Halo 3: ODST Forum
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Subject: Choose Your Direction Campaign - Possible? From Weekly UPDATE!1!

Yeah, you know those books where you get to choose your path through the book..?
Well do you think perhaps ODST or Reach will contain such an idea..?


You go through the campaign and reach a certain point where you get a cutscene then a question pops up that asks you a question like: "Get your troops together and chase after the Brute Chieftain?" or "Accept Johnson's mission and recover the missing video-stream needed to undercover the secrets of the Elite training facility?"

Could be a cool idea to choose your way through the campaign. That way whenever you completed the game a certain way.. there would be a lot of different courses you could take if you started over from the beginning next time. Would make the campaign unbelievable!

[Edited on 07.20.2009 11:11 AM PDT]

  • 06.10.2009 5:28 PM PDT
Subject: Choose Your Direction Campaign - Possible?

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They have confirmed that it is open world and you choose any path you want.

  • 06.10.2009 5:30 PM PDT
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Posted by: Marty the Elder
$9.99

That's pretty good for 2 hours of music without explosions and people yelling. I don't care if you steal it, but God does...

open world != player choice. I would be disinclined to believe the latter is in the game. Halo has never been about choice. It's about kicking asterisk.

  • 06.10.2009 5:34 PM PDT

Right.. but what I mean is.. Say you choose a certain direction and go to the cutscene where you go back in time and play as another ODST (like when you go back and blow up the bridge).. well instead of only giving you one option when you reach this cutscene, have 2 or 3 other options that take you to different linear styles of gameplay. That way when you start the game over and go to the same flashback cutscene.. you can choose to go a different direction the 2nd time. I know it would involve a huge amount of work but the overall campaign could be shorter.

  • 06.10.2009 5:34 PM PDT

We already have "optional" side missions through the stories of the other ODST's. Anything more would just be destracting filler from the wonderfully constructed open world and the story that bungie is trying to tell in it.

Oh, and even though it was a hypothetical example, I will still stress that neither Johnson or the elites will be in this game.

[Edited on 06.10.2009 5:35 PM PDT]

  • 06.10.2009 5:34 PM PDT

It wouldnt be a distraction at all.. they dont have to be flashbacks... just choices. The choices could both be missions that send you to different parts of the open world. Then when you beat the game you can start over and play the campaign in a different way.

  • 06.10.2009 5:38 PM PDT

Wielding a double-bladed chainsaw, wearing a potato sack on your head and spinning around mindlessly is amiably quick at getting anything done

I really like this idea but I doubt it'll be in ODST. Maybe in some Halo game in the future.

  • 06.10.2009 5:45 PM PDT
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Like Starfox64!!!!

  • 06.10.2009 5:47 PM PDT

Posted by: Dragoonrunner
I really like this idea but I doubt it'll be in ODST. Maybe in some Halo game in the future.


Like Halo: Reach perhaps? I mean theyve already changed the campaign style from H3 to Halo 3: ODST.. so Im sure they will change it again from Halo 3: ODST to Halo: Reach. Just speculating and giving some suggestions.. I know they dont need them. But I am a fan, and I know they take suggestions with open arms (ears.. whatever).

  • 06.10.2009 5:47 PM PDT

Wielding a double-bladed chainsaw, wearing a potato sack on your head and spinning around mindlessly is amiably quick at getting anything done

Could be. We don't even know what kind of game it's gonna be. Might not even be a FPS.

Which I'm kinda hoping it's not :P

But chooe your own path (CYOP) have always interested me because they make you go back and play again but you will not see/read the same thing you did last time :D

  • 06.10.2009 5:54 PM PDT

Halo: Heretic or Hero---An Elite's Story
Choose your own destiny

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Forged in the Flames of Passion, go forth and represent!

Sounds to me like KOTOR

"You can either kill him or hug him; your choice."

  • 06.10.2009 5:55 PM PDT

They have already announced Halo: Reach WILL be a FPS.

  • 06.10.2009 5:56 PM PDT

You mean Gears of War...?

  • 06.10.2009 5:57 PM PDT
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so like it would have, say.... like 4 different endings to the game?

[Edited on 06.10.2009 6:05 PM PDT]

  • 06.10.2009 6:05 PM PDT

Wielding a double-bladed chainsaw, wearing a potato sack on your head and spinning around mindlessly is amiably quick at getting anything done

Not like KOTOR at all.

As in: Go through the apartment block and get cutscene A and path A or go through the garage and get cutscene B and path B.

Eventually the paths you take will effect the outcome of the story.

Now from Path A we get 3 choices: Cross the bridge, Go through the sewer system or link up with the marines trapped inside a ruined biulding 3 clicks from you.

Naturally this would effect your next path.

All the way to the end of the game which will be different each playthrough.

  • 06.10.2009 6:07 PM PDT

Posted by: zarket
so like it would have, say.... like 4 different endings to the game?


Perhaps.. or there could be 4 different ways to get to the same ending. Like you could have a mission A (a main mission) but within that mission you could either stay with mission A or choose a mission B within the mission that would make it easier.

For instance.. say you are on a mission to destroy a covenant patrol. You can either start the mission and follow it through the long way, or you can choose a side mission where you must go off and recover something that will make the mission easier. Maybe uncover a secret weapon, or go rescue some Marines being held prisoner that can then help you with the mission youre currently on. Make sense?

  • 06.10.2009 6:09 PM PDT

Does this really not seem like a good idea? I thought I was onto something here...

  • 06.10.2009 9:01 PM PDT

Posted by: Homeboyd903
It wouldnt be a distraction at all.. they dont have to be flashbacks... just choices. The choices could both be missions that send you to different parts of the open world. Then when you beat the game you can start over and play the campaign in a different way.


Its foolish to hide content away from the player just so they have to play the game again a second time to get the full experience, especially when the need to "play the campaign a different way" is more than satisfied with the open world sandbox and the fluid order to the flashbacks.

  • 06.10.2009 9:14 PM PDT

Go Rams and Missouri!

Posted by: DeathBringer669
They have confirmed that it is open world and you choose any path you want.

No, the levels are all linear, like most Halo games. The only difference is, you get to levels (flashbacks) through beacons, and you must fight through the city to reach them. You can go to the beacons in whatever order or pace you want, but once you are in a flashback, everything is back to normal.

  • 06.10.2009 9:16 PM PDT

Posted by: Matu Flp Krawfe
Posted by: Homeboyd903
It wouldnt be a distraction at all.. they dont have to be flashbacks... just choices. The choices could both be missions that send you to different parts of the open world. Then when you beat the game you can start over and play the campaign in a different way.


Its foolish to hide content away from the player just so they have to play the game again a second time to get the full experience, especially when the need to "play the campaign a different way" is more than satisfied with the open world sandbox and the fluid order to the flashbacks.



Well the game would end the same way.. Im not suggesting multiple endings.. I dont think that would be a smart decision. Im just saying have small side missions that make each main mission easier should you choose to accept them.. Heh.. Short side missions that you could do that would help you in your main mission.. Like I said.. A side mission where you can pick up a power weapon that could help you in the future that you wouldnt have if you didnt do it.. Or a side mission where you could free some captured marines to help you when you get back to the main mission. Just options you could choose to do or not to add a little new flavor to the gameplay the second or third etc.. time you go through the campaign.

  • 06.10.2009 9:21 PM PDT

Posted by: Homeboyd903
Im just saying have small side missions that make each main mission easier should you choose to accept them..


Why not just put those all of those side missions into one campaign experience instead of hiding them away in some devious ploy to force replayment?

Regardless, you may not be getting the concept of an "open world" which ensures that no two playthoughs are exactly alike (as any wasteland wanderer can attest to.) When you have an entire world of possibilities these little "one or the other" missions are completely unnessessary to begin with because any beneficial effect they would have on the replayability is moot to the volumes of new content that can be enjoyed when you don't have steep canyon walls at either side of you.

In a linear game like Gears of War, the forced path choice is helpful to spice up consecutive playthoughs. For ODST, it is useless, and for that matter detrimental.

  • 06.10.2009 9:33 PM PDT

Well I can think of one reason to have choices and not linear playthroughs (within a free roam world).. So that youll want to play the campaign again. And again.. I know achievements and new difficulties do the same thing, but you are simply bashing a new idea because you dont want change. Having a change of direction campaign plot could do great things to the Halo series and could be a huge hit. It would allow many different paths to the ending that would give the gamer new experiences each time they played the campaign.. and I mean more of a new experience than shooting the same enemies in the same pattern you did before.. I mean if you choose A) you go into a covenant training facility and battle the covenant or if you choose B) you are on the back of a warthog battling banshees flying over head. Just something to give you different gameplay styles each time you play the campaign.

Oh and I also mentioned this for a possibility for Halo: Reach campaign. It probably wont be in ODST as its already free roam.. but Halo: Reach? I think you missed where I mentioned that game.....

[Edited on 06.10.2009 9:43 PM PDT]

  • 06.10.2009 9:42 PM PDT

This would allow for multiple paths to the same ending...

I made a design to show you what Im talking about but for some reason when I posted it all the spaces were messed up.. So hmm..

[Edited on 06.10.2009 10:24 PM PDT]

  • 06.10.2009 10:22 PM PDT

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it has better tone the the gold one.
damn straight i play Jazz.

Posted by: Homeboyd903
Right.. but what I mean is.. Say you choose a certain direction and go to the cutscene where you go back in time and play as another ODST (like when you go back and blow up the bridge).. well instead of only giving you one option when you reach this cutscene, have 2 or 3 other options that take you to different linear styles of gameplay. That way when you start the game over and go to the same flashback cutscene.. you can choose to go a different direction the 2nd time. I know it would involve a huge amount of work but the overall campaign could be shorter.


halo has never played as an RPG, you want that type of game play mass effect or KOTOR I/II
(all good games by the way)

  • 06.10.2009 10:27 PM PDT

It would still be a FPS.. you would just have options as to which direction to go.

  • 06.10.2009 10:30 PM PDT

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