Halo: Reach Forum
This topic has moved here: Poll [23 votes]: Do you think the Bubble Shield and Regenerator should be in Halo: R...
  • Poll [23 votes]: Do you think the Bubble Shield and Regenerator should be in Halo: R...
Subject: Do you think the Bubble Shield and Regenerator should be in Reach?
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Poll: Do you think the Bubble Shield and Regenerator should be in Halo: R...  [closed]
Yes because it adds more tactics:  48%
(11 Votes)
No(they're overpowered and ruin gameplay):  35%
(8 Votes)
I don't care.:  17%
(4 Votes)
Total Votes: 23

This is under the assumption that the bubble shield and regen are put into Halo: Reach. This is soley my opinion on the matter. I am a hardcore Halo fan who has read all of the books and wants Halo to be how it use to be. Don't flame and respect other's opinions.
KEEP IT CLEAN


If you answered number one then you are correct that it adds more tactics. These tactics that they bring are, however, sloppy. This is true and here is why. If you are forced to deploy a bubble shield or regen it is because you are about to die. This means that either you got caught off-guard or were outnumbered. This also means that you were being sloppy and not paying attention to one of Halo's main rules: Be aware of your surroundings.

Now here's what upsets me about these two pieces of equipment.
The majority of when these equipments are deployed turns the whole entire situation into the user's favor. This isn't all of the time but in the following situations:
1. You have a shotgun or any other similiar weapon and have a bubble shield. The player on the outside cannot do ANYTHING during this situation. The player with the shotgun who wasn't paying attention now has full control of the situation. The player on the outside has only two options. Most likely die or just walk away.

This is a ridiculous tactic on the user's behalf. They weren't paying attention or should have died but now because of the bubble shield they have control of the outcome just for playing sloppy. Now I know people purposely use this strategy but it is absolutely pathetic. The situation went from a normal tacical firefight to a guy inside a bubble and the only thing anyone can do is walk in and get shotgunned in the face or walk away.

2. When someone is being shot at and they are about to die they simply drop a regen. Now they are almost completely invulnerable except to instant or almost instant kills(ex. grenade and shot to the head). Now a lot of time when you are fighting this person they shoot you a few times until they realize the outcome and drop the regen and then finish you off.

3. Basically a bunch of guys hop into a regen and are invincible and they have a HUGE advantage against the other team, especially when they have BRs. When this happens you would be lucky to manage to throw a grenade before dying. This mainly only happens on Valhalla when the enemy is at the pelican. There are more situations but I am not going to get into all of them.

What I believe Bungie needs to do is get rid of these two ridiculous and overpowered pieces of equipment(if they are put into the game) with pieces of equipment that help out the player who is using them but doesn't just tip the situation into their hands. If a player plays sloppy they should pay the price by dying instead of dropping a bubble shield and being completely safe. Halo: CE and Halo 2 players HAD to stay on their toes to survive. So if Bungie does bring in equipment or plan on keeping these two they should instead replace the two with something similiar but not overpowered. They should bring in something that will help the player out but not make them get use to playing sloppy.

Give them something that doesn't heal them or make them invincible but protects them enough to get away or fall back and mount a better defense. The deployable cover for instance or a jackal shield. I know that may sound dumb but it is more realistic, doesn't get rid of the old gameplay we all love, and will overall increase how well players stay on their toes and play like they did in Halo 2.
Discuss your opinion on the matter, don't spam, don't flame, respect other's opinions, and KEEP IT CLEAN. That's how Bungie wan't their forums to be.

[Edited on 06.16.2009 4:12 PM PDT]

  • 06.16.2009 4:00 PM PDT

Some of the equipment might need tweaking, and I would welcome new equipment as well.

The idea behind the equipment is to provide an equal result for both teams, but preferably your useage benefits you more.

The Bubble shield blocks incoming fire and outgoing fire, and for a moment of safety you restrict your mobillity.

The Grav lift creates shortcuts into bases, but the enemy can use those shortcuts as well to ambush you from behind.

The Trip Mine indescriminently kills friend and foe alike.

Ones that need serious tweaking are the Flare, the Radar Jammer, and the Deployable Shield.

The flare works on the basis that it blinds your opponents and blinds you at the same time. However, actually using it is literally painful, I avert my eyes because it is so bright and simply don't bother moving. It doesn't hamper your vision, it completely obstructs it for miles around. Instead of a flare, you could accomplish a simmilar effect with a smoke screen equipment, a huge puff of somke, dark grey clouds that obscure or partially obscure the vision when looking through it or looking out of it, but would actually look cool and wouldn't blind people in other parts of the map.

The Radar Jammer works on the basis that it renders both your enemies and your own motion sensor obsolete so you can't trust it. Thing is... there are only two kinds of dots on your motion detector, ones that move around in random illogical ways at speeds that are hard to match with a mongoose, and ones that are walking around the corner of the hallway you are in. Very easy to tell what is real and what is fake. It could be fixed by either making it so that it completely disables the motion sensor for everyone in the area or make it so that normal looking blips are thrown into the mix as well, and throw in some vehicle blips too, just because you might want to use the radar jammer to mask a vehicile assault or vehicle getaway.

The deployable shield works like the bubble shield, but theres a glitch that allows you to shoot out of the shield from the inside wall with human weaponry. Should be easy to fix. You can also jump off of it to reach high areas, rendering the grav lift redundant. Making it more shallow should fix this.

For both the radar jammer and the flare, you should not be able to jump off them, if this means changing their shape to match the bubble shield or regen, then so be it.

Other than that, the simple balance of equipment on the maps could use some work. On Isolation for example, both bases don't need a regenerator, and they don't need to spawn so fast. They should be found in the center of the map, especially the bubble shield and regen, not so much the power drainer and tripmine perhaps. More maps should be made where a grav lift is actually useful, such as walls that could be jumped like in last resort or highground or areas where you can trap people against the ceiling or block off doorways like in rat's nest.

  • 06.16.2009 4:13 PM PDT
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I like the other equipment it's just those two I don't like. I want Bungie to replace them with more realistic stuff that ties with the actual game canon, isn't overpowered like the two, and can still get you out of a bad situation or not have them at all. Halo 2 was fine and it didn't have equipment.

  • 06.16.2009 4:19 PM PDT

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No, equipment ruins the gameplay, IMO. Makes it too random. Trip mines can stay, but they shouldn't be equipment. Change it to take up a weapon slot, and they come in bandoliers of 3. Navpoint should mark them on teammates' HUD. They should not kill a vehicle in one hit (if they come in 3s), and as a result, they will be less visible. Or there could only be one, and it could be as strong as the Halo 3 Beta tripmine (and take up a weapon slot)

  • 06.16.2009 4:21 PM PDT
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Yeah I would like more tactical equipment not childish bubbles and magical green mists.

  • 06.16.2009 4:30 PM PDT
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A7X FAN.

Regenerater? To regenerate what shields? The enemy's?

omg fail I thought I was in ODST.

Anyway, yes I do; I really liked the equipment add-on to the game. Really spiced it up.

[Edited on 06.16.2009 4:33 PM PDT]

  • 06.16.2009 4:33 PM PDT
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were regenerators and bubble shields in Halo CE? That answers your question.

  • 06.16.2009 4:36 PM PDT
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A7X FAN.

Did they have much supplies?

No.
Posted by: iBRY
were regenerators and bubble shields in Halo CE? That answers your question.

  • 06.16.2009 4:39 PM PDT

I'm assuming they are making more gameplay changes to where equipment looks dull in comparison. I think Reach could do without the equipment, as long as they make it a devastating story and game experience.

  • 06.16.2009 4:39 PM PDT

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If you've read the books, you'll knotice that equipment like that wasnt around untill halo 3, Halo reach will be/should be extremely similar to Halo CE weapon wise/equipment wise, the equipment like that came with halo 3, and wasnt featured in halo 1 or 2, it was recently invented by the prophets (bungie) along with the spiker, grav hammer, spike grenade and many other weapons, but to get to the point, no I dont think they should be in halo reach since they're more "futuristic", and Reach is a prequel to the halo games, those weapons werent invented yet.

  • 06.16.2009 4:44 PM PDT

Posted by: Falt of Life
If you've read the books, you'll knotice that equipment like that wasnt around untill halo 3, Halo reach will be/should be extremely similar to Halo CE weapon wise/equipment wise, the equipment like that came with halo 3, and wasnt featured in halo 1 or 2, it was recently invented by the prophets (bungie) along with the spiker, grav hammer, spike grenade and many other weapons, but to get to the point, no I dont think they should be in halo reach since they're more "futuristic", and Reach is a prequel to the halo games, those weapons werent invented yet.

If you look at the books, the battle of reach lasts for two hours. Theres no way that the campaign can last that long for a two hour time period.

There are two options to extend the campaign's length:
>Go backwards and take battles or invent battles earlier in the covenant war where Spartans were deployed and do missions there.
>Go forwards and continue the timeline in First Strike.

If you go backwards, you run into the problem of the spartans not having energy shields, creating an ODST like game. Also, Elites were first observed in combat during the Battle of Reach, so for most of the game your going to be fighting nothing but jackals, grunts, and maybe a pair of hunters.

If you go forwards, you get involved with strange crystal gravity altering flower nonsense, massive standoffs, and maybe a few more levels.

Do you seriously think that canon is going to be obeyed 100% for the campaign? Hell, we are talking about multiplayer, do you seriously think that they will let canon get in the way of making an amazing multiplayer experience?

And the brutes had all their equipment long before Halo CE. They had choppers on Contact Harvest.

[Edited on 06.16.2009 4:57 PM PDT]

  • 06.16.2009 4:55 PM PDT