Halo 3: ODST Forum
This topic has moved here: Subject: Heres some Firefight Ideas.
  • Subject: Heres some Firefight Ideas.
Subject: Heres some Firefight Ideas.
  • gamertag: Zaylos
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From dusk to dawn the dragon roars. Sounds shattering the silence within the void of eternal darkness. Behind the Cross of Truth lies salvation and damnation. Beyond The Final Gate is where the Land of the Begining and the End resides.

FireFight itself looks pretty cool and really challenging but then I started looking at it in a online point of view. Trying to mix alittle competition into it. They got 4 people and maybe like Team scoring or single scoring. But what if you made a 8 Player Firefight map. Where you can get in teams of Four. Then you can do alittle more competition. Prolly add some MM based gameplay into it too like Territories,Assualt, and prolly Capture the Frag maybe? Like every so wave youll see a Brute carring a bomb and their trying to plant it some where. Or the waves try to focus on capturing a key point that gives a advantage such as higher ground. This would give acenstive for you to retake that spot. As for a Flag match. You start out with a flag on your side. You have to defend that from any covenant that might want to steal it.

Dunno really just some thoughts. Hell it might even spark a nice little conversation.

  • 06.10.2009 2:02 PM PDT

But since I am human, I am good and bad as well. But I try my hardest to stay good. And some of the things I do and say may be bad. Or just not too good, but I do try.

So with that said I dont fault you. I mean your only human, good or bad. But I also dont respect you, and I dont care if thats good or bad haha.

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sounds pretty kool but i doubt theyll make something like that

  • 06.10.2009 2:03 PM PDT

just compare game or do split up and be like who can survive long thats how tetris become multiplayer without a link cable and 8 players that can turn out laggy with those bots

  • 06.10.2009 2:05 PM PDT
  • gamertag: zarket
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Posted by: Zaylos
As for a Flag match. You start out with a flag on your side. You have to defend that from any covenant that might want to steal it.
how about like every 15 waves theres a brute with a falg and you have to kill the brute and bring the flag back to you'r base

  • 06.10.2009 2:07 PM PDT

brute chieftain else its too easy

  • 06.10.2009 2:08 PM PDT
  • gamertag: Zaylos
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From dusk to dawn the dragon roars. Sounds shattering the silence within the void of eternal darkness. Behind the Cross of Truth lies salvation and damnation. Beyond The Final Gate is where the Land of the Begining and the End resides.

Thats only if you a Spartan. Rember you are a ODST now. So the enemies will be more of a challenge to kill.

  • 06.10.2009 2:11 PM PDT

I am flatterd that you botherd to look at my signature.

here is one..

it's a map where the players have to keep moveing in like worthogs or ghosts.. the covenant are landing troops and bombarding your location on a highway... so now it becomes the epic chase scene where you run for your life.. but it's un ending..Unless you die then it ends.

it's fire fight mode and you still have to kill all the covenant but you have to keep moveing.. like in a big circle or something..

  • 06.10.2009 2:17 PM PDT
  • gamertag: Zaylos
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From dusk to dawn the dragon roars. Sounds shattering the silence within the void of eternal darkness. Behind the Cross of Truth lies salvation and damnation. Beyond The Final Gate is where the Land of the Begining and the End resides.

Posted by: Longsword049
here is one..

it's a map where the players have to keep moveing in like worthogs or ghosts.. the covenant are landing troops and bombarding your location on a highway... so now it becomes the epic chase scene where you run for your life.. but it's un ending..Unless you die then it ends.

it's fire fight mode and you still have to kill all the covenant but you have to keep moveing.. like in a big circle or something..


Sounds great. Its like Nascar but with explosions! Keep the thread flowing with ideas.

  • 06.10.2009 2:19 PM PDT

I wonder if we will get to blow the bridge up in Firefight mode. That would be a good way to wipe out a wave.

  • 06.10.2009 2:20 PM PDT

I am flatterd that you botherd to look at my signature.

Posted by: Burninhell647
I wonder if we will get to blow the bridge up in Firefight mode. That would be a good way to wipe out a wave.
i built a map in forge called area denile... it was meant for assault but if you think about it it would work for fire fight..

there is a base it has several roots to it.. some of them can be dissabled like a huge bridge or gate.. and this is why it is called area denile. you denie the area to your enemy.. you destroy bridges and collapse tunels so your enemy cant get to where they want.. wich in this case is you..

  • 06.10.2009 2:26 PM PDT
  • gamertag: Zaylos
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From dusk to dawn the dragon roars. Sounds shattering the silence within the void of eternal darkness. Behind the Cross of Truth lies salvation and damnation. Beyond The Final Gate is where the Land of the Begining and the End resides.

Posted by: Longsword049
Posted by: Burninhell647
I wonder if we will get to blow the bridge up in Firefight mode. That would be a good way to wipe out a wave.
i built a map in forge called area denile... it was meant for assault but if you think about it it would work for fire fight..

there is a base it has several roots to it.. some of them can be dissabled like a huge bridge or gate.. and this is why it is called area denile. you denie the area to your enemy.. you destroy bridges and collapse tunels so your enemy cant get to where they want.. wich in this case is you..


Quite a interesting set up. A last stand sorta Firefight map. With said traps ment to delay the inevitable waves. Like complex buildings. Collaspe a hallway to force the enemies to take a route to get to you. Same way with the bridge idea. Series of key points that can be turned into barricades that you enemy has to work their way through or around. Eventually putting yourself into a Last stand with your backs against the wall.

  • 06.10.2009 2:29 PM PDT