- last post: 01.01.0001 12:00 AM PDT
I haven't seen the official argument against black, but considering forced colors in team games, it'd only be "unbalanced" in FFA settings. I can see how it would be there, though. They could do with "darker" shades though; if Red is given as the RGB of 255.0.0, a color like 128.0.0 ("Dark Red") would be nice, and likewise for each other shade, without being as unbalanced as black.
Given the paint customization you can see in a game like Armored Core 4 (camo patterns, individual part detailing, etc.), I haven't really ever understood why the paint options were so limited except perhaps latency issues, and again given the biggest playlists tend to have forced color, that shouldn't be a major issue.
More paint options and more armor permutations would be a plus in any event.