Halo: Reach Forum
This topic has moved here: Poll [21 votes]: Health System for Halo: Reach
  • Poll [21 votes]: Health System for Halo: Reach
Subject: Health System for Halo Reach

Lurking in the shadows, watching and waiting for the right time, the right place and the right target...

"When the game is over, the king and pawn go into the same box." - Dr. Catherine Halsey

In case you were wondering, yes I AM CANADIAN.

Poll: Health System for Halo: Reach  [closed]
Halo: CE style (shield bar + health) :  48%
(10 Votes)
Halo 2 System (shield bar - only):  19%
(4 Votes)
Halo 3: ODST system (stamina + armor):  5%
(1 Votes)
Wouldn't mind seeing a new system:  29%
(6 Votes)
Total Votes: 21

I personally enjoyed the health system that was used in Halo: CE. For those of you that can't remember we had the all to familiar shield bar plus 8 or 10 small bars of health that; when a player lost their shields the health would begin to drop.

The main problem that I found with Halo 2 & 3, (both campaign & MP) was that when your shields dropped and you heard that ding, ding, ding sound that your shields were gone, you didn't really know exactly how much health you had left and how long until you were KIA.

I can remember when this subject was intensely debated back in the days of post Halo 2; I just think the health system in Halo: CE was a good system that should be implemented in Halo: Reach. So feel free to vote on the system that you'd like to see.

-Hawk

  • 06.12.2009 5:20 AM PDT

Dead Mans Hand-Always Loaded.

I WAS SOCK

I like keeping it fresh ^_^, cuz thats how I do things :3

But, anyways, I would love to see a new system implemented with the new game.

  • 06.12.2009 5:23 AM PDT
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Since Reach will be taking place before MC gets an upgrade at the start of Halo 2 it's more likely that the health system is something similar to CE.

  • 06.12.2009 5:27 AM PDT

-blam!- GTFO OF MY SIGNATURE

Health bar FTL.

  • 06.12.2009 5:40 AM PDT

Sent the map 11/27. Hope it all goes well.

If they do, expect it to be the same as Halo 2, 3, but with a health bar to display how much more you can take before your down, along with the shield indicator.

I remember Bungie saying they do not like the idea of having health packs lying around since people would camp those spots.

  • 06.12.2009 5:43 AM PDT

the inherent downside of health packs is this.

if you get caught in a situation where there are no health packs and you are quite low on health, but are at the start of a fight with two hunters or something.....youre slightly screwed unless youre packing halo 1 pistol

cod2 was the first game (from what i remember) to use the regenerating health system, and initially i was like 'wtf?' but it was quickly adopted as the main health system for all fps games since.

one recent deviation is in far cry 2 and moh airborne, where you have 4 or 5 'bars' of health, which deplete, and if you dont lose the entire bar, it regenerates. Interesting concept that, if properly employed, could make for a good compromise to be used in Reach.

  • 06.12.2009 5:50 AM PDT
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Wort, wort, wort!

The old armor had no uhh whatever thingy thing that would heal the wounds, you needed to aply medkit to it. So I think that it would be great. The Explanation on no health bar in Halo 2 was good, but how would Reach explain that I dont know. So I hope it will use Halo CE system and we will be living from a medkit to a medkit.

  • 06.12.2009 6:05 AM PDT

Made an account in 2006. Visited Bungie.net in 2005. Joined Xbox Live in 2005. It's amazing to see how the site, Bungie, and Halo have evolved over the years. Utterly amazing.

I would like to have health bars. ^_^

  • 06.12.2009 6:07 AM PDT

if you want a canonical reasoning for the medkit to regen change with the armor, not 100% about this, but i vaguely recall a scene in Fall of Reach where they needed to spray biofoam into sockets in their mk V suits, whereas the mk VI has inbuilt biofoam dispensors. Id rather believe that its because it was the growing trend in the FPS community, but its a valid explaination to back up whatever real reasoning they had for changing it.

  • 06.12.2009 6:10 AM PDT

For every action, there is an equal and opposite airstrike.

I'd like to see a combination of CE and ODST systems:

Shielding Layer - recharges, inferior to Halo 3's shields
Stamina Layer - recharges, superior to ODST's stamina
Health Layer - doesn't recharge, requires medkits, roughly the same amount as in CE.

This is of course assuming the Spartans will be wearing Mk 4 armour, and there is a new combat engine going in.

EDIT: daem is correct; Mk VI has built-in medical systems thus the need for medkits was removed from Halo 2 and 3.

[Edited on 06.12.2009 6:22 AM PDT]

  • 06.12.2009 6:21 AM PDT

I much prefer the shield bar. They've got it right already.

  • 06.12.2009 6:34 AM PDT