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Subject: Natal; Good or Bad?
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Posted by: TheBestTheyHad
Posted by: TheVoiceInsyde

Is Natal a good or bad thing for an FPS shooter (Halo)? Discuss...


you asked if Natal was good or bad for Halo you are talking about Natal not Halo, Halo is a secondary subject and if you found someone saying it would be in Reach then ask your question in that forum.


I think he means, like for the game halo 3 would the Natal be good for halo games aka FPS (First Person Shooter), well I think that it wouldn't b/c it seems that it would be real hard to jump around in it, but I doubt that Natal would be for FPS, I think it is more for Skateboard, Quiz, and Sport games.

  • 06.14.2009 6:36 PM PDT
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Posted by: Sp4rt4n119
Thank you sir, that was an epic rendition of this topic.


Posted by: Xx KNOX xX
and how!

Project: Natal is a great thing, and will lead to more innovation in the future, but we will never be rid of controller gaming.

The brightest future of gaming, in my opinion, will utilize a combination of motion, voice, facial, and controller elements.

But for fast paced games such as Halo and other FPS games, entirely controller-less gameplay would be a gamebreaker.

If you saw the "Milo" simulation created by Lionhead studios, that is precisely what I am talking about with facial and voice recognition. To be able to have basic conversation with in game characters, even if they are your run of the mill faceless marines that you will see for a while in combat and then never again. It would be nice to be able to tell them to do things such as stay back, throw grenades, don't throw grenades because you will be close to the enemy, don't fire unless they are fired upon, and so on.

[Edited on 06.14.2009 6:47 PM PDT]

  • 06.14.2009 6:45 PM PDT

I'd love to teabag someone online using Natal

bahahaha

  • 06.14.2009 6:47 PM PDT

I think I know how running would work. Okay, since Natal reads movement, it can obviously read foot placement in 3D space. Okay, so you sand still, and then Natal places an invisible grid around you. So, you place a foot forward in a battle stance. Your foot hits what may as well be an invisible arrow that pushes your character forward. To stop, you either stand straight up again, or you place your other foot on the invisible back arrow. Same would apply to strafing to the left or right. For free-looking environments, just tilt your imaginary gun the way you would, then lift up your gun when you want to focus on something. If I were you guys, I would be worried about the reloading, weapon switching, grenade switching, and grenade throwing. Finally, I can do what I always wanted to in a game. Flip off noobs!

  • 06.14.2009 6:58 PM PDT

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