- Dream053
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I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.
Posted by: P3P5I
You will be using movements that you use every day in real life. Flashlights will be a switch on your gun, picking up weapons will probably be reaching down (speculation). I believe people are used to behaving in real life and when they first started using controllers everyone was confused on how to use it. But how did you get used to it? You kept playing it. You say we can't memorize all these actions, but controllers have just as many different actions that we memorized just fine. Plus don't forget the programers could use voice commands like "scoreboard" to pull up the scoreboard. Jumping could be going up and down but not necessarily jumping.
And to top your analogy, it would be more like, "This chicken that always tasted like cabbage finally is starting to taste like chicken!" [/analogy]. But since that cabbage tasting chicken is all people have been used to, making it taste different would make people think it tastes wrong.
I never said that memorizing the functionalities of Natal would be an issue. The issue here is that Natal's interactivity, especially in fast-paced, active environments, is going to provide a huge amount of physical involvement, and if not carefully designed, will quickly tire out its players. Do I really want to have to bend down every time I want to pick up a new gun? Not really. Do I want to jump up every time I want my character to jump? God no. Hell, what happens when I want to crouchjump? I haven't mastered that in real life quite yet. Those kinds of motions are pretty close to the edge of Natal's span of appeal, to be perfectly honest.
My whole point is that people enjoy playing Halo via the controller, from the comfort of their couch, and, for better or for worse, without having to actively be physical to do so. In a fast-paced environment such as a Halo FPS game, attempting to actively utilize motion as well as voice recognition commands as quick responses would be difficult for many gamers, and I'd venture to name that group the majority. It would seriously dumb down the experience, and that's not even the worst of it.
You mention that flashlight might be a button on a gun. What gun are you referring to? An "air" gun that we motion to hold so Natal can recognize it? Even pulling the trigger? That seems a bit far-fetched to me. Even if Natal has those kind of detailed recognition capabilities, how would turning your camera work? Looking up? Looking down? Turning around?
For Natal to work in FPS, I sincerely doubt it will truly be a controller-free environment, and will likely have some kind of provided peripheral. Otherwise, what is the point of trying to mesh Natal with an FPS game at all? The point of Natal is to create true interaction and help the experience become much more real. Playing with an "air gun" kind of brings about the opposite.
I honestly believe that Natal wasn't made, and won't be made for games like Halo. That's just not what it seems to be designed for. Halo isn't an interactive game. Halo is a run-and-gun shooter.
That said, I'm not adverse to the idea of Natal being used for something along the lines of what Halo: Chronicles was described to be. An interactive game/movie sounds like the perfect description of a Natal game. But a true FPS? I don't see it happening.
If it happens, great, I hope the system they build is an easy-to-play one... but the headlining Halo FPS titles are much more complicated, fast-paced, reactive, and mechanically complex than most others.
This is the sort of thing I see happening in larger arcades, kind of like the motion-sensing Tekken stage that would translate a player's body movements into character moves, or like those three-dimensional FPS games that you play with a helmet over your head to provide the illusion that you're actually in the game.
Natal is a huge innovation, but I really don't see FPS games being a huge part of it, unless they are specifically designed for Natal. That kind of innovation isn't quite here yet.
As for your analogy, you're basically reiterating exactly what I said, but are simply taking the opposite side that I am. Such a thing would not exist if people did not enjoy it, which means changing it will hurt that enjoyment for many people. Trying to compare cabbage-tasting chicken to the current Halo franchise is pretty ridiculous and inaccurate, too, so let us avoid analogies altogether from now on.
If they can figure out an effective and appealing way to utilize Natal in Halo games, then I will be more than happy... as long as it is an optional mode of play. And as for other Halo projects such as interactive movies/games (if Chronicles is ever made), I welcome it being an entirely-Natal game. But as I said, from what we know about technology, and what we know about Natal, it just doesn't seem viable.
[Edited on 06.22.2009 2:43 AM PDT]