- pitbullfathead
- |
- Exalted Heroic Member
Add this if you're happy that Team Snipers is back and would like it to stay.
____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)
Posted by: TheBigShow
I'm not sure what you're saying here. Do you agree that we need longer ranges on weapons ?
Mid-range is subjective. I guage my ranges on the size of levels. If the Carbine and the BR can't be used effectively, meaning they hit 100% of the time when aimed perfectly, across the smallest maps in the game, that is not mid-range. Thats the upper end of short range.
The type of balance you are describing is rock-paper-scissors balance, where the outcome of each encounter is determined by what weapons the players have, rather than the individual abilities of each player. Thats a poor type of balance.
You may not be sure about curving projectiles, but I am. The AR bullets physically change direction. Go have an enemy stand still against a wall. Put your AR reticle off the side, just barely touching the enemy. Fire and watch where the bullets are hitting the wall. They will all pull towards the enemy, quite significantly I might add. And this is on a bullet hose weapon, where you spray at a rapid ROF.
Rockets physically curve through the air. I have witnessed it many times. Its subtle, but its definately noticeable. Its not an opinion, its fact.
Again, this is not opinion, its fact. You don't even need to be aiming at your opponent, and when you melee, you will be turned towards them during your lunge.
Halo 3's melee system has been horrible the entire time. I'm not asking for a return to the earlier version of Halo 3's melee system.
Well, first off, you can't kill a guy with one frag on standard settings in Halo CE. Thats simply not true.
In regards to fall damage "getting in the way of fighting," it sounds like you want Halo to only be about straight up fighting? Is that correct? You don't want people to think about and plan their actions, and move with purpose and dexterity because that "gets in the way of fighting." So does strategy and positioning "get in the way of fighting" also?
I 99% of games I have played, there has been at least one instance where an opponent has made a dumb move, and I have had the advantage and they simply run away. Its not uncommon. Now, I don't care about opponents being able to run away in certain situations; its a perfectly viable and intelligent tactic, especially given the fact that in Halo 3, generally whoever gets the first shot off is going to win. However, when you can run away from almost every situation, regardless of how poorly you planned, due to the weapons having such a slow kill speed; thats a problem. It slows down the gameplay and doesn't punish people for making poor plays.
I'm pretty sure it doesn't.
If I could play Halo CE online I most certainly would (and yes, I know about XBC). And Halo: Reach is in no way a "revamped version of Halo 3." Perhaps you're thinking about ODST?
No I don't agree weapons need a longer range, what I was trying to point out was that weapons have an optimal range, and when they pass that optimal range they start to lose effectiveness.
I disagree, they're opinions until proven as facts. You have provided no evidence on these claims, and have yet to make valid arguments for them. You yourself said that mid-range is subjective, but you yourself are choosing what is considered mid-range.
The balance of Halo is Rock Paper Scissors to a point, and adding another semi-automatic weapon will not abolish this fact, you are simply throwing in another tool. Halo is determined by skill of the player, no matter what the situation.
Me saying "I am not sure about curving projectiles" isn't an exact statement, more like sarcasm. Bullets and rockets don't curve through the air. Yes there is a lot of bull -blam!- that goes down in Halo, but projectiles don't curve. Either drop that claim or reword it so it makes sense, because I know what point you are trying to make, and that is the point I agree with. (And it's not physical if it's virtual) And you say that it is not an opinion and that it is a fact, a fact with the lack of evidence you so commonly see.
I have never turned towards a player when I have lunged, so no that is not fact, it is however an opinion. I also wasn't saying that you wanted it reverted back, I was saying that for a game with a lunging melee system, it does a pretty damn good job at making things fair.
It's petty that you would even bring this up, but yes it was true. It was one of my key tactics on Halo: CE... Grab the flag, guy chases you, look down, throw a frag, guy runs over it and dies, you auto pick up flag. It's a crafty tactic that was destroyed because of the drop in frag damage. At least on the computer, frag grenades and rockets had the same explosion.
I want Halo to be what it is, don't assume what I want it to be because I am fully content on it staying very much the same. It's proposterous that you are making a claim like this.
It also doesn't even really make sense, I don't see what having fall damage on or off has to do with strategy? Are you really always battling that high that it would even make a difference? I plan my actions fully whether I'm jumping down off a cliff or walking on the ground, it makes no difference to me. I would simply rather not have to worry about some guy getting a free kill because I die due to falling down a 10 foot drop...
You may have had the advantage, but your tactics have obviously failed you if your opponent escapes you. And you are wrong, it punishes people making poor plays by not giving them the kill on a guy in a better position than they had thought. Don't blame the game for your lost kills.
I'm glad you are "pretty sure" and once again thanks for a supporting argument and evidence to back it. Go in a custom game, and crank the speed up 200% and strafe back and forth at fast speeds.
And you can play Halo: CE online, install it on your computer... Don't like mouse FPS? Use a controller!
And you obviously failed at fully reading my paragraph. I said: "The only possibilty of anything like this happening is that Halo: Reach has the potential to be entirely different then Halo 1 2 or 3. But why would they make a revamped version of Halo 3, and call it Halo: Reach?" (You are hoping for a revamped version of Halo 3. You can't argue against that, that is what this topic is about.)
So before you respond to me again, please make some actual "facts" if you are going to claim to, otherwise... Stick with opinions.