- Hylebos
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- Fabled Mythic Member
Poll: Should weapon lowering work in the way that I have outlined? [closed]
Total Votes: 28
A major problem that many Halo fans have had with Halo 3 is their inabillity to lower weapons while playing on Xbox live.
For those of you who don't know, when you lower your weapon, you get the gun that you are holding out of your face and causes the gun not to move as you look around. This allows for machima users to simulate "talking" by bobbing the head up and down, without making it look rediculous with the gun following every head movement.
I know for a fact that this feature was in Halo 2 (not sure about Halo CE), in Halo 2, to lower your weapon, you simply had to press down on the dpad.
However, Bungie made some changes to how weapon lowering works in Halo 3. Instead of a simple press of a button, you have to do some form of complex button trigger and stick combo to cause your character to lower his weapon. Not only is this hard to do at an instant, Bungie made it even harder by banning it from any form of online play, be it matchmaking or custom game over live.
Many machima makers have been frustrated at this since the adverage machima maker doesn't have access to a large number of players in their local area that can all bring their xboxes to make a large system link local game to make large scale machimas, and furthermore, its simply easier to do it over xbox live in custom games. Because of the restrictions, its harder to film scenes where people are talking.
Bungie has valid reasons for making it harder to lower you weapons in Halo 3, after the horrors of graphic exploiting in Halo 2 (namely the infamous BXR), they wanted to make sure that there was no way that weapon lowering could be utilized to create an unfair advantage in online play.
Here is an easier solution that could be implemented in reach that could satisfy both Bungie and Machima makers. A new option could be added to gametypes under general settings called "Disable Weapon Lowering?". By default, this option would be set to yes, so that it is impossible to lower your weapons while playing games over matchmaking. But if a group of machima makers wished to film scenes over Xbox Live, all they would need to do is go into custom games, change the settings to "No", and then they would be able to lower their weapons. Because there is no more need to make the combo of buttons pressed to lower your weapon overly complex to prevent it from being exploited in local games, going back to the Halo 2 style of a dpad down to lower your weapon would also be feasible.
Lets say that worse comes to worse and that Bungie implements this idea and someone discovers a glitch that allows them to fire their battle rifle continuously by pressing down on the dpad after firing which kills the delay time, allowing them to fire again.
First off, this wouldn't affect matchmaking, because all the game settings there wouldn't allow for weapon lowering at all. Thus it would only affect custom games, but I don't see it as any different from a player who forges themselves an unfair map. If you find yourself spawning in a field of fusion coils with no other nearby weapons and the enemy is rolling out tanks, snipers, and rocket launchers, its your own damn fault for not checking the gametype and map settings to figure out that you were being suckered. All it would cause players to do is to double check gametypes with strangers to make sure that they wouldn't be participating in an unfair game. Not too big of a loss for all the creative benefits that this could cause.
What do you people think? Is it a good solution? Am I missing something? If you like this idea, try to keep it alive so it doesn't sink beneath the clutter of time travel theories and wild speculation.