Halo: Combat Evolved Forum
This topic has moved here: Subject: Multiplayer changes everything!
  • Subject: Multiplayer changes everything!
Subject: Multiplayer changes everything!

A soldier should never be honored for something that was expected

When you go into co-op with a friend to do campaign,everything changes!
Say level 1,here are changes

1.No training,just immediently goes to follow the guy
2.More doors open,Some doors locked[the doors that were locked are open,and some doors like the 1 that leads to where it teaches the melee,that door becomes locked]
3.Ammo-1st,the HUD changes for ammo,and say the assault rifle,when you have 60 in a clip,to the side it says you only have 10 more ammo to reload.
4.Teleportation-if player 2 is too far away from player 1,player 2 teleports where player 1 is.

So co-op changes alot from single player,all im saying.

  • 06.19.2009 1:16 PM PDT
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  • Exalted Legendary Member

For 1 and 2 you can get that same effect by playing on Legendary.

  • 06.19.2009 3:19 PM PDT
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Teleporting was great ...

"WTF I WASNT READY TO GO YET MAN !" . Ha.

  • 06.20.2009 8:57 AM PDT

Right guy, with the wrong name. But still...

Elite Johnny the Hedgehog, awaiting for duty!

And not just that, but in co-op, we get the grenades earlier, when in solo, you can only get the grenades in the end of the level.

  • 07.10.2009 12:16 PM PDT
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  • Intrepid Mythic Member
  • gamertag: bob570
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

For the ammo thing, it displays how many magazines worth of ammo you have, it is not mistake.

  • 07.10.2009 5:18 PM PDT

Which of the following will I do?
A. Give you up. B. Let you down.
C. Run around. D. Desert you.
E. None of the above.

Yeah lol, teleporting was awesome. One person could fight everything, and another person could just run through the level.

  • 07.11.2009 12:24 PM PDT