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This topic has moved here: Subject: Template Weapons in Forge (v 2.0) -- 50+ Votes
  • Subject: Template Weapons in Forge (v 2.0) -- 50+ Votes
Subject: Template Weapons in Forge (v 2.0) -- 50+ Votes

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Posted by: dogmachines
I don't know about editing the function of the weapons, but I would be all for bungie releasing a program that would allow you to use a transfer cable and a free computer program to edit weapon skins and use them on MM and Campaign, just to add customization without unbalancing anything.
I don't know how that could be done but I'd be fine with it if done right. I wouldn't necessarily say that "unbalancing" (or what I would do would actually be "re-balancing") is a bad thing for custom games. Look at Juggernaut or Custom powerups.

  • 07.16.2009 10:16 AM PDT
Subject: Template Weapons (v 2.0)
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good idea for the game but make it have a limit (AR no dual wield and stuff like that)

  • 07.16.2009 10:19 AM PDT
Subject: Template Weapons in Forge (v 2.0) -- 50+ Votes

I think editing weapons could be a great idea....
For instance the standard BR is nice... but I've always wanted to change it to fit different situations.
Like changing the BR from burst to semi-auto, lengthening the burst, getting a different scope, smaller/larger magazine capacity, situation specific ammunition (for long range or short range, armor penetration, and other stuff like that...) all that kind of stuff could make for great gameplay... unfortunately, when you add too many variables, creating a "weapon forge" could get very difficult...

  • 07.16.2009 10:30 AM PDT


What if Bungie made the option to make your own custom weapons?

  • 07.28.2009 4:57 AM PDT

Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

Posted by: MLG Cheehwawa
**// PLEASE READ THE WHOLE THREAD BEFORE POSTING AND VOTING, AND PLEASE POST YOUR THOUGHTS TO KEEP THIS THREAD ALIVE \\**

I was once known as "the guy with all those cool ideas" back when not as many people posted on these forums, when it was easier to notice people before the influx of all these new fans after the announcement of Halo 3. With the announcement of REACH, I will be posting lots more ideas that I hope bungie will take into consideration while designing their next game.

Seeing how great a feature Forge was in Halo 3, we can only assume that it will be included in Halo REACH, most likely in a much-upgraded fashion. Along with editing the maps themselves, I think that it would be great if we could edit some weapons' functions.

Q: But how would we know which weapons are what? Wouldn't it get confusing?
A: What I am proposing is not to edit the weapons in the main sandbox, but we should get some new weapon models created specifially for editing. This way, we see the unique weapon, we know it operates under customized parameters.

My proposed skins should all be based on Forerunner design, similar to the Sentinel beam's appearance, to differentiate them from Human/Covenant weapons on-sight. To ensure that no weapon operates too strangely, there should be certain limitations to each one. There should be a different skin for each different weapon class:

Rifle (i.e. Carbine, Sniper)
Cannon (i.e. Spartan Laser, Rockets)
Support (i.e. Chaingun, Flamethrower)
Melee (i.e. Sword, Gravity Hammer)

If these features are included:
Equipment (i.e. Bubble Shield, Tripmine)
Dual Wieldable Sidearm (i.e. SMG, Magnum)

The way that this could be accomplished has been done by basement modders in Halo 2. All bungie would need to do is include all types of projectiles available in the campaign to be shot from out weapon (this is how bungie made the Scarab gun in Halo 2). The player would choose the projectile characteristics from the UI, creating their own weapons (which could possibly be uploaded into their fileshare and incorporated into other users' maps)

WEAPON STATS
Projectile Damage (How many bodyshots to kill full-health, full shield, opponent)
Shield Damage Modifier (Weaker, None, Stronger)
Health Damage Modifier (Weaker, None, Stronger)
Headshot Bonus (None, +25%, +50%, +75%, +100%, instant-kill)
Scope (None, 2x, 5x, 10x, 15x)
Dual Wield (No, Yes)
Rate of Fire (Rounds per second)
Action: (Pump-Action, Semi-Automatic, Automatic)
Shots (Magazine size, Battery charge/shot)
Ammunition (Magazine, Battery)
Melee (Weak, Average, Strong, Insta-kill)
Melee Range (1 meter, 2 meter, 3 meter, 4 meter, 5 meter, 6 meter, 7 meter)
Stun (None, Yes, Only on Headshots, Only on Shields, Only on Unshielded opponent)
Projectile Appearance (Scroll through all available, such as tracer, plasma rifle, sniper, needler, etc.)


this would be really great for custom games, and yes thousands of 8 year old will have dualwielding instant kill sniper rifles but they also have already maps of nothig but killballs, but think of what MLG could do with this, think what we could do with this, we could remake Halo CE gameplay hell we could remake any game we want.

  • 07.28.2009 5:49 AM PDT

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Posted by: assasinsdeath48

What if Bungie made the option to make your own custom weapons?
You mean like what I am suggesting with this thread?

  • 07.29.2009 9:20 PM PDT

stuck u

i think you should be able to skin you guns with diffrent colors

  • 07.29.2009 10:00 PM PDT

If you fail on your first attempt, try cheating

It would be amazing for what bungie could do with it in double EXP playlists or other just for fun gaming playlists, instead of have 3 options to have the whole list would allow almost any weapon to be created, it would be possible to have a semi-swat playlist where some weapons are more effective and 1 shot to the head while others are regular instead of all weapons following 1 set of rules.

  • 08.01.2009 8:18 AM PDT

You are lame...

I love everything about this idea. Now we can get the CE pistol ourselves!!!

  • 08.01.2009 8:51 AM PDT

It's cherry, tastes like strawberry, looks like watermelon, and you think it's raspberry just because.

This sounds pretty cool, although I do agree with Upsilon 08, there are going to be a ton of over-powered weapons made by 8 year-olds.

  • 08.01.2009 9:20 AM PDT

i figured out the flaw with this idea, someone will make one weapon that is super powered against shields and one that owns non-shielded to make a super n00b combo

  • 08.02.2009 8:31 AM PDT

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Posted by: the n00b pwner
i figured out the flaw with this idea, someone will make one weapon that is super powered against shields and one that owns non-shielded to make a super n00b combo


I don't think people understand. People have already made gametypes and maps that are terrible for gameplay. Do they ever get played? No.

It's not like people are going to go into MM with these guns, just like they don't go into matchmaking with killballs.

This would be used for CUSTOM GAMES with FRIENDS. The possibilities of this are amazing, we could create proper rifles (one shot semi-automatic), and change damage attributes.

  • 08.02.2009 9:17 AM PDT

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Posted by: the n00b pwner
i figured out the flaw with this idea, someone will make one weapon that is super powered against shields and one that owns non-shielded to make a super n00b combo
And the simple solution to this problem: don't play with people who would do this (just like you wouldn't play Infection with someone who has all the zombie spawn points inside of a deep pit and spawn the humans up top with grenades and rocket launchers).

;)

  • 08.02.2009 9:23 AM PDT

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Oh, and also, voted yes and saved thread.

  • 08.02.2009 9:25 AM PDT

That would be so amazing. That way, we can balance out our own maps, no matter what we place on them. It would make great custom game types.

It didn't let me vote =(, but my vote would have been yes.

Just one question, could we in theory change the accuracy of weapons? Or the sounds that it makes when fired? Could we change the gun so head shots no longer damage a player any more, and vice versa?

[Edited on 08.02.2009 9:48 AM PDT]

  • 08.02.2009 9:42 AM PDT

It would be better if each gun had specific atributes that u can change. Like the only thing u can change bout the sniper is Zoom and rate of fire. And the Shotgun could be made to have longer range and a quicker relode.

  • 08.02.2009 9:54 AM PDT
Subject: Template Weapons (v 2.0)

I'm everywhere, I'm it.

Sounds really cool.

  • 08.02.2009 10:04 AM PDT
Subject: Template Weapons in Forge (v 2.0) -- 50+ Votes

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Posted by: TW InKoGnIto
That would be so amazing. That way, we can balance out our own maps, no matter what we place on them. It would make great custom game types.

It didn't let me vote =(, but my vote would have been yes.

Just one question, could we in theory change the accuracy of weapons? Or the sounds that it makes when fired? Could we change the gun so head shots no longer damage a player any more, and vice versa?


In theory, we could do anything.

Also, I swear I see you everywhere. Which reminds me, I have to get back to Haloramics.

  • 08.02.2009 10:13 AM PDT
Subject: Template Weapons (v 2.0)

that which is not dead can eternal lie, but with strange aeons even death may die.

This is certainly and incredible idea cheehwawa, as always you do not fail to disappoint with your creative mind. It would add so much customization!

  • 08.02.2009 10:18 AM PDT

it would be hard to change anything with hand to hand weapons.

  • 08.02.2009 12:30 PM PDT
Subject: Template Weapons (v 2.0)

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Posted by: assasinsdeath48
it would be hard to change anything with hand to hand weapons.
But you could change enough. Add/remove melee lunge, how many hits to kill, how much reach it has if no melee lunge, or how far a lunge it may have, how fast it swings, etc.

  • 08.02.2009 12:53 PM PDT

yea i guess

  • 08.02.2009 12:58 PM PDT