Halo: Reach Forum
This topic has moved here: Subject: 0 gravity combat?
  • Subject: 0 gravity combat?
Subject: 0 gravity combat?

SHAKE YOUR BABIES!!!

0 gravity combat... think about it. your a spartan, then you suddenly find yourself in a 0 gravity environment. this is how it will work. when you come close to a wall you can press A to bounce off it. you can look in any direction. you basically have to stay in that path, once you jump off a wall you must keep going. you can control were you go because you jump in the direction your looking. imagine multilayer maps that are like that. there would be 2 bases, it would be in a covenant carrier(the one they infiltrated i think in the middle of the book, you know the one with a hole in it). once you pass a certain door the gravity kicks off and your doing 0 G combat multilayer style. or just fighting covenant in it. i think this would be just so cool.

[Edited on 06.10.2009 9:50 PM PDT]

  • 06.10.2009 9:46 PM PDT

Love your enemies...it pisses them off.

That does make sense it was in the book, but that would have to be well designed otherwise it could be annoying, but if its done well it would sick!

  • 06.10.2009 9:51 PM PDT

Love your enemies...it pisses them off.

That does make sense it was in the book, but that would have to be well designed otherwise it could be annoying, but if its done well it would be sick!

  • 06.10.2009 9:51 PM PDT

SHAKE YOUR BABIES!!!

Posted by: Tookay2k
That does make sense it was in the book, but that would have to be well designed otherwise it could be annoying, but if its done well it would be sick!
it would wouldn't it?

  • 06.10.2009 9:53 PM PDT

I agree, this would be an awesome feature in campaign. In multiplayer it would have a few disadvantages (you can easily predict where players are going to go) but in campaign it would be awesome, especially if you could mix it up (ie say in one room you have platforms that once you get close to them, gravity kicks in, but you can jump off them and launch yourself amazing distances!

  • 06.10.2009 10:52 PM PDT