- Hylebos
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- Fabled Mythic Member
I don't know about you guys, but I've always wanted to see some massively tall objectives map (I think there was one on Halo CE, but I never played the multiplayer too much) in some of the newer Halo games. However, the problem with having such a map is that the attackers or the defenders on the top part of the map could easily jump down to the lower part of the map to get to the other base. In Halo CE, there was fall damage, so people couldn't do this and really get away with it unscathed, but because there is no fall damage in Halo 3, it breaks any of those maps unless you put time and effort into making sure there is no way to jump down, but that confines fighting to narrow corridors, when one might want to create situations where you can see the other guy but you can't quite reach him.
Should fall damage be reimplemented to make maps like these possible? As a custom game option? Should it be in the default gametypes? How far must you fall to take damage?