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  • Subject: A few firefight map ideas.
Subject: A few firefight map ideas.
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  • last post: 01.01.0001 12:00 AM PDT

Blood Gulch
Yes Blood Gulch, A few minor changes for FireFight. Both bases would be spawn points (2 ODST per base). The caves would be more open and easier to get into to. The enemies will spawn in the Rocks, Center and Red Base Hill.

Vehicles (good) are 2 Warthogs, 2 mangoose

Believe Ad area
http://www.youtube.com/watch?v=3rridXskgWg
This map area should be a firefight map. A very big, vehicle based map. Enemies spawn at 4 points around the map.

Includes 1 scorpion, warthogs, and turrets.

Space Ship/POA/Cairo Style
I'd like a mix of POA and Cairo Station. You and your men spawn in the Bridge and enemies come in those "Boarding Pods" they come at several points. Still random, except no vehicles.

No vehicles, but turrets will be used including enemy turrets.

  • 06.18.2009 8:53 AM PDT

That sounds really cool. But how bout the flood in firefight? Now thats a what if.

[Edited on 06.18.2009 9:06 AM PDT]

  • 06.18.2009 9:05 AM PDT
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I don't know, none of those map ideas sound very interesting. Blood Gulch? It would just be a field of dudes running towards everyone. Like space invaders.

I'm not sure what the Believe area would bring, except for a short moment of "oh cool this is the part in the H3 trailer"---after which, there wouldn't be much appeal...

Um, your third option doesn't sound so great because it's just enemies spawning out of a hole in the wall. What would be particularly interesting about this?


Posted by: SomeRandomDudeee
2 mangoose


^ This however, is pure win!

  • 06.18.2009 9:07 AM PDT
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So Fire Fight is just surviveing hordes and hordes of covenant?

[Edited on 06.18.2009 9:29 AM PDT]

  • 06.18.2009 9:22 AM PDT
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I think High Ground would be a good Fire Fight map. Covenant spawn at beach area. ODST's spawn at UNSC base.

  • 06.18.2009 9:27 AM PDT