Halo: Reach Forum
This topic has moved here: Subject: What Bungie should do to make this game a succes.
  • Subject: What Bungie should do to make this game a succes.
Subject: What Bungie should do to make this game a succes.

English Majors feel free to correct my grammar

The story mode should revolve around training of the first Spartans. How they came to be; perhaps how they were trained. Secondly, if the campaign gameplay is much like Halo 3 then this would be a bit stale. Perhaps some integration with Halo Wars units with H: Reach? The battles should feel BIG and a bit SCARY. H3 campaign wasn't that hard really... but Reach should take back that thriller feel, like moment in Halo 1 when walking the narrow halls of the Pillar of the Autumn when the Covie attacked.

  • 06.15.2009 8:47 PM PDT
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  • Senior Legendary Member

Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

Posted by: RHYMEZ
The story mode should revolve around training of the first Spartans. How they came to be; perhaps how they were trained. Secondly, if the campaign gameplay is much like Halo 3 then this would be a bit stale. Perhaps some integration with Halo Wars units with H: Reach? The battles should feel BIG and a bit SCARY. H3 campaign wasn't that hard really... but Reach should take back that thriller feel, like moment in Halo 1 when walking the narrow halls of the Pillar of the Autumn when the Covie attacked.
Because playing a game where you are 6 years old and you are getting trained seems like something so fun.


Btw im being sarcastic.

  • 06.15.2009 8:49 PM PDT

Actually, if they put "Halo" on the box, it will succeed

  • 06.15.2009 8:50 PM PDT

English Majors feel free to correct my grammar

Posted by: BTE
Posted by: RHYMEZ
The story mode should revolve around training of the first Spartans. How they came to be; perhaps how they were trained. Secondly, if the campaign gameplay is much like Halo 3 then this would be a bit stale. Perhaps some integration with Halo Wars units with H: Reach? The battles should feel BIG and a bit SCARY. H3 campaign wasn't that hard really... but Reach should take back that thriller feel, like moment in Halo 1 when walking the narrow halls of the Pillar of the Autumn when the Covie attacked.
Because playing a game where you are 6 years old and you are getting trained seems like something so fun.


Btw im being sarcastic.

Why not? It develops character and story. But it doesn't have to necessarily start from when they were kids. Maybe the time when MC took down a platoon of 5 ODSTs and tanks and a chopper.

  • 06.15.2009 8:58 PM PDT

Be like Mike and steal a Pelican when you are six, then blow it up

  • 06.15.2009 9:02 PM PDT

Maybe they'll give us first person playable flashbacks where we play as the Chief during certain missions including his training, and Sam's death.

[Edited on 06.15.2009 9:43 PM PDT]

  • 06.15.2009 9:42 PM PDT

---SleezyKelveezy


Resistance Is Futile...

The game is already a success just becuase it has HALO in its title.. nuff siad. ;)

  • 06.15.2009 9:43 PM PDT