Halo: Reach Forum
This topic has moved here: Subject: Why HALO: REACH must be the Halo: CE of Xbox 360 (with fresh info!)
  • Subject: Why HALO: REACH must be the Halo: CE of Xbox 360 (with fresh info!)
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360 (with fresh info!)

I think that Halo 3 ODST is a sign of things to come, Bungie is already bringing back a lot of the gameplay mechanics and weapons from Halo 1, the stealth elements, night levels the new pistol etc.. while introducing more elements like the visor. I think that Halo Reach will be like a mix of all 3 Halo games so far. Since most likely we will be playing as a Spartan III in Reach since the service tag is 251. The armor and gameplay is going to be like halo 1 mixed with 2 and 3.

And FYI, I have no idea wtf im talking about, I never even played Halo 1 or 2 and im pretty much guessing. But when i'm right, I will laugh. Not once, not twice, but thrice.

  • 06.22.2009 2:40 AM PDT
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I agree, I think Halo: Reach should be more like Halo CE than the other two. In CE it felt like i had objectives and missions and there were different ways to go about completing the mission. In Halos 2 and 3 I felt like all i had to do to beat campaign was pick up two SMGs and shoot everything that moved.

I'm not saying that Halo: Reach should be a copy of Halo CE, but I think Bungie had the best formula for a game back in the beginning.

I agree with the original post though it would be great to have a new engine and new feel to Halo not Halo 3's "Halo 2 with major improvements," feel.

[Edited on 06.22.2009 7:19 AM PDT]

  • 06.22.2009 7:18 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

This is one of my first personal trailer I ever created on my PC, it was my tribute to the Halo Universe and shows a lot of good stuff from Halo 1 and the first E3 demos of Halo 2, in 2003 and 2004: Check it Out! And let me know what you think... :)

[Edited on 06.22.2009 2:59 PM PDT]

  • 06.22.2009 2:58 PM PDT
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360

Proud Member of Arm the Flag, creators of quality machinima. Join today! Make sure to ask for Divine Plan ;)

Posted by: Xd00999
I know what you mean. Bad company is great and halo has a lot of room they can improve in. Little details really go a long way in a game.


Anyone else miss the pump action you did with the Shotgun once you had fully reloaded it? And how the Plasma Rifle struggles to fire the last couple of shots from it's battery?
It's all in the details ;)

  • 06.23.2009 2:40 AM PDT

We believe that the universe is unbounded: this is not the same as infinite: the 2-D surface of a sphere, wrapped around a 3rd dimension, has a finite size, but has no end. If you start off in a given direction on the surface of a sphere, you could return to your start point without having to turn around -- you simply go all the way around. But wouldn't that mean the universe has an escape velocity like the earth?

It seems as if all bungie has to do in order to make Halo: Reach one of the greatest games of all time they've ever created, is to look at the past halo games, look at the peoples opinions, and fix those simple mistakes that can truly make the game refreshing to a halo player

out of interest, anyone think they might add a firefight in Halo: Reach?

P.S. Spelling Mistakes: N/A
I swear you have better English than the Australians that live with me...no offense granted to those Aussies in this forum though =D

  • 06.23.2009 3:01 AM PDT
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360 (with fresh info!)

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: Bungie2
out of interest, anyone think they might add a firefight in Halo: Reach?

Sure.
They usually keep all the features of previous games in every sequel, adding always more... :)

[Edited on 06.23.2009 5:25 PM PDT]

  • 06.23.2009 5:24 PM PDT

Sieg Zeon

even though i know it wont happen, i would like to see Reach made with the UNREAL engine 3, because it is truelly beautiful, but because unreal belongs to EPIC and well bungie isnt epic and epic isnt bungie

  • 06.23.2009 6:38 PM PDT
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360

Halo 3 was too complicated in terms of gameplay. Halo CE was the perfect design for a run-and-gun FPS. You had your standard AR, pistol, shotgun and sniper combo. Then you had the enemy faction's equivalents. Sure, the AR had piss poor aim compared to the pistol, but that was okay...this is a sci-fi shooter not to be taken too literally. But H2 and ESPECIALLY H3 overcomplicated things with primarily the introductions of the BR and Carbine. All of a sudden, there was an unfamiliar layer of tactical combat in an otherwise run-and-gun bunny hopping shooter. The tactical, balanced style of the BR (read: dominant) and carbine made every other weapon look like a paintball gun held together by duct tape. Add that to the same gameplay we've played for 9 years since CE and the shallow storyline (now we have to run over here! Ah, there's cortana so we have to run back over there! No wait, that wasn't really her so now we have to go here! etc. etc.) and you have a very average shooter with a very popular brand name.

  • 06.23.2009 6:51 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: hal0man88
Good post, I hope Bungie makes Reach with better Graphics than Halo 3. I too want that "feel" that we got when we each played Halo CE for the first time. Fresh, and Epic.
The reason why Halo: CE had that 'Fresh and Epic' feeling was because it WAS FRESH. All Halo Games are epic, but Halo: CE was the first.

  • 06.23.2009 6:57 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

Posted by: POKEY CLYDE
Posted by: hal0man88
Good post, I hope Bungie makes Reach with better Graphics than Halo 3. I too want that "feel" that we got when we each played Halo CE for the first time. Fresh, and Epic.
The reason why Halo: CE had that 'Fresh and Epic' feeling was because it WAS FRESH. All Halo Games are epic, but Halo: CE was the first.


Let's hope Reach will be the "first" too, in another way.
The first of a re-think of the saga itself... ;)

  • 06.24.2009 11:29 AM PDT

Success above all else - that is the Agent's creed.
"You and your enemy both live on the same time, all you must do to live longer is to relieve him of his." ~ Master Agent Ombre Dela Mort

Posted by: P40L0 360
Posted by: POKEY CLYDE
Posted by: hal0man88
Good post, I hope Bungie makes Reach with better Graphics than Halo 3. I too want that "feel" that we got when we each played Halo CE for the first time. Fresh, and Epic.
The reason why Halo: CE had that 'Fresh and Epic' feeling was because it WAS FRESH. All Halo Games are epic, but Halo: CE was the first.


Let's hope Reach will be the "first" too, in another way.
The first of a re-think of the saga itself... ;)

Exactly, I think you've just summed up the hopes of all of us in one simple statement. New, Fresh, exciting. Like Halo CE.

I have to Torque up Halo 3 to mythic level just to get the Halo CE feel on Legendary. Please make the enemies tough like they were before?

  • 06.25.2009 11:19 PM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

HALO CE on Legendary was UBER-Tough (and Good)... =D

  • 06.27.2009 5:00 AM PDT
Subject: Why HALO: REACH must be the Halo: CE of Xbox 360 (with fresh info!)

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

From a new Bungie Interview:

Q: Are you concerned about new competition for Halo?

A: There are a lot of options out there. People are doing a good job and it's very complimentary, but when you look back at when we first launched Halo 1 to the world, nobody made games like it; everything was more like Quake at the time. Quake really set the tone for what a FPS was. Everybody copied that.


and

Reach is going to be the culmination of a lot of things technically and from a design point of view. But also as a story in the Halo universe that the team has wanted to play, to experience, as a game. ODST and Reach are really games where we truly focused what we wanted to get in the experience and the game out of pieces of the last 10 years of Halo.

and

It's definitely the case that we're getting better and better at what we like in the games and executing on them. It doesn't mean any specific feature will carry over. But in each Halo game you see a lot of the best elements from all the previous Halo games pulled into them - that's true from Halo 1 through ODST. That will happen with Reach, too.

and for last

Q: If Natal came out at the same time as Halo Reach next fall, it could help make the new hardware platform, similar to the way Halo established the first Xbox.

A:: Absolutely.

Q: Could Halo Reach be Natal-enabled?

A: I absolutely think Reach could be enabled with it. Historically we've looked at lots of different control methods for the Halo games. Certainly other stuff from Microsoft - new controller layouts, we always work on them and everything else. One of the problems with the Halo games is we've got whatever it is, 8 or 10 million or 12 million people who have played and liked the game ... a lot of the ones who are playing it all the time are very attached to their control scheme and they're the most vocal group. We couldn't do anything that would hurt the state of what people love as we implement new controls.


Source: link


[Edited on 06.30.2009 10:29 AM PDT]

  • 06.30.2009 10:27 AM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

I've got high hopes for Halo: Reach, but I'm not sure. You're never sure about a game until it actually comes out, you buy or rent it, and play it. I really would like to see another Halo or Halo 2 for the Xbox 360 as Halo: Reach, however. I played Halo 2's campaign hundreds of times, and each time it was just as fun.

  • 06.30.2009 10:30 AM PDT

http://www.youtube.com/watch?v=om1yZYyY9lY&hd=1

7/7 tomorrow! Maybe first screenshots of Reach and info of the Beta! Stay tuned... =]

  • 07.06.2009 5:02 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

Why does everyone forget about Forge???

  • 07.06.2009 5:11 PM PDT