- StateOfRuin
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This is just a theory about revamping the Halo multiplayer style. The keyword here is theory, so let me say it one more time to let it sink in...
THEORY THEORY THEORY. =)
Huh, five people on the banner... five different classes or squad duties to be filled. I wonder... could you have a preferred role in combat? If your heart is in sniping and is so checked on your profile, might you be the sole sniper for the squad? If you can't put down your BR, good ol' fashioned lead aspirin dealer (infantry), check that option. So basically, pick your role and expect to be that role in combat. If you fail, your squad suffers for it. That would be an interesting way to play out matchmaking. Hop into a lobby and either pre-determine your role with a group of friends or lone wolf it and be thrown into a squad of people as your favorite role. I'm basically trying to figure out how to make Halo into a squad based FPS. Any helpful questions or ideas?
Heavy Weapons - Rockets/Laser/Turrets/Missile Pod/Vehicle Gunner
Light Weapons/Driver - All dual-wieldable weapons + vehicle driver
Assault - Rifles of every kind (minus sniper rifle) or maybe this one is a jack of all trades?
Close Quarters - Shotgun and knife (I would imagine some stealth abilities as well)
Hero at a 1000 paces - Sniper rifle and extra ammo for all other troops (basically, the fall back guy)
Spawning System - In order for this to work, you would have to spawn on your squad.
I doubt this is how it will play out, mind you. I just thought I would share it as an interesting "what if" scenario. =) Play nice.
**UPDATED**
1. In the lobby someone who sucks with the sniper will pick it.
You get what you get. However, a game like this would need jacked up player counts to compensate for class restrictions. Let's say 15 v 15. This allows you three different "squads" to link up with on the battle field. You can vote for which squad you want in... maybe it would be better to let your rank do the talking on this? Highest rank gets first pick, then so on and so forth OR you can break the squads up by rank.
Yeah, that works actually.
Squad 1. Greenbacks.
Squad 2. Average UNSC Joe Veteran
Squad 3. Grizzled "I Have No Life" Officers
OR have an average of ranks spread evenly through the teams. (5-star sniper with Sgt. BR)
2. Constant arguing over classes.
Hopefully, if you are creating a squad with buddies, you can compromise. (unless you are party leader, dictatorship = win in this case) However, I see your point. The way I envisioned this playing out is that you have a maximum of three identical classes per encounter per faction. Mix and match your squads (or stack in some cases) how you see fit. If you want all three Heavy Wpns. guys on one squad and two Engineer/Light Wpns. guys... I hope you're doing a lot of driving. Vary it in the middle of the game perhaps? Like, vote to change your squad upon death and see who is willing to swap out or create your own and see if the other players like the idea. This way, you can respawn in together at the same time to tackle whatever needs to be done.
3. Weapon spawn points aren't important anymore.
There technically wouldn't be weapon spawns anymore, as you only have a limited set to work with. However, you may be able to have "Phantom/Pelican/Orbital" supply drops drop onto the field with a NAV point. Upon reaching said NAV point, you would be able to swap your weapons out for whatever is available in your class. "Hey, sweet!!! More rocket ammo!!" or "Awesome, I can swap out this damned AR for a Beam Rifle." Maybe you could go so far as to hold that position for a set time a la KotH style and redistribute ammo to your entire team. Of course, it would matter whether it was a Covie or UNSC drop...
4. The shotgun would have to have its power toned down.
Why? Are you really intimidated by a guy at 40 yards wielding buckshot or a knife? Sure, they may be able to pick up a small set of other weapons like Silenced SMG's or Silenced Pistols, but they are close quarters primarily. I would imagine that without squad support, they would be wasted rather quickly...
5. If I like to use a BR, but I'm also really good in a vechicle, which class do I choose?
I think having a "jack of all trades" player as the assault class would be essential. You might even be able to go so far as to have a lower restriction on that class. Maybe six players instead of three. This way you can use whatever you find Halo style. The other classes would just be guarantees that you get what you need... but maybe too many people would just play this class? Who knows, that would be something testers could figure out.
[Edited on 06.09.2009 5:15 PM PDT]