. You don't even need to be aiming at your opponent, and when you melee, you will be turned towards them during your lunge.

Halo 3's melee system has been horrible the entire time. I'm not asking for a return to the earlier version of Halo 3's melee system.

Well, first off, you can't kill a guy with one frag on standard settings in Halo CE. Thats simply not true.

In regards to fall damage "getting in the way of fighting," it sounds like you want Halo to only be about straight up fighting? Is that correct? You don't want people to think about and plan their actions, and move with purpose and dexterity because that "gets in the way of fighting." So does strategy and positioning "get in the way of fighting" also?

I 99% of games I have played, there has been at least one instance where an opponent has made a dumb move, and I have had the advantage and they simply run away. Its not uncommon. Now, I don't care about opponents being able to run away in certain situations; its a perfectly viable and intelligent tactic, especially given the fact that in Halo 3, generally whoever gets the first shot off is going to win. However, when you can run away from almost every situation, regardless of how poorly you planned, due to the weapons having such a slow kill speed; thats a problem. It slows down the gameplay and doesn't punish people for making poor plays.

I'm pretty sure it doesn't.

If I could play Halo CE online I most certainly would (and yes, I know about XBC). And Halo: Reach is in no way a "revamped version of Halo 3." Perhaps you're thinking about ODST?


No I don't agree weapons need a longer range, what I was trying to point out was that weapons have an optimal range, and when they pass that optimal range they start to lose effectiveness.

I disagree, they're opinions until proven as facts. You have provided no evidence on these claims, and have yet to make valid arguments for them. You yourself said that mid-range is subjective, but you yourself are choosing what is considered mid-range.

The balance of Halo is Rock Paper Scissors to a point, and adding another semi-automatic weapon will not abolish this fact, you are simply throwing in another tool. Halo is determined by skill of the player, no matter what the situation.

Me saying "I am not sure about curving projectiles" isn't an exact statement, more like sarcasm. Bullets and rockets don't curve through the air. Yes there is a lot of bull -blam!- that goes down in Halo, but projectiles don't curve. Either drop that claim or reword it so it makes sense, because I know what point you are trying to make, and that is the point I agree with. (And it's not physical if it's virtual) And you say that it is not an opinion and that it is a fact, a fact with the lack of evidence you so commonly see.

I have never turned towards a player when I have lunged, so no that is not fact, it is however an opinion. I also wasn't saying that you wanted it reverted back, I was saying that for a game with a lunging melee system, it does a pretty damn good job at making things fair.

It's petty that you would even bring this up, but yes it was true. It was one of my key tactics on Halo: CE... Grab the flag, guy chases you, look down, throw a frag, guy runs over it and dies, you auto pick up flag. It's a crafty tactic that was destroyed because of the drop in frag damage. At least on the computer, frag grenades and rockets had the same explosion.

I want Halo to be what it is, don't assume what I want it to be because I am fully content on it staying very much the same. It's proposterous that you are making a claim like this.
It also doesn't even really make sense, I don't see what having fall damage on or off has to do with strategy? Are you really always battling that high that it would even make a difference? I plan my actions fully whether I'm jumping down off a cliff or walking on the ground, it makes no difference to me. I would simply rather not have to worry about some guy getting a free kill because I die due to falling down a 10 foot drop...

You may have had the advantage, but your tactics have obviously failed you if your opponent escapes you. And you are wrong, it punishes people making poor plays by not giving them the kill on a guy in a better position than they had thought. Don't blame the game for your lost kills.

I'm glad you are "pretty sure" and once again thanks for a supporting argument and evidence to back it. Go in a custom game, and crank the speed up 200% and strafe back and forth at fast speeds.

And you can play Halo: CE online, install it on your computer... Don't like mouse FPS? Use a controller!

And you obviously failed at fully reading my paragraph. I said: "The only possibilty of anything like this happening is that Halo: Reach has the potential to be entirely different then Halo 1 2 or 3. But why would they make a revamped version of Halo 3, and call it Halo: Reach?" (You are hoping for a revamped version of Halo 3. You can't argue against that, that is what this topic is about.)

So before you respond to me again, please make some actual "facts" if you are going to claim to, otherwise... Stick with opinions.

  • 06.12.2009 3:36 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: pitbullfathead

I'm glad you are "pretty sure" and once again thanks for a supporting argument and evidence to back it. Go in a custom game, and crank the speed up 200% and strafe back and forth at fast speeds.


Actually, you really won't strafe that much faster. It takes time for the player to change directions because of momentum, you can't stop instantly unless you run into a wall. In fact, it will take you way longer to stop and your strafe would just be way -blam!-ier than if you were to just run around rather than using lateral movements at 200% speed. Turning up the player movement speed can't make people strafe faster. They can move faster, but the momentum they build up going one direction so quickly takes longer to slow down. If you move the sticks left and right at the same pace on 200% movement as you do 100% movement with your strafe you won't see any noticeable differences. Even if you let your spartan reach max speed at 200% and then make him move the other way it takes so long for him to slow down and change momentum its easy to get shot a good 3 times before you can get going fast enough to effectively making people miss shots. Its so hard to shoot people moving that fast you would be better off strafing slow because your going to be missing every shot anyways.

  • 06.12.2009 4:18 PM PDT
  •  | 
  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

It's really bothering me when people are saying these suggestions aren't in the spirit of Halo. Play Halo CE and come back and tell me these aren't in the spirit of Halo.

  • 06.12.2009 5:08 PM PDT

Add this if you're happy that Team Snipers is back and would like it to stay.
____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Posted by: Xx Mr Bill xX
Posted by: pitbullfathead

I'm glad you are "pretty sure" and once again thanks for a supporting argument and evidence to back it. Go in a custom game, and crank the speed up 200% and strafe back and forth at fast speeds.


Actually, you really won't strafe that much faster. It takes time for the player to change directions because of momentum, you can't stop instantly unless you run into a wall. In fact, it will take you way longer to stop and your strafe would just be way -blam!-ier than if you were to just run around rather than using lateral movements at 200% speed. Turning up the player movement speed can't make people strafe faster. They can move faster, but the momentum they build up going one direction so quickly takes longer to slow down. If you move the sticks left and right at the same pace on 200% movement as you do 100% movement with your strafe you won't see any noticeable differences. Even if you let your spartan reach max speed at 200% and then make him move the other way it takes so long for him to slow down and change momentum its easy to get shot a good 3 times before you can get going fast enough to effectively making people miss shots. Its so hard to shoot people moving that fast you would be better off strafing slow because your going to be missing every shot anyways.


This doesn't really explain anything. Nor to why this is even an issue? What serious games are played at such high speeds? Even if it is a problem, there isn't much that can be done about it. Be a little more smart with running at high speeds and don't put yourself in to a dead stop, unless it is safe to do so.

Again I don't understand the issue in this...

[Edited on 06.12.2009 5:16 PM PDT]

  • 06.12.2009 5:14 PM PDT

PAIN Psycho



Posted by: TheBigShow
G) Faster Strafe Speed : Halo 3 had a myriad of customization options, including player speed. While I always applaud more customization options, there was one large problem with this one. Increasing the speed did not change the strafe speed, and there was no option to do so. Strafing needs to be a quick, precise motion rather than a slow, lumbering, easy-to-follow movement. The default strafe speed should be higher, or at least have the option to increase it.

you cannot increase strafe speed to, for example, exactly as you change the stick direction the character moves from left to right,right to left, you can't do that because what if the guy is landing a foot and just before he lands the foot you change direction to the other side, it would look ridiculus, I don't know if my statement is clear

  • 06.12.2009 5:16 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Foahda
It's really bothering me when people are saying these suggestions aren't in the spirit of Halo. Play Halo CE and come back and tell me these aren't in the spirit of Halo.


Post of the day.

  • 06.12.2009 5:47 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i agree with all the points except fall damage

i just think the game plays better without it...it gets rid of a lot of the aerial combat

  • 06.12.2009 6:01 PM PDT
  • gamertag: u4iX
  • user homepage:

He's saying strafe speed doesn't change with player speed. Movement in Reach needs to be sharper, cleaner, crisper, faster, and less floaty, slow, laggy.

Id est, when you move the thumbstick the the opposite direction you were once moving, your spartan instantly moves in that direction.

  • 06.12.2009 6:02 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: pitbullfathead
Posted by: Xx Mr Bill xX
Posted by: pitbullfathead

I'm glad you are "pretty sure" and once again thanks for a supporting argument and evidence to back it. Go in a custom game, and crank the speed up 200% and strafe back and forth at fast speeds.


Actually, you really won't strafe that much faster. It takes time for the player to change directions because of momentum, you can't stop instantly unless you run into a wall. In fact, it will take you way longer to stop and your strafe would just be way -blam!-ier than if you were to just run around rather than using lateral movements at 200% speed. Turning up the player movement speed can't make people strafe faster. They can move faster, but the momentum they build up going one direction so quickly takes longer to slow down. If you move the sticks left and right at the same pace on 200% movement as you do 100% movement with your strafe you won't see any noticeable differences. Even if you let your spartan reach max speed at 200% and then make him move the other way it takes so long for him to slow down and change momentum its easy to get shot a good 3 times before you can get going fast enough to effectively making people miss shots. Its so hard to shoot people moving that fast you would be better off strafing slow because your going to be missing every shot anyways.


This doesn't really explain anything. Nor to why this is even an issue? What serious games are played at such high speeds? Even if it is a problem, there isn't much that can be done about it. Be a little more smart with running at high speeds and don't put yourself in to a dead stop, unless it is safe to do so.

Again I don't understand the issue in this...


The strafing in Halo isn't terrible. Its not really an effective means of causing someone who your in a gunfight with to miss shots though. Strafing has been an essential part of Halo since CE. I actually just played H2 today and I noticed using the same exact thumb motions I would to strafe on H3 made a lot more people miss a shot or two which gave me an edge. The OP said he wants faster strafing speeds. You said crank it up to 200%. I explained why that doesn't work.

There is a threshold that you cross after a certain speed where an increase in the maximum velocity of a player will actually hurt the strafe and not help it. Turning up the speed like you suggested doesn't really do anything. Pretty much anything after 125% speed the actual momentum of your spartan will hurt your strafe if you allow him to get up to full speed. So to compensate for that you change directions faster but since that won't allow your spartan to actually use the faster movement your strafe hasn't improved at all. But changing speed effects pretty much everything so you can't really turn it up to 125% without the game turning into a complete joke.

I don't know how that would be fixed. Personally I don't mind H3's strafing speeds. I wish you could strafe faster and that momentum wasn't such a big issue because strafing isn't effective as compared to its predecessors, but its not that big of a deal for me. I was merely explaining why your suggestion wouldn't work.

  • 06.12.2009 6:35 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Foahda
It's really bothering me when people are saying these suggestions aren't in the spirit of Halo. Play Halo CE and come back and tell me these aren't in the spirit of Halo.
Unfortunately, most people will say that. That's because a lot of people on these forums were introduced to the series with Halo 2 and Halo 3 especially. They simply dismiss these ideas as "blasphemy" simply because they don't know Halo 1 inside and out.

  • 06.12.2009 6:39 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: AK 47625714
Posted by: Foahda
It's really bothering me when people are saying these suggestions aren't in the spirit of Halo. Play Halo CE and come back and tell me these aren't in the spirit of Halo.
Unfortunately, most people will say that. That's because a lot of people on these forums were introduced to the series with Halo 2 and Halo 3 especially. They simply dismiss these ideas as "blasphemy" simply because they don't know Halo 1 inside and out.


This.

On a side note, I went to gamestop to buy a Halo CE disk today because mine is scratched and won't load, and after finding out they don't have it in stock and seeing which stores have it in inventory I found out the nearest place to me that has CE is 45 minutes away... I'm driving there first thing tomorrow morning.

Anyhow, I personally think a visible health bar (whether health recharges or not) would be useful. We still have health in H3, you just can't see it and it recharges. It would just be kind of nice to know.

  • 06.12.2009 6:44 PM PDT

Gamertag: Vengeance304

I agree with a lot of those, except I don't want a one-weapon-game like Halo 3 is (the Battle Rifle is pretty much the only used weapon except for the Assault Rifle, because the player spawns with it). I'm not sure if I want fall damage back either.

[Edited on 06.12.2009 6:45 PM PDT]

  • 06.12.2009 6:44 PM PDT
  •  | 
  • Exalted Legendary Member

Halo CE > Halo 3 > Halo 2

Fix the Halo 3 BR spread, plz.

If all the guns are powerful, like in Halo CE, then there won't be a one weapon game. In Halo CE, the pistol may have been powerful, but so was the sniper, and the rockets (they were like mini-nukes in CE) and the shotgun (remember shotgun sniping), as well as the plasma rifle with it's freeze effect. Hell, even the Assault Rifle killed a lot faster than in Halo 3 at close range. All the guns in Halo CE were usable in the correct situation, except for the needler and arguably the plasma pistol. TheBigShow wants weapons like this. Where are weapons are powerful, but there's a gun that gives you a fighting chance against all of them as long as you have the skill to combat them. The Pistol was that gun in Halo CE. You could win in any situation if you had the technical skill and the player with a power weapon made a mistake. In Halo CE, you were punished for your slightest mistakes. I don't see how punishing people for their mistakes is a bad thing in competitive multiplayer.

  • 06.12.2009 9:24 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: InfamousAtlas
...next i disagree with your opinion on the br and the idea that halo is a close range only game especialy when compared to halo ce. i have played the entire series and in my personal opinion halo ce was the most concentrated at close range combat, there were basicly no mid rangweapons in that game were s halo 2 and 3 introduced the battle rifle thus changing fighting scheme of the game perminently. the battle rifle is an effective close to mid distant range killer and i dont know why you think it isnt... but on that matter i guess its to each his own...
Ever hear of the M6D from Halo 1. That was the mid range weapon of the game.

halo ce was not as fast paced as halo 2 or 3....non contestable... sorry guy, just a fact the character movment was slower and the fact that most engagments took place at close range means all combat took longer to start and end.Halo 1 has a faster pace than Halo 2 or Halo 3. The player speed is the fastest of all the games. The weapons had fast kill speed but were difficult to master. Most engagements for me took place at mid-range and ended pretty quickly, with the victor being the better player, as it should be.

hogs dont dominate maps ifyou know what you are doing.... stickys fool, stickysPlasma grenades do not always destroy vehicles in one stick.


duel weilding hasnt taken away from anything in the game except aggrivating factors likewhenyou are hit by pplasma weapons you are slowed down... which in my opinioni am glad tono longer have to deal with.Dual-wielding has only created countless clones of the Assault Rifle. It has removed uniqueness in some weapons, like the plasma pistol/rifle. The plasma freeze gave those weapons a purpose, now...I just have no comment.

You claimed to have played Halo 1, yet you seem to know little about it.

[Edited on 06.12.2009 9:25 PM PDT]

  • 06.12.2009 9:24 PM PDT
  •  | 
  • Fabled Legendary Member

Agree with everything, especially the part about the longer ranged weapons and the faster kill speed.

  • 06.12.2009 9:34 PM PDT

"This party's over." ~Mace Windu
Bruce Lee > Chuck Norris
PPPPPP--POWER!

Posted by: Foahda
If all the guns are powerful, like in Halo CE, then there won't be a one weapon game. In Halo CE, the pistol may have been powerful, but so was the sniper, and the rockets (they were like mini-nukes in CE) and the shotgun (remember shotgun sniping), as well as the plasma rifle with it's freeze effect. Hell, even the Assault Rifle killed a lot faster than in Halo 3 at close range. All the guns in Halo CE were usable in the correct situation, except for the needler and arguably the plasma pistol. TheBigShow wants weapons like this. Where are weapons are powerful, but there's a gun that gives you a fighting chance against all of them as long as you have the skill to combat them. The Pistol was that gun in Halo CE. You could win in any situation if you had the technical skill and the player with a power weapon made a mistake. In Halo CE, you were punished for your slightest mistakes. I don't see how punishing people for their mistakes is a bad thing in competitive multiplayer.

Agreed, and well said.

  • 06.12.2009 9:59 PM PDT
  • gamertag: u4iX
  • user homepage:

Posted by: Foahda
If all the guns are powerful, like in Halo CE, then there won't be a one weapon game. In Halo CE, the pistol may have been powerful, but so was the sniper, and the rockets (they were like mini-nukes in CE) and the shotgun (remember shotgun sniping), as well as the plasma rifle with it's freeze effect. Hell, even the Assault Rifle killed a lot faster than in Halo 3 at close range. All the guns in Halo CE were usable in the correct situation, except for the needler and arguably the plasma pistol. TheBigShow wants weapons like this. Where are weapons are powerful, but there's a gun that gives you a fighting chance against all of them as long as you have the skill to combat them. The Pistol was that gun in Halo CE. You could win in any situation if you had the technical skill and the player with a power weapon made a mistake. In Halo CE, you were punished for your slightest mistakes. I don't see how punishing people for their mistakes is a bad thing in competitive multiplayer.


QFT

  • 06.13.2009 6:48 AM PDT

Posted by: Insane Brandon
K) Vehicles should dominate the open outside areas of the map, that is their jobs.
Posted by: TheBigShow
Yes, thats their job, but they shouldn't be automatic killing machines they are right now. Infintry players should be able to, with skill, kill the driver or passenger of the vehicle, or at the very least flip their vehicle with a well-placed grenade.


Infantry players with skill can kill the vehicles. Grenades work absolutely fine in flipping them, I've stuck countless banshees and destroyed them. I have some friends that can snipe the driver out of a warthog no problem,let alone the gunner. It requires skill but it can stil be done.
Yes, vehicles are very powerful but they certainly don't last very long in MP games I've played.
They have been designed to be this powerful so that once they are up and running round the map they are a magnet for infantry.
Bungie has given us the use of the Spartan laser, which destroys any vehicle, and plasma and spike grenades are plentyful in maps. The power drain also makes quick work of them, rendering them useless for a small time, allowing infantry to pelt it with grenades, rockets and lasers.
Personally, there's very few things that can top the feeling once you've stuck a banshee in mid air.

  • 06.13.2009 8:19 AM PDT

I think that OP is just upset that he can't BR a Warthog.

It is TOO easy to kill vehicles. You have Plasma Grenades, Plasma Pistols, Hijacking, Rockets, Power Drainer, and Spartan Laser.

I think that the Spartan Laser should be amended. There's no point in the charge time if you can charge it behind a rock to hide the beam, and then pop out and fire. You should have to acquire a red lock on before you can start charging.

EDIT:
I'd also like to throw in my two cents on fall damage. Master Chief survived atmospheric re-entry. It would be sad if he couldn't survive a 50 foot drop. I could see the possibility of the LARGEST drops taking away half shield, as the suit would adjust to place more shielding on your feet to cushion the fall, however no more than that.

And the death times. That's what makes Halo different from other FPSes. Call of Duty, you can kill just as effectively with a pistol as with a machine gun. In Halo, the one shot capabilites of the sniper and shotgun make them scary in their intended ranges. The need to 4 burst an opponent with the BR requires skill. A skilled player can out four shot an unskilled player 99% of the time. I don't see how making the weapons kill faster makes the game more 'skillful.' It sounds to me you want Halo to be more like a PC game.

[Edited on 06.13.2009 8:31 AM PDT]

  • 06.13.2009 8:23 AM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: xX VWV Xx
Posted by: Foahda
If all the guns are powerful, like in Halo CE, then there won't be a one weapon game. In Halo CE, the pistol may have been powerful, but so was the sniper, and the rockets (they were like mini-nukes in CE) and the shotgun (remember shotgun sniping), as well as the plasma rifle with it's freeze effect. Hell, even the Assault Rifle killed a lot faster than in Halo 3 at close range. All the guns in Halo CE were usable in the correct situation, except for the needler and arguably the plasma pistol. TheBigShow wants weapons like this. Where are weapons are powerful, but there's a gun that gives you a fighting chance against all of them as long as you have the skill to combat them. The Pistol was that gun in Halo CE. You could win in any situation if you had the technical skill and the player with a power weapon made a mistake. In Halo CE, you were punished for your slightest mistakes. I don't see how punishing people for their mistakes is a bad thing in competitive multiplayer.


QFT


Double quoted for truth.

People need to realize that just because a game is harder to master than its predecessors does not mean that first time players will want to put it down because its too hard. In fact, I think it would be quite contrary. I thought both CE and H2 were harder to play than H3 and I still play both games to this day, mostly on LANs, but I still play them if I can get the chance. When I realized how easy certain things in H3 were... I just felt insulted. I don't want to play a game were I can win just about every single individual battle I get into by merely getting into Melee range. There are too many games out there where you can pick them up and just -blam!-. CoD is a prime example of this, H3 came out after both CoDs and it has more UUs than both of them and is way harder to play your first time than either CoD. What's wrong with challenging people a little bit?

  • 06.13.2009 8:30 AM PDT

I agree with you 100% except for one thing: I think the vehicles are balanced good. You have grenades, rockets, spartan lasers, and boarding to stop them. I know that sometimes a warthog controls everything, but most of the time, they get blown up right at the start.

I also heard about Unreal Tournament's "lag-free system" and (if it works because I've never played it) I think Bungie should do the same in Halo: Reach because the lag just gets annoying.

  • 06.13.2009 8:38 AM PDT

I hope you've heard all these suggestions Bungie because we want to see them done!

  • 06.13.2009 8:40 AM PDT