Halo: Reach Forum
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Subject: New Game Engine for Reach?
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  • last post: 01.01.0001 12:00 AM PDT

Posted by: master piraka
We require:

Object based motion blur

Real time reflections (For real this time)

Bullet holes on physical objects.

No stretchy ragdolls (but keep the resistance in the joints, that adds so much realism to the ragdolls few other games have)

Ambient occlution

Rudamentary DMM (Maybe the new Havoc destruction system? You guys have connections with them, right?)

Soft body physics (for trees and things, not just bewbz) It could be used for damage on vehicles so they don't always have to be pre broken.

Your particle system is perfect... No gripe there...

OH! The shadows... eh... yeah... They just pop out of existance... and they can't seem to decide what angle they want to cast from. The shadows could be more like the shadows from Watchmen: the end is nigh... Not a very good game, but the shadows were terriffic. They'd need to be more flexible though for a shooter engine.

Fix the highlights too. :/ Can't really say much. The highlights on all objects turn grey when they're under a shadow. That's not pretty.

Those are All my gripes on the current engine... All those things fixed/ features implemented, then the engine will be PERFECT.

PS: I like the dense high flying dirt chunks from the Halo 1 explosions. I want them back. NAO!!!!! LOLOLOLOLOLOL!! PLOX!!!


Man if Reach had all those on your list, well best graphics award is in the bag. Only if Reach used CryENGINE 3.

  • 06.13.2009 9:56 PM PDT

they definatly would.

they are going to have to really step it up to give the game a different feel than the last 3, so i would imagine that they will create a new engine

  • 06.13.2009 9:58 PM PDT
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No.

You sure? Half the stuff I listed is the bare minimum of current gen engines that the H3 engine never met. Bullet holes on physics objects are an example.

  • 06.13.2009 10:02 PM PDT

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