- SAS03
- |
- Exalted Legendary Member
Posted by: HALO3syourdaddy
Interesting idea. I like the idea of the K/D affecting your exp per game. I can't wait to see how it is actually implemented in Reach. I don't agree with the CoD comment though, their ranking system is terribly done. Your rank doesn't actually represent anything of skill in that game, just how much you've played really, and on top of that, the mm doesn't even take it into consideration >.>
The Halo wars idea is interesting too. Personally, I hope it is a mix of a little bit of everything. The way Bungie can track things in their games is absolutely amazing, and I would like them to take that and use it for the ranking system.
Like, the AA system you suggested, but say its a 1-10 exp chart for each kill, 10 exp for a sniper headshot or stick, 1 for an assist, and so on. Then, do the same for the exp loss. you lose 10 for being assassinated, but only lose 1 for being killed by multiple players from the other team. Just quick examples, but something along those lines would be very cool imo ^_^
I like your last comment ideas, that would work well. The whole point is to not leave a game with minus points. In AA if you get say 6 kills and 9 deaths then you leave with 0 points, not minus 30. Which works amazingly well. It would be hood to gave different points for different kills like you said. That way if you played skillfully you could get a negative K/D spread but still leave the game with points.
Halos current system doesn't reward you for playing well or let you have a bad game. It seems to me that halos system thinks if you have a bad game then your a poor player, because you lose levels. If I'm level 27 and I lose 2 games with bad luck, I shouldn't drop a level or 2 because I'm not a worse player. If anything I'm a better player because I've experienced different situations.
[Edited on 06.12.2009 4:55 AM PDT]