Halo: Reach Forum
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Subject: Halo REACH Gameplay to feel more like Halo 1 (?)

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: MLG Cheehwawa
I'm sure you've all been following the details on Halo 3: ODST's gameplay as closely as I have. If you have been, you would notice that:

-The absence of dual wielding is returning
- Fall damage is returning
- The "Stamina" bar recharges slowly (its basically the ODST's shield)
- Health does not regenerate
- The ODSTs run faster than H2/3 Master Chief (at least in the Firefight vids)

Now, most of these things make sense realism-wise, but I think that Bungie brought these features (all from Halo 1) back in to the frontlines of Halo games to get fans used to what is to come. I believe that they are easing into a new style of gameplay for REACH, more similar to Halo 1 than Halo 2/3, and the way they are doing this is by changing things up in Halo 3: ODST.
We know almost nothing about reach so far. We know it is an FPS. That is about it.

We do not know if there is fall damage or not, we do not know if there is dual wielding or not. We do not know if there is a health based system or not. Just because in Halo: CE, there was fall damage, and there was no dual wieldinng, and there was a health based system, does not mean there will be in Halo: Reach. Just because Halo: Reach is before Halo: CE, does not mean it will go back to that way.

Just because it may not fit 'canon' perfectly, does not mean they won't keep going with how things are going.

So, just because you, and the more hardcore audience thinks fall damage, and health based systems are a good idea, does not mean Bungie thinks it is a good idea. Through the progression of the Halo series, Halo has been getting more easy. Meaning, anyone can pick up a controller, and do fine in the game.

Things like fall damage and health systems add more strategy to the game, make more casual players not want to play.

Which, in my opinion, is not what Bungie wants to do. With Halo 3 they brought in more players then they have with their previous games. I don't think Bungie will turn around, and make the game so much more competitive and strategic.

  • 06.22.2009 9:35 PM PDT

Ok so maybe fall damage and health systems. But no dual wielding? That would be lame.
I think that we should also still be as mobile as we were in Halo 3. You know? Jump around and evade opponents etc etc.

They should also remove the aim assist, not the red reticle, I mean just the thing that makes your gun stick to the enemy.

  • 06.22.2009 9:42 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

  • 06.22.2009 9:47 PM PDT
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Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

  • 06.22.2009 9:51 PM PDT

Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.

  • 06.22.2009 9:53 PM PDT
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Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.

You obviously never played Halo: CE. Heck, out of all of them, maybe not multiplayer-wise but campaign-wise, it was the greatest of the three. If many new fans of Halo can't take that they maybe going back in an old direction, they don't need to play it.

  • 06.22.2009 10:03 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.


Speak for yourself, I thought the MP and Campaign was the best out of all 3. The spartans moved master in CE than 3, I don't know what game your playing but when I play CE or 2 and switch back to CE I feel like I'm crawling across the map.

Isn't standing and shooting what happens in H3? I mean, most people just charge, spray, beatdown and repeat. It sounds like you just didn't know how to play CE, sorry to be a dick. I played some of the most intense and enjoyable multiplayer games I've ever played on CE. Its all opinion.

Hardcore /= less fans btw. Challenging people a little bit is not a bad thing, if anything it should make people want to play more. Do you really want to play an easy game over and over, or one that's challenging in some way? I'll take a challenging game thank you. They already have a huge fan base with Halo, are they really going to hurt it if they make the game a little more complicated to learn and master?

  • 06.22.2009 10:06 PM PDT

Posted by: DorkLord54
Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.

You obviously never played Halo: CE. Heck, out of all of them, maybe not multiplayer-wise but campaign-wise, it was the greatest of the three. If many new fans of Halo can't take that they maybe going back in an old direction, they don't need to play it.

I agree that campaign-wise it's good. I get it.
But what I am saying is, in Halo CE, it was pretty much stand, run around, and shoot. While in Halo 3, I can jump to avoid grenades, avoid bullets, and to outmaneuver my opponent. I want MOBILITY!

  • 06.22.2009 10:08 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

The "Hardcore" playlists have low populations compared too social playlists.
After a while, ranked playlists get too competitive, and you just feel like having fun.


Why do you think Social playlists have the most amounts of players in it? Because it isn't as competitive and 'Hardcore'.

Here is why things like health systems, and fall damage should not be added to Halo: Reach.

Health systems: Health systems should not be added because;
-Balance issues, a head to head battle with someone who has even a little bit more health then you, will result like, 99% of the time you dying over the other person, because of the slight advantage they may have. (Health boxes or not)
-Competitive health box grabbing will ensue, meaning, if I am down by a little bit of health, and I see a teammate who is going for the health box, I am going to grab it first, because I want full health, because I don't want to die, because I want a bigger spree.
-I can easily camp a health box, camping will ensue most definately. Because I don't want to risk my life, I won't go from a health box position. If I win my battles at this health box place, because I want a bigger spree, more kills, etc. Battles will consist of people camping a health area.

Fall damage: Fall damage should not be added because;
-Balance issues, if you wanted to help a teammate and you jumped down from a high place, you would be at a disadvantage. You are at an immediate disadvantage.
-Things like Man cannons, and grav lifts will not be able to be used.


Things like Fall damage, and health systems restricts the games playability. Makes things way more hardcore, and therefore, Bungie will lose a lot of casual players.

  • 06.22.2009 10:22 PM PDT

Posted by: POKEY CLYDE
The "Hardcore" playlists have low populations compared too social playlists.
After a while, ranked playlists get too competitive, and you just feel like having fun.


Why do you think Social playlists have the most amounts of players in it? Because it isn't as competitive and 'Hardcore'.

Here is why things like health systems, and fall damage should not be added to Halo: Reach.

Health systems: Health systems should not be added because;
-Balance issues, a head to head battle with someone who has even a little bit more health then you, will result like, 99% of the time you dying over the other person, because of the slight advantage they may have. (Health boxes or not)
-Competitive health box grabbing will ensue, meaning, if I am down by a little bit of health, and I see a teammate who is going for the health box, I am going to grab it first, because I want full health, because I don't want to die, because I want a bigger spree.
-I can easily camp a health box, camping will ensue most definately. Because I don't want to risk my life, I won't go from a health box position. If I win my battles at this health box place, because I want a bigger spree, more kills, etc. Battles will consist of people camping a health area.

Fall damage: Fall damage should not be added because;
-Balance issues, if you wanted to help a teammate and you jumped down from a high place, you would be at a disadvantage. You are at an immediate disadvantage.
-Things like Man cannons, and grav lifts will not be able to be used.


Things like Fall damage, and health systems restricts the games playability. Makes things way more hardcore, and therefore, Bungie will lose a lot of casual players.

You have great analytical skills there dude.
I agree with both things however, I think there should be "Hardcore" playlists that do use Health Systems and Fall Damage, also skulls that turn them on for Campaign. Just to appease to the hardcore players

  • 06.22.2009 10:38 PM PDT

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Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans
Not with matchmaking ranks.

  • 06.22.2009 10:39 PM PDT

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Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.
Halo 1 was much more fast paced than Halo 2 and 3.

  • 06.22.2009 10:41 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: POKEY CLYDE
The "Hardcore" playlists have low populations compared too social playlists.
After a while, ranked playlists get too competitive, and you just feel like having fun.


Why do you think Social playlists have the most amounts of players in it? Because it isn't as competitive and 'Hardcore'.

Here is why things like health systems, and fall damage should not be added to Halo: Reach.

Health systems: Health systems should not be added because;
-Balance issues, a head to head battle with someone who has even a little bit more health then you, will result like, 99% of the time you dying over the other person, because of the slight advantage they may have. (Health boxes or not)
-Competitive health box grabbing will ensue, meaning, if I am down by a little bit of health, and I see a teammate who is going for the health box, I am going to grab it first, because I want full health, because I don't want to die, because I want a bigger spree.
-I can easily camp a health box, camping will ensue most definately. Because I don't want to risk my life, I won't go from a health box position. If I win my battles at this health box place, because I want a bigger spree, more kills, etc. Battles will consist of people camping a health area.

Fall damage: Fall damage should not be added because;
-Balance issues, if you wanted to help a teammate and you jumped down from a high place, you would be at a disadvantage. You are at an immediate disadvantage.
-Things like Man cannons, and grav lifts will not be able to be used.


Things like Fall damage, and health systems restricts the games playability. Makes things way more hardcore, and therefore, Bungie will lose a lot of casual players.


First off, let me say I don't really even like fall damage or health packs that much, if they aren't put into the next Halo, I couldn't care less, if they are... meh, I don't care, I'll adapt. The points you are making are just ridiculous though.

This thread tends to disagree with your statement at the very top of the page. Social slayer is the only social playlist that has consistently more players than any ranked playlist. All the other social playlists are almost always less than every ranked counterpart (aside from DEXP which doesn't really count because it draws players from every single playlist) aside from SB which sometimes has a lower population than SBTB.

Social slayer does have more players in it than any playlist at all times. Things to remember about social is that people who play ranked use social to warm up. Guests are allowed in social and SS is the most straight forward/easy playlist for people who have never played or are relatively unfamiliar with Halo. People play social with friends who they don't want to play ranked with because they can't get a match because of rank differences or don't want to lose because of a person they know they will have to carry. Most importantly there are no DLC requirements in SS. When new DLC requirements were added to Team Slayer and such their populations dropped and fled to playlists where they don't have to play the maps. Anyways, its generally about 55% in Social / 45% in Ranked when there isn't a DEXP weekend going on.

Health Packs
I don't know if you know this, but there is health in Halo 3, you just can't see it. It is rechargeable, but it charges slower than your shields. You know when you just got your shields all the way back and you get hit in the chest with a sniper bullet and die and think "WTF", that's your shields being recharged and your health not being all the way back yet. I don't see how having less health than someone and being killed by them is an issue. Its your fault for fighting a battle that you know you have a good chance of losing because you already have low health.

As far as competing for health packs with your teammates, that's called selfishness and lack of communication. If you can't get past fighting over health packs with your teammates your probably not going to win the game anyways because you have 0 teamwork at that point and you deserve to lose.

Camping? People already camp. Besides, is it really THAT hard to throw a grenade or two on a spot where you know a health pack is? No, its not.

Fall Damange
Just because you can't careen fro the top of the map to the bottom instantly makes fall damage unbalanced? I fail to see the logic there. If your teammate is in a spot where you can't help him quickly then he probably deserves to die. If anything not having fall damage is a crutch. That's not a balance issue, that's a communication/teamwork issue which is entirely the player's fault, not the game's.

In CE you can crouch before you hit the ground and pretty much negate all fall damage except from some of the highest leaps, I would assume a system like this would be put in, if not then fall damage would be dumb.

Just because a game is harder doesn't mean people won't like it. Halo CE is regarded as one of the most competitive games of all time. It is also regarded as a groundbreaking FPS that many games are still modeled after to this day. Fall Damage and Health Systems don't restrict playability, they change it. Would you rather play a game that challenges you a little bit here and there, or one that is simple and retardedly easy to play?

  • 06.22.2009 10:46 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

I think THAT would be an overall awesome idea. To have things like fall damage introduced to purely Hardcore playlists. But not in Ranked or Social. Have things like that as an option in Custom games, but not as mandatory thing for Ranked or social.

  • 06.22.2009 10:47 PM PDT

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Posted by: POKEY CLYDE
I think THAT would be an overall awesome idea. To have things like fall damage introduced to purely Hardcore playlists. But not in Ranked or Social. Have things like that as an option in Custom games, but not as mandatory thing for Ranked or social.
Why not the other way around?

  • 06.22.2009 10:50 PM PDT

Posted by: MLG Cheehwawa
Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.
Halo 1 was much more fast paced than Halo 2 and 3.

Not really, it was kinda slow imo
Plus
Multiplayer was pretty boring when I played it. I just used the pistol, held down the trigger and blew everyone's heads off. =/

  • 06.22.2009 10:53 PM PDT

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The Halo REACH Script (post thoughts in thread)

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The only way you could get away with only using the Pistol in H1's MP is if you were playing a match which was extremely lopsided, in that your opponents are horrible compared to you. H2 and H3 has the same problem with the BR in uneven matches too. But with MM, this wouldn't have really been an issue in H1 with a ranking system.

In an even match, you could not only use only the Pistol, because you would get stomped by the AR, PR, PP, and Shotgun at closerange, and the Sniper at longrange (and the Rockets and Needler at close-mid alot of the time).

  • 06.22.2009 11:00 PM PDT
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Posted by: MLG Cheehwawa
The only way you could get away with only using the Pistol in H1's MP is if you were playing a match which was extremely lopsided, in that your opponents are horrible compared to you. H2 and H3 has the same problem with the BR in uneven matches too. But with MM, this wouldn't have really been an issue in H1 with a ranking system.

In an even match, you could not only use only the Pistol, because you would get stomped by the AR, PR, PP, and Shotgun at closerange, and the Sniper at longrange (and the Rockets and Needler at close-mid alot of the time).

I'd have to completely disagree with you here. The Halo 1 Pistol was an effective long-range, mid-range, and short-range weapon. A single shot from an enemy would pull a Sniper out of his zoom, and three more shots and he'd be dead. It was the weapon in Halo: CE, and is incomparable to Halo 2 or Halo 3's Battle Rifles.

The thing is a death machine. I spent a good amount of time playing on good ol' XBConnect as well as Halo PC, and I can guarantee you that the pistol reigned supreme in the majority of games, regardless of varying or similar skill levels.

  • 06.22.2009 11:04 PM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: xlRainlx
Posted by: MLG Cheehwawa
Posted by: xlRainlx
Posted by: DorkLord54
Posted by: POKEY CLYDE
Again, I don't know why you think the game should be more competitive. These things, fall damage, no auto aim and a health based system leads all to more competitive gameplay.

More competitive = Less fans

But they are part of the established canon in this point in the Halo lore! If you mess it up, then you upset the fans of the lore, which is the hardcore audience who actually appreciate the universe and not just the multiplayer. Heck, a lot of Halo fans have been waiting for a less-casual shooter like the original Halo for a long time.

Yea but it wasn't as fun. I like competitiveness but you also gotta make it competitive in a fun way. I'm just worried they will make Spartans slow and boring like the first one. I want to actually FIGHT not stand and shoot each other.
Halo 1 was much more fast paced than Halo 2 and 3.

Not really, it was kinda slow imo
Plus
Multiplayer was pretty boring when I played it. I just used the pistol, held down the trigger and blew everyone's heads off. =/


I don't know what game you were playing. You moved faster in CE than 2 or 3. The pistol and most guns in CE were incredibly hard to aim. I played CE since it came out and I found it incredibly hard to 3 shot for as long as I played it consistently (until H2 came out). Look at the Halo CE MLG pros who used the CE pistol. You can watch videos and good luck finding a 3 shot with the pistol. It was so hard to aim and strafes were way more effective that it was a miracle to see a 3 shot consistently. Compare the CE or even the H2 strafe to a strafe in H3, its way less effective, partly because your moving slower and partly because aim assist is overall greater in H3.

  • 06.22.2009 11:07 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: Xx Mr Bill xX
This thread tends to disagree with your statement at the very top of the page. Social slayer is the only social playlist that has consistently more players than any ranked playlist. All the other social playlists are almost always less than every ranked counterpart (aside from DEXP which doesn't really count because it draws players from every single playlist) aside from SB which sometimes has a lower population than SBTB.

Social slayer does have more players in it than any playlist at all times. Things to remember about social is that people who play ranked use social to warm up. Guests are allowed in social and SS is the most straight forward/easy playlist for people who have never played or are relatively unfamiliar with Halo. People play social with friends who they don't want to play ranked with because they can't get a match because of rank differences or don't want to lose because of a person they know they will have to carry. Most importantly there are no DLC requirements in SS. When new DLC requirements were added to Team Slayer and such their populations dropped and fled to playlists where they don't have to play the maps. Anyways, its generally about 55% in Social / 45% in Ranked when there isn't a DEXP weekend going on.
The social playlists always had the plurality of the population, and on some accounts, the majority. Even though there might be some players just "Warming up", or in there because of "BK friends" who want to play Halo, do you really think that all of the Social playlists consist of these kids just "Warming up" or "Playing with friends"? No, there are kids who are 40's or 30's or 20' or even 50's who just like to play for fun. Not because of a guests, not for warm up. If you weren't to account for players just "Warming up" or "Playing with BK friends", the population would still have the plurality, and maybe the majority in some cases.

Health Packs
I don't know if you know this, but there is health in Halo 3, you just can't see it. It is rechargeable, but it charges slower than your shields. You know when you just got your shields all the way back and you get hit in the chest with a sniper bullet and die and think "WTF", that's your shields being recharged and your health not being all the way back yet. I don't see how having less health than someone and being killed by them is an issue. Its your fault for fighting a battle that you know you have a good chance of losing because you already have low health.
Well see, this is competitive, helath packs not being around, or not spawning frequently will leave you handicapped all the time after a battle. OR you will win the battle then retreat to get a health pack, leaving the game at a stalemate most of times, expecially if it is an Objective game. Whilst having just shields you can go for 10 secs, recharge your shields and be at fair game with another player.

As far as competing for health packs with your teammates, that's called selfishness and lack of communication. If you can't get past fighting over health packs with your teammates your probably not going to win the game anyways because you have 0 teamwork at that point and you deserve to lose.

Camping? People already camp. Besides, is it really THAT hard to throw a grenade or two on a spot where you know a health pack is? No, its not.
Here you are assuming that most of the community is teamwork savvy, which, they are not. A lot of players don't communicate, don't even care for other players, they look out for themselves, and themsleves only.

Now for camping, you assume you will have grenades on hand all the time, even then, 1 or 2 grenades may reduce your health... oh, you just grab the health pack you were near. Fair battle then, and the person who just grabbed the health pack may win. Camping will ensue, making the game not as fun or action packed.

It would be a stalemate basically.

Fall Damange
Just because you can't careen fro the top of the map to the bottom instantly makes fall damage unbalanced? I fail to see the logic there. If your teammate is in a spot where you can't help him quickly then he probably deserves to die. If anything not having fall damage is a crutch. That's not a balance issue, that's a communication/teamwork issue which is entirely the player's fault, not the game's.

In CE you can crouch before you hit the ground and pretty much negate all fall damage except from some of the highest leaps, I would assume a system like this would be put in, if not then fall damage would be dumb.
Well here again, you assume that most of the population of the community has mics, or uses them, or even cares about communication or teamwork. The crouching thing is a good Idea, that would be the only way I could see this working. But I would say it is just better off without it.

Maybe allow it as a turn on feature for Customs.

Just because a game is harder doesn't mean people won't like it. Halo CE is regarded as one of the most competitive games of all time. It is also regarded as a groundbreaking FPS that many games are still modeled after to this day. Fall Damage and Health Systems don't restrict playability, they change it. Would you rather play a game that challenges you a little bit here and there, or one that is simple and retardedly easy to play?But here we see Bungie has a more players in Halo 3 then any other game they have had. (Correct me if I am wrong)

But, more and more casual players are picking up controllers, and though Halo is one of the more hardcore games, it has to keep the game more "Easy, so you can pick it up and play", not complicated challenging and hardcore.



CLOSING STATEMENT:
Halo 3 has different settings and playlists for each kind of player. Hardcore playlists, and legendary/Mythic settings for campaign for you Hardcore, competitive players, whilst they also have Social and easier settings on campaign for the more casual players. People who strive for a challenge, but don't want to get destroyed pick things like Heroic campaign or Ranked playlists.

Bungie shouldn't make the game more competitive and Hardcore with things like health systems, and fall damage, they should keep things similar to how they are now. With different playlists for different kinds of players, Social for the casual, ranked for the average player and hardcore for the Hardcore.

No adding features that will make all playlists more of a challenge.

  • 06.22.2009 11:17 PM PDT

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Posted by: POKEY CLYDE
CLOSING STATEMENT:
[i]Halo 3 has different settings and playlists for each kind of player. Hardcore playlists, and legendary/Mythic settings for campaign for you Hardcore, competitive players, whilst they also have Social and easier settings on campaign for the more casual players. People who strive for a challenge, but don't want to get destroyed pick things like Heroic campaign or Ranked playlists.

Bungie shouldn't make the game more competitive and Hardcore with things like health systems, and fall damage, they should keep things similar to how they are now. With different playlists for different kinds of players, Social for the casual, ranked for the average player and hardcore for the Hardcore.
I'd be fine with that: add fall damage into ranked playlists only (and through the whole campaign), scaled back a little from Halo 1's amount, and the crouch to save yourself move still works. Turn fall damage off for social, and allow people to turn it off in customs. Hardcore playlists could have, in addition to fall damage, health packs or whatever else that group wanted.

I agree with you on healthpacks, though, I feel the game plays faster without them. Health bars should definitely return, though, it made the game less random.

Dual wielding can go. Same with melee lunge (except for on melee weapons)..

  • 06.23.2009 8:54 AM PDT

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