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Subject: No Auto Aim Please!

Me and my friends tried to kill each other during campaign co-op and most of us could barely land a shot. Auto-aim is needed. Just be happy it isn't Halo 2 level auto-aim where my cousin can headshot someone across the map using the sniper despite aiming nearly an entire crosshair behind their head.

  • 06.10.2009 2:18 PM PDT

Photographers are sexy.

If by auto-aim you mean aim-assist/sticky aim, I would have to say that allowing it to be toggled would be best, especially for someone who likes to snipe such as myself.

Following a target, head shot lined up, then some other enemy walks in front of my scope and drags the shot away.

But then again, if you are doing some close assault, aim-assist would be better if you are strafing and firing at the same time.

  • 06.10.2009 2:23 PM PDT

Jump feet first into hell!

For xbox 360 leave sticky aim in

but kick out the damn auto aim , its downright annoying.Changing my targets at times..


Clarification:

Sticky aim :the crosshair moves slower when it is targeting an enemy(imo good)
Auto aim:the crosshair actually moves on its own to target an enemy( imo bad bad bad)

btw i believe this was how halo combat evolved was , no auto aim only sticky aim.

[Edited on 06.10.2009 2:31 PM PDT]

  • 06.10.2009 2:30 PM PDT

Roland Deschain FTW!

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Come and check us out!

Bungie could make a playlist that doesn't have autoaim in it. That'll be perfect.

  • 06.10.2009 3:07 PM PDT

I could not agree more. I always loved PDZ because of the fact you had to be good to kill some one. But not having auto aim would not be noob friendly.

  • 06.10.2009 3:12 PM PDT
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You all have good theories but think about this for a second. Turning down the auto-aim would destroy the "feel" of Halo. Take multiplayer for example. A complete noob in Halo 3 online will get killed. Alot. But every once in a while the auto-aim will help them pick up a kill. It's the feelings of frustration vs elation when you get a kill that keep the less skilled players interested in Halo. The fact that games like Perfect Dark Zero now have no players online only backs this up. The game was fantastic and well balenced, but then the lower skilled players lost interest because there was no auto-aim, which made kills hard to get. I'm not saying that I want Bungie to keep auto-aim in, I'm just saying that Bungie would have a backlash on their hands if they did take it out. All the noobs and little kids would start moaning about how they can't hit anyone and then they would stop playing and go and play COD. Halo needs a massive base of players to keep it interesting, and the auto-aim is one of the things that keep people playing it.

  • 06.10.2009 3:34 PM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: BattleRifle BR55
Posted by: TheBigShow
I'm not talking about the skill of other players, I'm talking about how fast the game allows them to strafe and move. And if you have trouble hitting players in Halo 2 and Halo 3, theres no way you hit headshots in Halo CE.
We're still not on the same page, what I'm saying has nothing to do with the speed and mobility of players, just the simple strength of the aim assist (in correlation with the bullet magnetism, if you want as well)

Let the facts speak for themselves:

Aim (reticule) magnetism: Halo 2 had the most, Halo 1 second, and Halo 3 has the least.

Bullet magnetism: Halo 1 has the least by far, with both Halo 2 and 3 having the same ridiculous amount.

Conclusion... Halo 1 is the hardest of the 3 games to hit someone with.

  • 06.10.2009 3:47 PM PDT

Posted by: Vexinator
You all have good theories but think about this for a second. Turning down the auto-aim would destroy the "feel" of Halo. Take multiplayer for example. A complete noob in Halo 3 online will get killed. Alot. But every once in a while the auto-aim will help them pick up a kill. It's the feelings of frustration vs elation when you get a kill that keep the less skilled players interested in Halo. The fact that games like Perfect Dark Zero now have no players online only backs this up. The game was fantastic and well balenced, but then the lower skilled players lost interest because there was no auto-aim, which made kills hard to get. I'm not saying that I want Bungie to keep auto-aim in, I'm just saying that Bungie would have a backlash on their hands if they did take it out. All the noobs and little kids would start moaning about how they can't hit anyone and then they would stop playing and go and play COD. Halo needs a massive base of players to keep it interesting, and the auto-aim is one of the things that keep people playing it.


PDZ had an auto-aim option. In fact, most hardcore players use it to help make their Super Dragon more deadly when not using it usually ends up in half a second of missed shots. The only time I didn't use auto-aim was when sniping, because the sticky effect ruined my lead.

I think PDZ failed, because the controls were funky, the game was too hardcore, too slow paced, the animations were funky, the different running speeds were hard to kill in close range with the slow wonky controls. The game is old, and shiny, and ugly. Not to mention PDZ is a completely different game than the faster paced, arcade style, original Perfect Dark on N64. Back when people died in four bullets instead of nearly half a clip of headshots. Changing gameplay drastically does not go well with fans.

[Edited on 06.10.2009 3:57 PM PDT]

  • 06.10.2009 3:48 PM PDT

Posted by: MadroKurgan
Posted by: BattleRifle BR55
Posted by: TheBigShow
I'm not talking about the skill of other players, I'm talking about how fast the game allows them to strafe and move. And if you have trouble hitting players in Halo 2 and Halo 3, theres no way you hit headshots in Halo CE.
We're still not on the same page, what I'm saying has nothing to do with the speed and mobility of players, just the simple strength of the aim assist (in correlation with the bullet magnetism, if you want as well)

Let the facts speak for themselves:

Aim (reticule) magnetism: Halo 2 had the most, Halo 1 second, and Halo 3 has the least.

Bullet magnetism: Halo 1 has the least by far, with both Halo 2 and 3 having the same ridiculous amount.

Conclusion... Halo 1 is the hardest of the 3 games to hit someone with.


Not necessarily. The auto-aim in Halo 3 doesn't follow players as far across the screen as it did in Halo 2, but the sticky effect is stronger, and it's harder to move your crosshair when on a player in Halo 3. Which ruins sniping in my opinion.

Halo 2 and Halo 3 don't have the same bullet magnetism. Halo 3's bullet magnetism is reserved for the inside of the crosshair to a certain degree based on different weapons. Halo 2 bullets would follow you around corners even if your crosshair was almost entirely off the player.

Not to mention killing teammates was easier in Halo CE in comparison to Halo 3 since the game had bigger bullets, simpler physics and bigger hitboxes.

[Edited on 06.10.2009 3:54 PM PDT]

  • 06.10.2009 3:53 PM PDT

Jump feet first into hell!

There is a good amount of info in this thread.

[Edited on 06.11.2009 2:16 AM PDT]

  • 06.11.2009 2:15 AM PDT

Does anyone even read these?

We need aim assists in Halo as it's a console game. What we don't need however is aim assists on the Rocket Launcher and grenades.

  • 06.11.2009 2:19 AM PDT
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Posted by: Radiant Eclipse
I don't know if anyone else here has tried playing Halo: PC with a controller but there's no auto aim because it's designed for the mouse - this makes gameplay difficult and exciting, it also seperates the men from the boys and this is just what Halo needs!

Your thoughts?


How about an option to turn it on and off? Instead of completely turning it off.

  • 06.11.2009 2:29 AM PDT
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Posted by: Vegie Mite
Posted by: Radiant Eclipse
I don't know if anyone else here has tried playing Halo: PC with a controller but there's no auto aim because it's designed for the mouse - this makes gameplay difficult and exciting, it also seperates the men from the boys and this is just what Halo needs!

Your thoughts?


How about an option to turn it on and off? Instead of completely turning it off.


Good idea.

OP is now updated.

  • 06.11.2009 2:59 AM PDT
Subject: Less Auto Aim Please *UPDATE*
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Just get rid of it. You don't hear about the US Marines or anybody using aim assist.

  • 06.11.2009 7:24 AM PDT

It makes it too hard man, no one's gonna wanna play.

Besides, you have more control with a mouse, so Autoaim is unnecessary. The controller provides autoaim because you need it.

If you want proof, try getting that 4 shot BR off on your teammates - there's no autoaim on them.

[Edited on 06.11.2009 8:31 AM PDT]

  • 06.11.2009 8:30 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: disgruntledfan2
Not necessarily. The auto-aim in Halo 3 doesn't follow players as far across the screen as it did in Halo 2, but the sticky effect is stronger, and it's harder to move your crosshair when on a player in Halo 3. Which ruins sniping in my opinion.

Halo 2 and Halo 3 don't have the same bullet magnetism. Halo 3's bullet magnetism is reserved for the inside of the crosshair to a certain degree based on different weapons. Halo 2 bullets would follow you around corners even if your crosshair was almost entirely off the player.

Not to mention killing teammates was easier in Halo CE in comparison to Halo 3 since the game had bigger bullets, simpler physics and bigger hitboxes.

Sorry, but that is wrong and unfounded. Having the reticule follow players and sticking to them is one in the exact same thing. There is only 2 types of magnetism. Aim/Reticule and Bullet. Nothing more. I've tested it EXTENSIVELY, and so have a few others.

Reticule Magnetism:
Halo 3 has the least Reticule Magnetism. Halo 2 has the overall most Reticule magnetism. Halo 1 has the second least Reticule Magnetism.

Bullet Magnetism:
Halo 1 has by far the least. Halo 2 and 3 both have the same, and both have significantly a lot.


More in depth proof:

Reticule Magnetism:
http://www.mlgpro.com/forum/showthread.php?t=198153

Bullet Magnetism:
Posted by: MadroKurgan
I just spend the last 2 hours collecting the data myself, and here are the results (i think it is important to know not for a pissing match of "who's right and who's wrong", but for those like myself who are interested in this information)...

Halo 1 Pistol:

Close range - 0 to 15 yards: practically no bullet magnetism at all. Scoped or not. The middle of the reticule has to be touching the player for the bullets to hit. Even when the reticule is red, and covering a lot of the player, the bullet will not hit unless the dead center is touching.

Medium range - 15 to 50 yards: no scope there is very little bullet magnetism when the reticule is not red. When not scoped and red, there is significant bullet magnetism. The outside of the reticule can barely be touching, and the bullets will still hit. When scoped and red, there is significant bullet magnetism. Reticule can barely be touching, and the bullets will hit.

Long range - 50 to 150 yards: no scope and not red there is very little bullet magnetism. The middle has to be touching the player for the bullet to hit. Scoped and not red, there is very little bullet magnetism. The reticule has to be dead center for the bullets to hit. Scoped and red there is significant bullet magnetism. The reticule can be slightly not touching at all, and the bullet will still hit.


Halo 3 BR and Pistol:

BR bullet magnetism is horrible across the boards. At close, medium or long range (0 to 100 yards), red or non red reticule, it makes no difference. The reticule can be significantly completely off the player, and the bullets will still hit. At close range, bullets spread is irrelevant.

Pistol bullet magnetism is bad at close and medium range, 0 to 20 yards (20 yards being the furthest distance the reticule can still remain red). The reticule doesn't even have to be red, but with a little reticule overlap on the player for the bullet to hit. At long range, 20 to 75 yards, there is negligible to no bullet magnetism. The reticule has to be dead center on the player.


Halo 2 BR

BR bullet magnetism produced the same results at every range as those of Halo 3 BR.


Conclusion:

Halo 1 has SIGNIFICANTLY less bullet magnetism across the board compared to Halo 3 and Halo 2.


* Sniper Rifle for Halo 1, 2, and 3 have no bullet magnetism. I did not test them when not scoped.

*Close range shots were aimed around the head.



[Edited on 06.11.2009 9:40 AM PDT]

  • 06.11.2009 9:30 AM PDT
Subject: No Auto Aim Please!
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Posted by: Radiant Eclipse
Posted by: Vegie Mite
Posted by: Radiant Eclipse
I don't know if anyone else here has tried playing Halo: PC with a controller but there's no auto aim because it's designed for the mouse - this makes gameplay difficult and exciting, it also seperates the men from the boys and this is just what Halo needs!

Your thoughts?


How about an option to turn it on and off? Instead of completely turning it off.


I saw it was updated, And thought it might have been me they made you change it. There you go =]

Good idea.

OP is now updated.

  • 06.11.2009 9:34 AM PDT
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isn't called sticky aim, its not like your facing one direction and wamoo, your body 360s to aim at somthing overhead without your control

  • 06.11.2009 9:41 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Stick aim is the same thing as aim/reticule magnetism. And as the name implies, it is like a magnet. It slows down the aiming when you span across an opponent. There is no auto aiming.

  • 06.11.2009 9:43 AM PDT
Subject: Less Auto Aim Please *UPDATE*

Alright, lets get some terms cleared up here:

Aim Assist - sometimes misleading referred to as "auto-aim," aim assist is a combination of reticle magnetism and bullet magnetism.

Reticle Magnetism - Also called "sticky aim," this is the effect of slowing the reticle when it is near an enemy player. In more extreme cases, the reticle will actually track the enemy player for a small distance.

Bullet Magnetism - the physical curvature of bullets towards the enemy. Generally, it is only effective when some part of the reticle is touching the enemy, but in some cases extends outside the reticle.


Aim Assist is not necessary in console games. However, due to it requiring a large amount of skill to be consistantly accurate, most players prefer some degree of aim assist to keep the games faster paced and easier for newer players.

[Edited on 06.11.2009 9:58 AM PDT]

  • 06.11.2009 9:53 AM PDT

Halo: CE > > Halo 3 > Halo: Reach = Halo 2

Posted by: TheBigShow
Alright, lets get some terms cleared up here:

Aim Assist - sometimes misleading referred to as "auto-aim," aim assist is a combination of reticule magnetism and bullet magnetism.

Reticule Magnetism - Also called "sticky aim," this is the effect of slowing the reticule when it is near an enemy player. In more extreme cases, the reticule will actually track the enemy player for a small distance.

Bullet Magnetism - the physical curvature of bullets towards the enemy. Generally, it is only effective when some part of the reticule is touching the enemy, but in some cases extends outside the reticule.


Thank you

[Edited on 06.11.2009 10:30 AM PDT]

  • 06.11.2009 9:58 AM PDT

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