Halo: Reach Forum
This topic has moved here: Subject: a wish list
  • Subject: a wish list
Subject: a wish list
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since this appears to be a squad based game these are the things i want to see:

team status lights ie red and green lights on your helmets heads up display.

in theater mode, id like to see your characters body react to the elements ie an explosion near you will set you off balance (check out the stary night teaser- watch the cheif as he charges the brutes)

when you shoot an enemy his body armor doesnt just fall off, he reacts like anything that just got shot would: either freak out or fall the ground.

team comands: possibly use the d-pad for these?

the ability to run faster! the augmentation was suppose to make the spartans reflexes 5x normal. in the games you barley run faster than your marines.

more cinematic cut scenes or better graphics than halo 3


any suggestions?

btw my gt is: MY SRS 99D AM im getting off now, if youd like to discuss this further fr/msg me on xbxl :]

  • 06.14.2009 3:25 PM PDT
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Better graphics than Halo 3: Halo 3 looked great when it came out and it still does, but we all know that the graphics will be upped

Return of Boss battles: I was really upset about their absence in halo 3, they where really fun in Halo 2, and dont say spark was a boss, that was an interactive cutscene and bungie already confirmed it

tweeks to co-op: when playing 4 player co-op in Halo 3 it tends to lag a lot, I would really like to see this adressed in Reach

Real Time Shadows: I mean really, there is no excuse for these being absent in Halo 3, the only real time shadows we had in halo 3 where those coming off of objects and characters

  • 06.14.2009 3:36 PM PDT
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Posted by: oly oly oxnfree
since this appears to be a squad based game these are the things i want to see:

team status lights ie red and green lights on your helmets heads up display.

in theater mode, id like to see your characters body react to the elements ie an explosion near you will set you off balance (check out the stary night teaser- watch the cheif as he charges the brutes)

when you shoot an enemy his body armor doesnt just fall off, he reacts like anything that just got shot would: either freak out or fall the ground.

team comands: possibly use the d-pad for these?

the ability to run faster! the augmentation was suppose to make the spartans reflexes 5x normal. in the games you barley run faster than your marines.

more cinematic cut scenes or better graphics than halo 3


any suggestions?

btw my gt is: MY SRS 99D AM im getting off now, if youd like to discuss this further fr/msg me on xbxl :]


Give a marine 1000 pound armor and see how fast he moves

  • 06.14.2009 3:39 PM PDT
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Posted by: ArchedThunder
Better graphics than Halo 3: Halo 3 looked great when it came out and it still does, but we all know that the graphics will be upped

Return of Boss battles: I was really upset about their absence in halo 3, they where really fun in Halo 2, and dont say spark was a boss, that was an interactive cutscene and bungie already confirmed it

tweeks to co-op: when playing 4 player co-op in Halo 3 it tends to lag a lot, I would really like to see this adressed in Reach

Real Time Shadows: I mean really, there is no excuse for these being absent in Halo 3, the only real time shadows we had in halo 3 where those coming off of objects and characters

Boss fights seem to easy its like your writing a story and you the end theres no real depth to it and it just makes people aggravated.

  • 06.14.2009 3:41 PM PDT

1. For the final level- Drive a Scarab, that is exatly what I want. And for like an acheivement have it; Complete final level without using the Scarab.

2. Stealth- If I'm crouching I don't want the covenant to see me, and if I turn on my flashlight I want them to shoot at me with all their might.

3. Which Brings me to my next point- The flashlight should always stay on when you turn it on. Not enough controls? Add it as a D-pad option.

4. Shown Equipment- Either only offensive equipment like tripmines and power drains. Or equipment shown on the player's belt, so if I am BRing a guy I'm not screwed when he whips out his regen because I had no idea.

5. The Halo CE pistol- Looks good in threory but don't make it dual-weildable, that would be way too powerful. And never make this the starting weapon, it should be treated as a medium-power weapon, kinda like the needler. Oh, and we need its coventant counter-part.

6. Starting Wepon- Halo CE Assault Rifle. Please if nothing else add in the sound from this rifle rather than the one from H3. The one in H3 sounded identical to rapid fingers on a chalkboard, along with some of the other weapons.

7. Halo CE Melee- The melee in H3 is pretty powerful, it takes down one's sheild with one hit and then you can melee right after. In CE melees were less powerful and took alonger time to do anything after that.

8. More non-linear combat and defensive roles in campaign. I was just playing CE yesterday and played on Truth and Reconciliaton. I loved how you had to defend a position as waves of covenant come in and then their grande finally- Hunters.

9. Open World- Sandbox shooters are awesome, that's why I loved Farcry. As most other open worlds side missions. Not really surehow you could do side missions in Halo, but maybe like you go to an ONIstation or something and Keyes asks you to defend a fleet of supplies from the covenant.

10. Level Creator- Bungie never even knew we were going to create maps with forge, but now look at us with maps like Utah Mombo, and Halotracks. But we don't need a level creator like Farcry, just a bit more extensive than forge, simple to use with a few community wanted features.

11. Player models- For multiplayer your not jut picking what armour to wear, but what character you are. Obviously some playlists could have character filters. But each helmet has its own HUD, i think that would be awesome.

12. Maybe Halo could have a unique campaign where each character has its own. So you do different missions based on which Spartan you choose to be. I think that would be a very unique gameplay.

  • 06.14.2009 4:28 PM PDT