Halo: Reach Forum
This topic has moved here: Subject: Revive System in Halo: Reach
  • Subject: Revive System in Halo: Reach
Subject: Revive System in Halo: Reach

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Maybe in campaign, not MM. Its just not Halo. It is a cool idea and one that could be implemented, but I think its more important for Halo to feel like Halo than to just throw new things at a game that doesn't need fundamental changes to its gameplay.

  • 08.09.2009 8:57 PM PDT

Posted by: Xx Mr Bill xX
Maybe in campaign, not MM. Its just not Halo. It is a cool idea and one that could be implemented, but I think its more important for Halo to feel like Halo than to just throw new things at a game that doesn't need fundamental changes to its gameplay.


Yeah, thats what I said.

  • 08.09.2009 9:02 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: Homeboyd903
Posted by: Xx Mr Bill xX
Maybe in campaign, not MM. Its just not Halo. It is a cool idea and one that could be implemented, but I think its more important for Halo to feel like Halo than to just throw new things at a game that doesn't need fundamental changes to its gameplay.


Yeah, thats what I said.


I know. I would rather not see it in Campaign, but if it is in there it wouldn't be a deal breaker for me. It really wouldn't bother me at all, because CE was the only campaign that I went back and played over and over. It would just be an absolute no-no in MM. Its just kind of dumb to add big features to campaign that can't be used in MM for no good reason aside from its not Halo.

  • 08.09.2009 9:08 PM PDT

Seth White

It would be good for Campaign but not Multiplayer. We all know there are trash talkers all over LIVE, so if you got in an argument with a guy on there, would he revive you?

  • 08.09.2009 10:23 PM PDT

BannedG33K16
- The BANNED clan
-- Position: Clan Scout and Reconnaissance Expert
-- Clan Mantra: Banned from Losing

Personally I don't see this working; at least not in multiplayer. However, I am a fan of the reintroduction of the Halo CE health system, i.e. health pickups.

If they were to include a revival system, and have something along the lines of the Halo CE health system, maybe when you'd revive a teammate, you'd have to give them one of your own little health boxes.

In this case you'd be sacrificing some of your own health for your teammate, and if you're really low on health, you'd have to think twice.

Also, when the player is revived, they'd only have their shield and one health box. Thus, they'd still be very low on health. This would provide them with the immediate need to both seek cover, make wise combat decisions, and search for more health.

They could even further innovate on this idea. For example, as someone mentioned some pages earlier, one should not be revived if they are killed with a headshot. As well, they cannot be revived if they are killed by an explosion, or anything else that can and should be considered a one-hit kill.

As well, the person should NOT be allowed to defend themselves when downed as they are able to in games such as Call of Duty or Left 4 Dead, but should be allowed to tilt their view so to allow their teammates some reference of where they were downed. Also the person should be able to be "officially" killed by an enemy by a firm headshot or explosive.

Furthermore, obviously they should be timed for how long they are allowed to be down until they automatically respawn. They also have the option to press a button to automatically respawn instead of waiting for a revive. This will be seen as more fitting because after 10 seconds of waiting a revive, half the additional time waiting will be added to their next respawn time.

*Example: Longest time to wait for revive is 30 seconds
Player waits full time and is not revived...
player must wait for respawn for 15 seconds.

*Example 2: Player waited 20 seconds, then chose to respawn
Player then must wait 10 seconds for respawn


This can add a layer of penalty for the players that hadn't been implemented before. In earlier Halo games, respawn times were always 3-5 seconds long, so most players, if they choose to wait for a revive won't wait any longer than 10 seconds anyhow.

As well, a player should only be allowed to be revived once. The second time the player is killed, they're killed.

The animation will be simple, quick, yet still fluid. It would be something along the lines of a player grabbing another player by the back or the collar and "lifting them back to life". For a moment the revived player will have the glowing aura of invulnerability players would get when respawning, and then they are officially put back in the game.

The mechanics can be worked out well by Bungie that it can add some great layers to the game. None of it would really slow the pace down. What this feature would add can consist of more scrambling, desperate battles for final kills, along with games such as VIP becoming far more intense and growing to become more popular than ever before.

Being able to revive in ways such as this would not necessarily give unfair advantages to anyone and would not be considered a nuisance to other participating players for several reasons.

1. Downed players cannot shoot
2. Downed players are penalized with time when waiting for revival
3. Downed players, when revived are given only a small fragment of health
4. No Reviving Frenzies - 1 revival per life, and reviving reduces life



Closing Comments...
At first, I thought this was a really bad idea, but now that I was able to brainstorm and come up with my own thoughts and theories, a little work like the features I outlined in my comment can actually let reviving be a cool new layer to the Halo franchise. Considering the fall of Reach consisted of several squads and military units, you'd expect team tactics to be at full force. Technically a revival system kind of makes sense.

[Edited on 08.10.2009 12:14 AM PDT]

  • 08.10.2009 12:08 AM PDT

wow

  • 08.10.2009 8:44 AM PDT

Like in Star Wars: Republic Commando.

  • 08.10.2009 8:49 AM PDT

Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

If there was a revive system it would have to rescicted to campaign, multiplayer revive system would depend if its class based or not, if it is class based one class can have the revive ablity, while in campaign I would prefer a marine or ODST medic AI doing the reviving while your teamates protect you

  • 08.10.2009 10:12 AM PDT

My main account.

This is an alt.

Multiplayer would be very tough and wouldn't work out. Campaign, however, might limit the number of restarting from checkpoints and stuff.

  • 08.10.2009 11:06 AM PDT

Well there could be a "firefight" type of scenario where, if there is class based infantry.. You can have people who are medics, and that is their only role. Points are awarded by how many revivals you perform. Obviously this wouldnt be helpful in regular matchmaking because the goal is to score the most kills possible.. But a firefight gametype would work with this.

Campaign is the main gametype Im referring to with this revival system. I just mentioned multiplayer to see what you guys thought about it.

  • 08.10.2009 11:09 AM PDT
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Who is this crazy darkpig guy anyway?

Posted by: scotsoe
And let's make it so you can take cover behind conveniently placed, low walls.

And then we change the Chiefs first name to Marcus.

And the rename the series "Halos of War" or "Gears of Halo".

Sorry dude but revival systems just don't belong in Halo.

Whats wrong with gears of halo? It would give that teammate feeling in campaign or are you too cool for teamwork?

  • 08.10.2009 6:59 PM PDT
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Posted by: scotsoe
And let's make it so you can take cover behind conveniently placed, low walls.

And then we change the Chiefs first name to Marcus.

And the rename the series "Halos of War" or "Gears of Halo".

Sorry dude but revival systems just don't belong in Halo.

yes, the whole point of halo is dead is dead, revival is pointless making the game stupid easy

  • 08.10.2009 7:08 PM PDT

Posted by: pweh
Posted by: scotsoe
And let's make it so you can take cover behind conveniently placed, low walls.

And then we change the Chiefs first name to Marcus.

And the rename the series "Halos of War" or "Gears of Halo".

Sorry dude but revival systems just don't belong in Halo.

yes, the whole point of halo is dead is dead, revival is pointless making the game stupid easy


It would actually make the game "stupid hard." Being responsible for reviving your teammates would be very difficult. Campaign would be necessary.

  • 08.17.2009 3:57 PM PDT
Subject: Revive System in Halo: Reach - Updated 8/10/09
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its to late for bungie to do any thing. it comes out in septemper so the game itself is already finished

  • 08.17.2009 3:59 PM PDT
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My old account is R1BS

Anyone else think this would butcher Halo's signature feel and gameplay thats gotten it this far?

  • 08.17.2009 4:00 PM PDT

Posted by: Bobm cbob505470
its to late for bungie to do any thing. it comes out in septemper so the game itself is already finished


WHAT?! Where have you been?

  • 08.17.2009 4:01 PM PDT
Subject: Revive System in Halo: Reach
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YES!!!

  • 08.17.2009 4:01 PM PDT
Subject: Revive System in Halo: Reach - Updated 8/10/09
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woops wrong forum i thought this was odst

  • 08.17.2009 4:02 PM PDT
Subject: Revive System in Halo: Reach

Haha wow. You know that this is the REACH forum and not the ODST forum right?

  • 08.17.2009 4:02 PM PDT
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My old account is R1BS

I think in a gametype like firefight (if they had such a gametype) the system might work well... but not in online competitive play.

  • 08.17.2009 4:04 PM PDT

there cant be breath into mouth, it should be a healing method. like bullet wounds, and spiker wounds., or plasma burns. if the mask is off the person healing will be shot

  • 08.17.2009 4:14 PM PDT

hahahahaha scotsoe ur the man. but i kinda agree. but i thin it should be in some missions of campaign but not in matchmaking

  • 08.17.2009 4:16 PM PDT

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|_|||___/____/_/~```|_|_|_|``(0)----------------<]

BAM!!!!! you just got sniped!

i agree with havoc, that would be pretty cool and more realistic in single player

  • 08.17.2009 5:50 PM PDT

Posted by: paublo 117
i agree with havoc, that would be pretty cool and more realistic in single player


Thats what Ive been saying all along. Campaign revival only.

  • 08.17.2009 6:35 PM PDT

Posted by: scotsoe
And let's make it so you can take cover behind conveniently placed, low walls.

And then we change the Chiefs first name to Marcus.

And the rename the series "Halos of War" or "Gears of Halo".

Sorry dude but revival systems just don't belong in Halo.

a little crudely stated but im gonna have to agree with him

  • 08.17.2009 6:38 PM PDT