- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: Dream053
The only thing I disagree with is dual-wielding. Nothing stopped them from doing it before, canonically, so removing it for Reach doesn't make a whole lot of sense.
The presence of fall damage and absence of health regeneration makes canonical sense because earlier MJOLNIR suits did not have automatic biofoam injectors for wound sealant, and at least up to the Mk. V, we know that the MJOLNIR suits' hydrostatic gel needed to be manually pressurized by the Spartans to help alleviate some of the fall impact from their bodies. It is assumed that the Mk. VI's gel automatically does this, which would help bridge that gap...
But yeah, it makes sense, I suppose, but honestly, I don't really see it as that big of a change, and I'm confident that Dual-Wielding isn't going anywhere.I'm pretty sure that the Mk VI was upgraded with new features which allowed the suit to track two weapons at once (at least it seems that way in the H2 instruction manual), while the Mk V could only track one at a time. Its fine like this in novels or RTS games, where the player doesnt need to worry about tracking their ammo, but I doubt that both weapons' ammo would be tracked at the same time in REACH if dual wielding returns.
I hope it doesnt return as I feel it butchers the weapons sandbox.