Halo 3: ODST Forum
This topic has moved here: Subject: Forged Crater (Night) Play Test *UPDATED WITH SCREENSHOTS*
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Subject: Forged Crater (Night) Play Test *UPDATED WITH SCREENSHOTS*

Four shots, four kills, reload, repeat. This is the work of a sniper.

pretty cool so far, you just have to kinda make a promise you won't go out of the map, as its pretty easy.

  • 06.19.2009 2:59 PM PDT

Posted by: TheOffroadDude
May I give you some advice? Do not use an infection gametype...
If I was creating the game type...
I'd use territories

Map set up:
You simply have one territory that covers the whole map and all the spawns...

Traits:
Have the game type be one sided territories with the covenant forces as the defenders and the ODST as the attackers and change the traits as according...
This way allows the different teams to have their own individual traits and allows for the ODSTs to be allowed more than one life each...
For the map, I'd have a constant spawning of human weapons on the ODSTs side... and timed spawns on the covenant side so that it seems they have sort of the wave feeling.
Also have the covenant spawn outside the territory and have their traits for pick up weapons "on" outside the territory but not inside so that the covenant can't pick up human weapons and have the ODSTs set to pick up at any time.

For the scoring:
Have no round time limit
Even number rounds so that each team plays covie and ODST at equal amounts
Have unlimited score limit...
Have overall score count as the team scoring
Have the defender kills count as nothing while attackers count as one point each
The covenant (defenders) will have unlimited lives, the ODSTs (attackers) will have limited lives...

The round ends when the ODSTs lose their last player's last life
At the end of the game look at the individual scores and the team scores.. compare then brag or cry...

Optional Tip: have the ODSTs set to have invulneralbility to head shots...

Nice! I'll be sure to use your advice and work on it when I get the time.
You'll be given credit when it is done.

Thanks!

  • 06.19.2009 3:01 PM PDT
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Hi peoplz

can u send it to me plz?

  • 06.19.2009 3:02 PM PDT

I want my steaks Luke...

Posted by: Tridyrium

Nice! I'll be sure to use your advice and work on it when I get the time.
You'll be given credit when it is done.

Thanks!


You're welcome for the help... I saw you're map and saw great potential. I figured I'd help you out because I'm tired of everybody relying on infection for their gametypes immediately without exploring the possibilities. Infection is kinda a turn off to many great players because it usually revolves around overpowering the humans or zombies so you always have quitters and many veto it... and usually ends the map with no replayability factor. I'd help you with your map and such but my subscription ran out... If you need further help, just message me. And again, you're welcome.

  • 06.19.2009 3:30 PM PDT

Posted by: nightspark
Posted by: FigNewtns
god do you people have such a misconstrued idea about what emo is.

Oh please enlighten us. We all want to know how misunderstood you are.

Very well done, that looks really fun to play on.

I guess I'll send a pm then...

  • 06.19.2009 3:34 PM PDT
Subject: Play Crater (Night) early! Sort of...

and there was me imagining some mod'ers somewhere creating their impression of it on their PC's

good work, worth a try at the very least

  • 06.19.2009 3:39 PM PDT
Subject: Forged Crater (Night) Play Test *UPDATED WITH SCREENSHOTS*

"Nothing is True, Everything is Permited."

Posted by: TheOffroadDude
May I give you some advice? Do not use an infection gametype...
If I was creating the game type...
I'd use territories

Map set up:
You simply have one territory that covers the whole map and all the spawns...

Traits:
Have the game type be one sided territories with the covenant forces as the defenders and the ODST as the attackers and change the traits as according...
This way allows the different teams to have their own individual traits and allows for the ODSTs to be allowed more than one life each...
For the map, I'd have a constant spawning of human weapons on the ODSTs side... and timed spawns on the covenant side so that it seems they have sort of the wave feeling.
Also have the covenant spawn outside the territory and have their traits for pick up weapons "on" outside the territory but not inside so that the covenant can't pick up human weapons and have the ODSTs set to pick up at any time.

For the scoring:
Have no round time limit
Even number rounds so that each team plays covie and ODST at equal amounts
Have unlimited score limit...
Have overall score count as the team scoring
Have the defender kills count as nothing while attackers count as one point each
The covenant (defenders) will have unlimited lives, the ODSTs (attackers) will have limited lives...

The round ends when the ODSTs lose their last player's last life
At the end of the game look at the individual scores and the team scores.. compare then brag or cry...

Optional Tip: have the ODSTs set to have invulneralbility to head shots...

This is extremely good. Make this.

Also to solve your "easy to get out of" problem, simply turn the gravity up. Unless you already did that.

  • 06.19.2009 3:47 PM PDT

Posted by: TheOffroadDude
If you need further help, just message me. And again, you're welcome.

What a nice auto reply, did you get my PM?

  • 06.19.2009 4:25 PM PDT

That's pretty cool.

  • 06.19.2009 4:33 PM PDT

I want my steaks Luke...

Ok, yes i did get your PM and I'm sorry for the auto reply, but what are you having difficulty with?

  • 06.19.2009 4:36 PM PDT

Posted by: AGDTinMan
That's pretty cool.


There you go. Bungie Employee response.

I like it, but I would suggest fixing the walls, and any other area that is escape-able. Otherwise, from what I've seen, it's amazingly accurate.

  • 06.19.2009 4:37 PM PDT
Subject: Forged Crater (Night) Play Test *UPDATED*

i am in you rmap right now (party is open for anyone taht wants to try it out)

based on the vids, google scripts stuff etc you have done a cracking job here, well done and thank you

i am already looking for ways to improve it

hit it marines, the core aint payin us by the hour

  • 06.19.2009 4:42 PM PDT

Posted by: TheOffroadDude
Ok, yes i did get your PM and I'm sorry for the auto reply, but what are you having difficulty with?
For the scoring:
Have no round time limit
Have unlimited score limit...
Have overall score count as the team scoring
Have the defender kills count as nothing while attackers count as one point each
The covenant (defenders) will have unlimited lives, the ODSTs (attackers) will have limited lives...


I don't know where to find these options

[Edited on 06.19.2009 4:55 PM PDT]

  • 06.19.2009 4:44 PM PDT

★☆★☆★☆★♰♰♰★☆★☆★☆★
Live, love, and prosper through the Lord
★☆★☆★☆★♰♰♰★☆★☆★☆★

it is much bigger...if you watch some videos on YouTube the guy goes up the stairs on the far end and he could walk around on the streets.

But All In All it looks cool

  • 06.19.2009 4:45 PM PDT

I want my steaks Luke...

It is possible that I am confusing parts of different game types... Bungie sets it up all crazy...

For your concerns, I may propose that you set the capture time to its highest, as long as there is one defender in the territory, it can't be captured and winning by capturing will rarely happen and be the only way ODSTs have a hope of winning the round (I suppose this would happen very rarely). That there will take care of the kills count as nothing/ scoring... For the whole lives thing, check the respawn settings and be sure to check on advanced respawn settings if you still need to find something, if that doesn't work, check all the traits over again... Have there be no time limit of course...

If all else fails, message back...

  • 06.19.2009 4:57 PM PDT

I want my steaks Luke...

Wait, what does the menu first say when you pull up options?

  • 06.19.2009 4:58 PM PDT
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" Truth? You will Never know Truth!"

"My tears cannot cover the blood that has been spill."

"I lead my troops into battle. With strong morale and man power, we will overcome the invaders!"

Only complaint is I remember there was a Sniper Rifle and the Rocket Launcher was on the other side. Could be wrong though.

By the way nice map. :D

[Edited on 06.19.2009 5:01 PM PDT]

  • 06.19.2009 4:59 PM PDT
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Nice. I also see they put this in the weekly update.

[Edited on 06.19.2009 5:03 PM PDT]

  • 06.19.2009 5:03 PM PDT
Subject: Forged Crater (Night) Play Test *UPDATED WITH SCREENSHOTS*

If you sometimes feel depressed, unused, or forgotten ALWAYS remember that YOU were the fastest and the strongest sperm out of millions.

-xalom

Posted by: x SiCkTaCuLaR x

Also to solve your "easy to get out of" problem, simply turn the gravity up. Unless you already did that.


I was also thinking this. It would also make it more realistic becuase ODST's cant jump as high as Spartans.

  • 06.19.2009 5:10 PM PDT
Subject: Forged Crater (Night) Play Test *UPDATED*

I want my steaks Luke...

Dude, congrats... Your map just made it in the weekly update! Have fun with your fame.

  • 06.19.2009 5:19 PM PDT

Dude.. weekly update. Nice work. Im still in on the testing.

And as for the gametype.. why not use one that uses lives.. like in ODST?

[Edited on 06.19.2009 5:38 PM PDT]

  • 06.19.2009 5:30 PM PDT

If you sometimes feel depressed, unused, or forgotten ALWAYS remember that YOU were the fastest and the strongest sperm out of millions.

-xalom

Came back to say congratz on getting in the Weekly Update!

  • 06.19.2009 5:40 PM PDT

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