Halo: Reach Forum
This topic has moved here: Subject: Why HALO: REACH must be the Halo: CE of Xbox 360
  • Subject: Why HALO: REACH must be the Halo: CE of Xbox 360
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360

Good post. I honestly hope they push Reach to its limits of awesomeness and really put a lot of neat features into it.


EDIT: And by the way, your English is better then most American/Canadian/British peoples English.

[Edited on 06.16.2009 11:19 AM PDT]

  • 06.16.2009 11:17 AM PDT

Posted by: Shadowman235
Hobo Grunt's mother died, so everyone thought 'Sum1 ded! This will be funeeh! LAFFF AT ME NOW THAT I MAKE FUN OF DED PEPEL'.

They get a special place in hell.

I agree.


A lot

  • 06.16.2009 11:27 AM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

I get your point, but Halo had to change.

H2 was more focused on the story. You played as Arbiter, allowing you to get an Elite's perspective on what was going on. The main point of (his side of) the story seemed to be that the brutes are taking over. Introducing the Brutes and playing as an Elite drastically changed the game. It seems that they focused more on the story than the open world feel.

Same with H3. The story was a major part, as well as Multiplayer. Levels were very large, but more linear. Forge and theater were added. I dont think open world play was their biggest concern.

  • 06.16.2009 11:29 AM PDT

Challenge me to a Hawaiian Punch chugging contest. I dare you.


Posted by: mubox47
$.50 in store credit.

And by the way, your English is better then most American/Canadian/British peoples English. Yeah, there were no large mistakes, which is more than we can say for most people around here.

  • 06.16.2009 11:30 AM PDT

you got that right!!

  • 06.16.2009 11:42 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Thanks to everyone.
I'm re-playing right now Halo CE on my 360 and HDTV, and the feeling and epicness of this game remain unsurpassed even today, it's something unique! I'm going to replay Halo 2 and Halo 3 right after, waiting for ODST and hoping that Reach can reboot the saga all over again like the first title did 8 years ago...

I trust you, Bungie.
I hope you can really deliver that, with Reach, with Halo 4 for the next Xbox, I don't know, but I really hope you can surpass yourself and your best game as soon as possible... :)

  • 06.16.2009 12:13 PM PDT

Posted by: The EAKLE
I get your point, but Halo had to change.

H2 was more focused on the story. You played as Arbiter, allowing you to get an Elite's perspective on what was going on. The main point of (his side of) the story seemed to be that the brutes are taking over. Introducing the Brutes and playing as an Elite drastically changed the game. It seems that they focused more on the story than the open world feel.

Same with H3. The story was a major part, as well as Multiplayer. Levels were very large, but more linear. Forge and theater were added. I dont think open world play was their biggest concern.


You are right, Halo had to change, but most where hoping for the better.

Why did we all like Halo: CE the best? It is because they took it and made it simple. The story was simple and easy to follow along while staying very good, it had a lot of depth to it. Right when they started making things complex is when things started to become annoying. Just look at Halo 2, when I was suddenly the arbiter and had ally grunts and had to fight against covenant that that looked like my allies, that wasn't confusing as hell right?

Look even at the weapons that got screwed up. There was no AR there was no awesome Pistol, they made the Shotgun a -blam!- of weapon, the Sniper was some Hitscan retarded weapon that no longer made the player lead their shots, just a simple swipe. The rocket locked on to every thing, the Plasma rifle was defiled no longer being the useful weapon it used to be, and you mideaswell run around meleeing instead of using the god awful Smg, you could barely throw grenades either, they took Halo 2 and made it for ten year olds, and once the game was released they were like, "oh, oops."

They fixed a lot of the problems that I had with Halo 2 in Halo 3, but Halo 3 is definitely not perfect in a lot of ways. I'd like to say that Reach will be the CE of the day, looks like ODST will have a try at it first though.

[Edited on 06.16.2009 12:57 PM PDT]

  • 06.16.2009 12:49 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: Blackprinze
I'd like to say that Reach will be the CE of the day, looks like ODST will have a try at it first though.

I agree.
They've said many times that ODST will feel more like Halo CE did (with the open, sandbox, New Mombasa, the slower pace of the fights, fall damage, less speed, etc) and maybe they really want to see how people may react to this, tweaking what it may be Halo: Reach in 2010.

Good find.

But, I repeat: I expect HUGE things for Reach, and not only a tuning to what we already have since 2001. I really expect something new, for real...

There's no "3" from the logo. This one is different and re-done. The game seems really a new starting point from the saga to me.

I hope to see something real-time/in-game very soon (7 July? X09?)...

Fingers crossed.

[Edited on 06.16.2009 1:40 PM PDT]

  • 06.16.2009 1:40 PM PDT

Finally someone with a clear head like mine ;) This is the argument I've been making for a long time...Halo CE reinvented console shooters. But halo 2 and 3 did NOTHING to create new or refreshing gameplay that CE was known for...they simply created almost identical experiences. Halo hasn't changed at all over the last 9 years. Reach NEEDS to reinvent the Halo franchise...NEW engine, NEW gameplay mechanics, NEW characters...and maybe not new weapons, but how about an ASSAULT RIFLE THAT WORKS WORTH A DAMN? They could re-release CE with better graphics and an assault rifle capable of reaching out and touching someone and I would buy it for twice the price of Halo 3...here's to hoping that Halo Reach is more than just one of M$'s schemes...*cough cough HALO WARS cough cough*

  • 06.16.2009 1:56 PM PDT

What spectagon are you in?

i hope they improve the graphics.

  • 06.16.2009 2:06 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: CAPTAIN quick
Finally someone with a clear head like mine ;) This is the argument I've been making for a long time...Halo CE reinvented console shooters. But halo 2 and 3 did NOTHING to create new or refreshing gameplay that CE was known for...they simply created almost identical experiences. Halo hasn't changed at all over the last 9 years. Reach NEEDS to reinvent the Halo franchise...NEW engine, NEW gameplay mechanics, NEW characters...and maybe not new weapons, but how about an ASSAULT RIFLE THAT WORKS WORTH A DAMN? They could re-release CE with better graphics and an assault rifle capable of reaching out and touching someone and I would buy it for twice the price of Halo 3...here's to hoping that Halo Reach is more than just one of M$'s schemes...*cough cough HALO WARS cough cough*

Yeah, that's right.
We're not talking about of graphics only...

  • 06.16.2009 2:10 PM PDT

Posted by: cB4d93
Posted by: Silent Eli
you are a good translator
Idiot can be a hard language to learn, but once you get it down, everything becomes so clear! The whole world will make sense to you.

Posted by: P40L0 360
Thanks to everyone.
I'm re-playing right now Halo CE on my 360 and HDTV, and the feeling and epicness of this game remain unsurpassed even today, it's something unique! I'm going to replay Halo 2 and Halo 3 right after, waiting for ODST and hoping that Reach can reboot the saga all over again like the first title did 8 years ago...

I trust you, Bungie.
I hope you can really deliver that, with Reach, with Halo 4 for the next Xbox, I don't know, but I really hope you can surpass yourself and your best game as soon as possible... :)


Well said. You really have faith in bungie, and I must say that faith is well put. It seems like Halo Reach will be for the hardcore fans, not just the casual fans that Halo 3 had to inevitably cater to.

  • 06.16.2009 6:10 PM PDT

This thread is well thought out, and the OP makes very good points with detailed explanations.

I also happen to agree with him. Good job Paolo.

  • 06.16.2009 6:25 PM PDT

My name is from Star Wars. Now you know.

Feel free to follow me on my twitter and stalk me.

First off Paolo, I'd like to say you did an excellent job on your spelling and grammar for English not being your primary language.
Second, I totally agree with you. As you said with 4 years in development, Bungie has the ability to do anything.
I really hope that what Bungie turns out in 2010 will be truly epic and will redefine and revolutionize what we all see as gaming forever. Halo: CE did that, Halo 3 almost did it, and the wait might almost be over with the release of Halo: Reach. *fingers crossed*

  • 06.16.2009 6:56 PM PDT

Agree 100% OP.

Halo: CE is still my favorite game of all time. It even passes MGS1 on the PlayStation 1 as my most fond memory of games.

  • 06.16.2009 7:02 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Thanks very much guys, I really appreciate your compliments to my grammar and my post, THANKS! ;)
I really hope that someone at Bungie will read it, and maybe reply with some cool new info about Reach =D Well, maybe it's too much, but it would be awesome...

Anyway, Halo: CE is my favourite game of all time too, followed by Metal Gear Solid, Half-Life 2 and Final Fantasy VII... ^^

  • 06.16.2009 7:42 PM PDT

Posted by: Blackprinze
Posted by: The EAKLE
I get your point, but Halo had to change.

H2 was more focused on the story. You played as Arbiter, allowing you to get an Elite's perspective on what was going on. The main point of (his side of) the story seemed to be that the brutes are taking over. Introducing the Brutes and playing as an Elite drastically changed the game. It seems that they focused more on the story than the open world feel.

Same with H3. The story was a major part, as well as Multiplayer. Levels were very large, but more linear. Forge and theater were added. I dont think open world play was their biggest concern.


You are right, Halo had to change, but most where hoping for the better.

Why did we all like Halo: CE the best? It is because they took it and made it simple. The story was simple and easy to follow along while staying very good, it had a lot of depth to it. Right when they started making things complex is when things started to become annoying. Just look at Halo 2, when I was suddenly the arbiter and had ally grunts and had to fight against covenant that that looked like my allies, that wasn't confusing as hell right?

Look even at the weapons that got screwed up. There was no AR there was no awesome Pistol, they made the Shotgun a -blam!- of weapon, the Sniper was some Hitscan retarded weapon that no longer made the player lead their shots, just a simple swipe. The rocket locked on to every thing, the Plasma rifle was defiled no longer being the useful weapon it used to be, and you mideaswell run around meleeing instead of using the god awful Smg, you could barely throw grenades either, they took Halo 2 and made it for ten year olds, and once the game was released they were like, "oh, oops."

They fixed a lot of the problems that I had with Halo 2 in Halo 3, but Halo 3 is definitely not perfect in a lot of ways. I'd like to say that Reach will be the CE of the day, looks like ODST will have a try at it first though.


I don't know. I didn't get confused. The heretic grunts looked different than the normal grunts.

The only problem I had was that the plot was too convoluted in Halo 3. They tried going for a more simple approach, but it ended up just making the game's story feel even more convoluted than Halo 2's. We had a big wizard of Oz walk through cool levels with pointless objectives towards the Ark. Why should I care about Miranda dying? What about the other Halo's and the possibility of the Flood being released again from those Halo's? The game was just full of plot holes and inconsistencies. Some could be on purpose, but others just don't seem to work, and feel like bad writing. They should do something simple yet effective like Pixar.

[Edited on 06.16.2009 7:54 PM PDT]

  • 06.16.2009 7:49 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: disgruntledfan2
Posted by: Blackprinze
Posted by: The EAKLE
I get your point, but Halo had to change.

H2 was more focused on the story. You played as Arbiter, allowing you to get an Elite's perspective on what was going on. The main point of (his side of) the story seemed to be that the brutes are taking over. Introducing the Brutes and playing as an Elite drastically changed the game. It seems that they focused more on the story than the open world feel.

Same with H3. The story was a major part, as well as Multiplayer. Levels were very large, but more linear. Forge and theater were added. I dont think open world play was their biggest concern.


You are right, Halo had to change, but most where hoping for the better.

Why did we all like Halo: CE the best? It is because they took it and made it simple. The story was simple and easy to follow along while staying very good, it had a lot of depth to it. Right when they started making things complex is when things started to become annoying. Just look at Halo 2, when I was suddenly the arbiter and had ally grunts and had to fight against covenant that that looked like my allies, that wasn't confusing as hell right?

Look even at the weapons that got screwed up. There was no AR there was no awesome Pistol, they made the Shotgun a -blam!- of weapon, the Sniper was some Hitscan retarded weapon that no longer made the player lead their shots, just a simple swipe. The rocket locked on to every thing, the Plasma rifle was defiled no longer being the useful weapon it used to be, and you mideaswell run around meleeing instead of using the god awful Smg, you could barely throw grenades either, they took Halo 2 and made it for ten year olds, and once the game was released they were like, "oh, oops."

They fixed a lot of the problems that I had with Halo 2 in Halo 3, but Halo 3 is definitely not perfect in a lot of ways. I'd like to say that Reach will be the CE of the day, looks like ODST will have a try at it first though.


I don't know. I didn't get confused. The heretic grunts looked different than the normal grunts.

The only problem I had was that the plot was too convoluted in Halo 3. They tried going for a more simple approach, but it ended up just making the game's story feel even more convoluted than Halo 2's. We had a big wizard of Oz walk through cool levels with pointless objectives towards the Ark. Why should I care about Miranda dying? What about the other Halo's and the possibility of the Flood being released again from those Halo's? The game was just full of plot holes and inconsistencies. Some could be on purpose, but others just don't seem to work, and feel like bad writing. They should do something simple yet effective like Pixar.

Well, in Halo 2 the annoyance was to jump in and out between Chief and the Arbiter. Was a little bit confusing and less-immersive (and epic) then Halo CE, but was ok.

Halo 3 lacks of surprise elements, it's a sort of remake of Halo CE taking the best elements of Halo 2, in a next-gen way, but nothing seem'd really new or surprising.
Yeah, it's kinda the "Ultimate Halo" right now, but not what Halo would be if REALLY rebooted into this new generations of consoles and games.

For this I hope on Halo: Reach ^^

[Edited on 06.17.2009 5:26 AM PDT]

  • 06.17.2009 5:25 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: Xizor14
I really hope that what Bungie turns out in 2010 will be truly epic and will redefine and revolutionize what we all see as gaming forever.

Yeah, and like they say on their site: Step 6 (for World Domination) is Complete.

Only 1 Step left XD

  • 06.17.2009 8:42 AM PDT

H3ITWP

First of all you made some good points and your post was very well thought out and pieced together nicely. Also, I feel that we will see some very impressive graphical improvements from Halo 3 to Halo Reach. While it will be on the same platform, the level of detail that Bungie has been placing in their multiplayer maps is very good. Orbital for example is probably one of the best looking maps that they have produced.

It will be 3+ years since the release of H3 to Reach, they will more than likely have been working on Reach game for probably 2.5 years. I have to believe that not all of the studio was working on ODST and a team was dedicated to Reach. It will be spectacular.

  • 06.17.2009 8:53 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: Red Sector A1A
First of all you made some good points and your post was very well thought out and pieced together nicely. Also, I feel that we will see some very impressive graphical improvements from Halo 3 to Halo Reach. While it will be on the same platform, the level of detail that Bungie has been placing in their multiplayer maps is very good. Orbital for example is probably one of the best looking maps that they have produced.

It will be 3+ years since the release of H3 to Reach, they will more than likely have been working on Reach game for probably 2.5 years. I have to believe that not all of the studio was working on ODST and a team was dedicated to Reach. It will be spectacular.

Yeah, I hope they were working on it since the end of Halo 3, and that ODST was made by a small part of the team while the big other part worked on Reach ;)

  • 06.17.2009 11:12 AM PDT

You can run...... but you'll die tired.

Posted by: P40L0 360
Hi everyone, I'm Paolo and I'm Italian, so sorry for my bad written english...

Well, I wish to create this topic to talk about of what Bungie DID in the last generation of games, with Halo 1 on the first Xbox, and what they DIDN'T (but they could do it if only they really wanted) in this, brand new and still fully-unexplored generation of new games and potential, with Halo 3...

Halo: Combat Evolved was something that rebooted the history of games, something that was created with only one objective in mind: create the most entertaing, revolutionary (or at least the most evolutionary), complete and advanced game possible, supporting and squeezing every bit and possibilities of a single hardware to its limit and creating an universe totally new and deep.

In 2001 it was a game that already showed:

-Open, sandbox, environment
-Large scale human and vehicle combat, with large number of enemies
-Future graphics elements like Bump-mapping, Vertex Shading, Hi-res textures, complex lightings.
-A physic engine (before Havok!) that simply worked perfectly within the universe
-Was one of the first (if not the first) title to support real, full, Dolby Digital 5.1 Surround music and sound
-It created a Gameplay that EVERY Fps (if not title in general) emulated on consoles until now, from the control scheme to the balance and variety of the situations.
-It was simply the best Campaign experience AND the best Multiplayer experience in one single game

And we're talking about the "first" Xbox, an Intel Celeron 733Mhz single-core with a Geforce 3 and 64MB of RAM...TOTAL (between data and video)...

With Halo 2 Bungie tried to optimize everything created with Halo 1 on the same machine, so: they tried to surpass themselves...and they PARTIALLY did it, with the awesome multiplayer online via Xbox Live and revamped Gameplay, but not in Campaign (that was epic, but not so epic like HALO:CE)...and the fast developing left behind too many bugs and flaws...but was ok.


But with Halo 3...
With Halo 3 they had a MONSTER hardware like Xbox 360, they could reboot it all over again like Halo CE did, creating something totally (r)evolutionary, but they DIDN'T.
I love Halo 3, but this game it's like "Well, they initially wanted to release it on the first Xbox" to me...
It uses the same Halo 2 engine (a 2004 engine, created for old hardware), "only" revamped (and converted) in every aspect for the new power at disposal, but it wasn't "new from scratch" like Halo CE was, it was like "Halo 2.5 in High Definition, a Good Conclusion to the Saga"...

I repeat: I LOVE HALO 3, it remains my favourite game of 360, but I was really disappointed by not seeing what I saw in Halo 1 actualized in 2007...

So, that's the point: HALO REACH. This time:

-I hope that Bungie conserved it even BEFORE the devoloping of Halo 3
-I hope that it will use brand new engine and engineering created shoulder to shoulder with Microsoft FROM SCRATCH around the real 360 hardware and the real power and possibilities that 360 has to offer (at least like KillZone 2 did on PS3, after YEARS of developing)
-I hope they will RE-EVOLVE again what they've created so far with the past 3 games, but in this generation and with this REAL possibilities, for examples: Mindblowing Graphics, Physics, Interactivity/Destructibility of the environment, size and complexity of the fights, DEDICATED SERVERS, large number of players)
-I simply hope that Halo: Reach will make me feel the same emotions I felt with Halo 1 on 2001...but in 2010, when it'll be released, if not even stronger and glorious. Halo 2 and 3 still remain two of my favourite games of all time...but those "emotions", I remember those emotions only with Halo CE...

...and I simply hope that Halo: Reach will "reach" them... =)

Thanks for reading.
And THANKS BUNGIE!
You guys will always be more special...
Very good post. Even though you apologize before hand that you are not English first language, you spelt better than most people on this forum. Thank you for your creative ideas I really feel the same way as you. I hope Bungie takes their time creating this new evolutionary game. maybe even push the due date to 2011

thanks again for a great, well thought out post

  • 06.17.2009 11:21 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: Sniper_28
Posted by: P40L0 360
Hi everyone, I'm Paolo and I'm Italian, so sorry for my bad written english...

Well, I wish to create this topic to talk about of what Bungie DID in the last generation of games, with Halo 1 on the first Xbox, and what they DIDN'T (but they could do it if only they really wanted) in this, brand new and still fully-unexplored generation of new games and potential, with Halo 3...

Halo: Combat Evolved was something that rebooted the history of games, something that was created with only one objective in mind: create the most entertaing, revolutionary (or at least the most evolutionary), complete and advanced game possible, supporting and squeezing every bit and possibilities of a single hardware to its limit and creating an universe totally new and deep.

In 2001 it was a game that already showed:

-Open, sandbox, environment
-Large scale human and vehicle combat, with large number of enemies
-Future graphics elements like Bump-mapping, Vertex Shading, Hi-res textures, complex lightings.
-A physic engine (before Havok!) that simply worked perfectly within the universe
-Was one of the first (if not the first) title to support real, full, Dolby Digital 5.1 Surround music and sound
-It created a Gameplay that EVERY Fps (if not title in general) emulated on consoles until now, from the control scheme to the balance and variety of the situations.
-It was simply the best Campaign experience AND the best Multiplayer experience in one single game

And we're talking about the "first" Xbox, an Intel Celeron 733Mhz single-core with a Geforce 3 and 64MB of RAM...TOTAL (between data and video)...

With Halo 2 Bungie tried to optimize everything created with Halo 1 on the same machine, so: they tried to surpass themselves...and they PARTIALLY did it, with the awesome multiplayer online via Xbox Live and revamped Gameplay, but not in Campaign (that was epic, but not so epic like HALO:CE)...and the fast developing left behind too many bugs and flaws...but was ok.


But with Halo 3...
With Halo 3 they had a MONSTER hardware like Xbox 360, they could reboot it all over again like Halo CE did, creating something totally (r)evolutionary, but they DIDN'T.
I love Halo 3, but this game it's like "Well, they initially wanted to release it on the first Xbox" to me...
It uses the same Halo 2 engine (a 2004 engine, created for old hardware), "only" revamped (and converted) in every aspect for the new power at disposal, but it wasn't "new from scratch" like Halo CE was, it was like "Halo 2.5 in High Definition, a Good Conclusion to the Saga"...

I repeat: I LOVE HALO 3, it remains my favourite game of 360, but I was really disappointed by not seeing what I saw in Halo 1 actualized in 2007...

So, that's the point: HALO REACH. This time:

-I hope that Bungie conserved it even BEFORE the devoloping of Halo 3
-I hope that it will use brand new engine and engineering created shoulder to shoulder with Microsoft FROM SCRATCH around the real 360 hardware and the real power and possibilities that 360 has to offer (at least like KillZone 2 did on PS3, after YEARS of developing)
-I hope they will RE-EVOLVE again what they've created so far with the past 3 games, but in this generation and with this REAL possibilities, for examples: Mindblowing Graphics, Physics, Interactivity/Destructibility of the environment, size and complexity of the fights, DEDICATED SERVERS, large number of players)
-I simply hope that Halo: Reach will make me feel the same emotions I felt with Halo 1 on 2001...but in 2010, when it'll be released, if not even stronger and glorious. Halo 2 and 3 still remain two of my favourite games of all time...but those "emotions", I remember those emotions only with Halo CE...

...and I simply hope that Halo: Reach will "reach" them... =)

Thanks for reading.
And THANKS BUNGIE!
You guys will always be more special...
Very good post. Even though you apologize before hand that you are not English first language, you spelt better than most people on this forum. Thank you for your creative ideas I really feel the same way as you. I hope Bungie takes their time creating this new evolutionary game. maybe even push the due date to 2011

thanks again for a great, well thought out post

Thanks to all of you for the compliments instead!
It's really satisfying to see I'm not the only one to think like that =)

  • 06.17.2009 11:32 AM PDT
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i agree with all of that! i really think they have a great opportunity to totally blow everyone away with gameplay, story, and graphics like they did with Halo: CE. but you also have to remember that halo: CE was created before the huge rise in the gaming industry and it will be much much much harder for them to wow us while all these other top notch and amazing games are being released several times a year. Halo: CE basically set a new standard which has been kept respectably ever since.

  • 06.17.2009 11:36 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: b3nadryl
i agree with all of that! i really think they have a great opportunity to totally blow everyone away with gameplay, story, and graphics like they did with Halo: CE. but you also have to remember that halo: CE was created before the huge rise in the gaming industry and it will be much much much harder for them to wow us while all these other top notch and amazing games are being released several times a year. Halo: CE basically set a new standard which has been kept respectably ever since.

Sure, the VG Industry is fast and furious right now, but very very few titles were able to WOW us, and almost none of them were able to really innovate and reboot the industry itself like Halo CE did at its time. Assassin's Creed was very close for example...

Bungie, Valve and very few others software houses can really change everything if they want... :)

  • 06.17.2009 11:42 AM PDT