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http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1
From a new Bungie Interview:
Q: Are you concerned about new competition for Halo?
A: There are a lot of options out there. People are doing a good job and it's very complimentary, but when you look back at when we first launched Halo 1 to the world, nobody made games like it; everything was more like Quake at the time. Quake really set the tone for what a FPS was. Everybody copied that.
and
Reach is going to be the culmination of a lot of things technically and from a design point of view. But also as a story in the Halo universe that the team has wanted to play, to experience, as a game. ODST and Reach are really games where we truly focused what we wanted to get in the experience and the game out of pieces of the last 10 years of Halo.
and
It's definitely the case that we're getting better and better at what we like in the games and executing on them. It doesn't mean any specific feature will carry over. But in each Halo game you see a lot of the best elements from all the previous Halo games pulled into them - that's true from Halo 1 through ODST. That will happen with Reach, too.
and for last
Q: If Natal came out at the same time as Halo Reach next fall, it could help make the new hardware platform, similar to the way Halo established the first Xbox.
A:: Absolutely.
Q: Could Halo Reach be Natal-enabled?
A: I absolutely think Reach could be enabled with it. Historically we've looked at lots of different control methods for the Halo games. Certainly other stuff from Microsoft - new controller layouts, we always work on them and everything else. One of the problems with the Halo games is we've got whatever it is, 8 or 10 million or 12 million people who have played and liked the game ... a lot of the ones who are playing it all the time are very attached to their control scheme and they're the most vocal group. We couldn't do anything that would hurt the state of what people love as we implement new controls.
Source: link
[Edited on 06.30.2009 10:29 AM PDT]