- MadroKurgan
- |
- Noble Member
Halo: CE > > Halo 3 > Halo: Reach = Halo 2
Posted by: disgruntledfan2
Not necessarily. The auto-aim in Halo 3 doesn't follow players as far across the screen as it did in Halo 2, but the sticky effect is stronger, and it's harder to move your crosshair when on a player in Halo 3. Which ruins sniping in my opinion.
Halo 2 and Halo 3 don't have the same bullet magnetism. Halo 3's bullet magnetism is reserved for the inside of the crosshair to a certain degree based on different weapons. Halo 2 bullets would follow you around corners even if your crosshair was almost entirely off the player.
Not to mention killing teammates was easier in Halo CE in comparison to Halo 3 since the game had bigger bullets, simpler physics and bigger hitboxes.
Sorry, but that is wrong and unfounded. Having the reticule follow players and sticking to them is one in the exact same thing. There is only 2 types of magnetism. Aim/Reticule and Bullet. Nothing more. I've tested it EXTENSIVELY, and so have a few others.
Reticule Magnetism:
Halo 3 has the least Reticule Magnetism. Halo 2 has the overall most Reticule magnetism. Halo 1 has the second least Reticule Magnetism.
Bullet Magnetism:
Halo 1 has by far the least. Halo 2 and 3 both have the same, and both have significantly a lot.
More in depth proof:
Reticule Magnetism:
http://www.mlgpro.com/forum/showthread.php?t=198153
Bullet Magnetism:
Posted by: MadroKurgan
I just spend the last 2 hours collecting the data myself, and here are the results (i think it is important to know not for a pissing match of "who's right and who's wrong", but for those like myself who are interested in this information)...
Halo 1 Pistol:
Close range - 0 to 15 yards: practically no bullet magnetism at all. Scoped or not. The middle of the reticule has to be touching the player for the bullets to hit. Even when the reticule is red, and covering a lot of the player, the bullet will not hit unless the dead center is touching.
Medium range - 15 to 50 yards: no scope there is very little bullet magnetism when the reticule is not red. When not scoped and red, there is significant bullet magnetism. The outside of the reticule can barely be touching, and the bullets will still hit. When scoped and red, there is significant bullet magnetism. Reticule can barely be touching, and the bullets will hit.
Long range - 50 to 150 yards: no scope and not red there is very little bullet magnetism. The middle has to be touching the player for the bullet to hit. Scoped and not red, there is very little bullet magnetism. The reticule has to be dead center for the bullets to hit. Scoped and red there is significant bullet magnetism. The reticule can be slightly not touching at all, and the bullet will still hit.
Halo 3 BR and Pistol:
BR bullet magnetism is horrible across the boards. At close, medium or long range (0 to 100 yards), red or non red reticule, it makes no difference. The reticule can be significantly completely off the player, and the bullets will still hit. At close range, bullets spread is irrelevant.
Pistol bullet magnetism is bad at close and medium range, 0 to 20 yards (20 yards being the furthest distance the reticule can still remain red). The reticule doesn't even have to be red, but with a little reticule overlap on the player for the bullet to hit. At long range, 20 to 75 yards, there is negligible to no bullet magnetism. The reticule has to be dead center on the player.
Halo 2 BR
BR bullet magnetism produced the same results at every range as those of Halo 3 BR.
Conclusion:
Halo 1 has SIGNIFICANTLY less bullet magnetism across the board compared to Halo 3 and Halo 2.
* Sniper Rifle for Halo 1, 2, and 3 have no bullet magnetism. I did not test them when not scoped.
*Close range shots were aimed around the head.
[Edited on 06.11.2009 9:40 AM PDT]