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This topic has moved here: Poll [40 votes]: New Concept for the Brute Spiker and Mauler
  • Poll [40 votes]: New Concept for the Brute Spiker and Mauler
Subject: New Concept for the Brute Spiker and Mauler
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Poll: New Concept for the Brute Spiker and Mauler  [closed]
Like it:  65%
(26 Votes)
Don't like it:  12%
(5 Votes)
Good concept but needs to be changed(explain):  22%
(9 Votes)
Total Votes: 40

I am almost certain we will see Brutes occasionally in the campaign(no matter what the books say) but even if they don't appear I'm sure their weapons will be in the multiplayer.

An idea for the Mauler and Spiker to make them more unique. They should be able to damage health even on shielded enemies. The shield would still be damaged slightly. The shield would lessen the blow but the lower the shield the higher the damage to health would be. I'm pretty sure super heated solid projectiles would go right through an energy shield. The only reason I think Plasma doesn't is because it is a gas and it burns up before it can burn through the entire shield. The weapons wouldn't really be any more effective but it would give the Brute weapons a unique property and a unique strategy. You could use them to cause some damage to enemies behind shield doors, deployable shields and Jackal shields. Human weapons for health, Covenant weapons for shields and Brute weapons for bypassing shielding. This would also apply to any Brute Projectile weapons that could be added to the game. Just a thought. What do you think?

Edit:Could people voting no give some criticism stating why you don't like it. I'd appreciate it.

[Edited on 06.20.2009 5:12 PM PDT]

  • 06.20.2009 4:59 PM PDT

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That... is a very good idea!

Would they be dual wieldable?
I think that if they make them single wield, the Spiker could become more of a carbine (semi-auto, fast as you pull the trigger, like the Carbine), 2x as much range as H3 AR, and capable of headshots (maybe 3 kill).

Mauler could be like the H3 version, only it would fire full auto.

Either way, I think that making the weapon sandboxes more unique would be great. Plasma should get stun back, on headshots only (and no dual wielding).

  • 06.20.2009 5:02 PM PDT
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Posted by: MLG Cheehwawa
That... is a very good idea!

Would they be dual wieldable?
I think that if they make them single wield, the Spiker could become more of a carbine (semi-auto, fast as you pull the trigger, like the Carbine), 2x as much range as H3 AR, and capable of headshots (maybe 3 kill).

Mauler could be like the H3 version, only it would fire full auto.

Either way, I think that making the weapon sandboxes more unique would be great. Plasma should get stun back, on headshots only (and no dual wielding).
I'd prefer no dual wielding for either of them.

I'm not sure about the Mauler being automatic but I like the Spiker idea. I was thinking about what a brute rifle could be but without dual wielding the Spiker could fit that role.

[Edited on 06.20.2009 5:22 PM PDT]

  • 06.20.2009 5:06 PM PDT
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Any opinions on this idea?

  • 06.20.2009 5:53 PM PDT

I kinda like the spikers as they are right now... this entire "do damage to health and shields" sounds a tiny bit broken to me. So if I kill someone's shields with a grenade, I do hyper damage to them because they have no shields left?

And Cheet, I hear you go on and on about the entire plasma stunning thing... just how did that work in CE? Perhaps I am just imagining the wrong thing, all I can imagine are people running around shooting people in the head with plasma rifles and they stop, clutch their head as stars circle around them.

[Edited on 06.20.2009 6:05 PM PDT]

  • 06.20.2009 6:04 PM PDT

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Plasma stun slightly slowed down your movement in H1 (all plasma weapons, wherever you shot), but I would like to see it return, just on headshots only this time. It made plasma weapons much more effective up close, and it was one of the reasons the PR and PP trumped the Pistol close and close-midrange.

  • 06.20.2009 6:21 PM PDT

Posted by: WTF Shadow
I think that if plasma stun were put in this game it would give more variety in weapons. Lets face it Mr Halo 3 Cummunity dual wielding is just no good against most Brs. This could be a very good element in this game. I approve : )

I dunno, dual wielding works like a charm against people with BRs all the time. The trick is to use close ranged weapons at close range.

  • 06.20.2009 6:35 PM PDT

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I like it. A lot.
However if implemented I'd have to say that such weapons would have to have their Dual Wielding abilities removed.

  • 06.20.2009 6:36 PM PDT

"It is impossible to prepare for and prevent a war at the same time"
-Albert Einstein

If you're going to alter how much damage the player takes based on shields we need to first assume that there are shields (if we're talking mark IV spartan armor there aren't shields), and that there is a health system more closely related to halo 1 and ODST than to halos 2 and 3.

Assuming that those two things are true, then other weapons should also have this type of damage system. For example, though a shield may take the impact of an assault rifle pretty well, you'll still feel it and it should SLIGHTLY lower your stamina/health. If one or two guns act this way, they all need to.

  • 06.20.2009 6:41 PM PDT
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Posted by: MATCLAN
I like it. A lot.
However if implemented I'd have to say that such weapons would have to have their Dual Wielding abilities removed.
I'm not really a fan of dual wielding. I'd rather see it gone now anyways.

  • 06.20.2009 6:43 PM PDT

It is my latest cultural research project! By randomly saying LOLWIN to semi-funny replies on the Halo 3 forum, I hypothesize that a temperary self-esteem boost will be present.

And once they read this, they will be a little worse off than before.

I like the idea, but the projectiles never truly make it through the armor (Despite the fact that in the actual game they skewer the enemy). The Spiker rounds melt due to the energy shielding and sort of just smudge themselves on impact. They sorta just melt through a layer or two of the armor, but never really get through. (Once again, not 100% accurate in game, they had better things to do than make half of a spiker spike disappear) I'm not saying it is void, I am just saying that the damage is severely reduced after it hits an energy shield.

Anyway, I like the idea, especially with some of the more powerful weapons like the sniper. It would add a new level of effectiveness into the game, and making more room for strategic halo playing. I would also like a game play mechanic that allows you to have a Jackal shield for dual wielding combinations. Advanced damage reception could possibly be a staple of Halo: Reach.

(At first I thought this would be a thread with 3d models :-P)

[Edited on 06.20.2009 6:44 PM PDT]

  • 06.20.2009 6:43 PM PDT

Posted by: MLG Cheehwawa
Plasma stun slightly slowed down your movement in H1 (all plasma weapons, wherever you shot), but I would like to see it return, just on headshots only this time. It made plasma weapons much more effective up close, and it was one of the reasons the PR and PP trumped the Pistol close and close-midrange.

Oh, the good old days of killing people with a Plasma Rifle:

1. Pick one up.
2. Encounter someone.
3. Shoot them fully automatic.
4. Strafe as you complete number 3.

Then you watch 'em die and cry as they fail to turn fast enough to deal with you.


Stun is a no unless, as suggested, it only applies to headshots. Too powerful. But I like the idea of creating a unique setup for brute weapons. The only way to make this idea balanced would be to make sure that no matter how many shots are let loose by the spiker or mauler, they can't kill unless the shields are down first. That would be balanced. Or, more balanced.

  • 06.20.2009 7:10 PM PDT

HALODAN12

insted of haveing a new spiker or mauler their should be a new type of brute weapon like the carbine a sort of brute rifle that would fire projectiles like the spiker it would be be more like a old brute wepon they used before they joined the covent like the mauler with a baonet or knife on the it like thr brute shot or the spiker it just an idea

  • 06.20.2009 7:32 PM PDT

Posted by: HALODAN12
insted of haveing a new spiker or mauler their should be a new type of brute weapon like the carbine a sort of brute rifle that would fire projectiles like the spiker it would be be more like a old brute wepon they used before they joined the covent like the mauler with a baonet or knife on the it like thr brute shot or the spiker it just an idea

Don't think that a brute rifle really fits into the game's universe.

I mean, look at brutes. They are large meatshield apes. What are their forms of attacking?
>Spikers (close range)
>Bruteshots (close range)
>Hammers (Melee Range)
>Maulers (close range)
>Spike Grenades (close range)
>Firebomb Grenades (close range)
>Brute Pimp Slaps (close range)

The only other thing they wield is a carbine, and that is just in Halo 3, I'm sure that in Reach, with Elites and Brutes around at the same time, Elites would be the ones using the carbines, and the brutes would just stick to close quarter combat. Its who they are as a race, brawlers. The elites with their tactical and strategical prowess would naturally use a carbine, they aren't as, well, brutish, as the brutes are.

  • 06.20.2009 7:36 PM PDT

Oh yeah It's Rayzed.

Posted by: Hylebos
Posted by: HALODAN12
insted of haveing a new spiker or mauler their should be a new type of brute weapon like the carbine a sort of brute rifle that would fire projectiles like the spiker it would be be more like a old brute wepon they used before they joined the covent like the mauler with a baonet or knife on the it like thr brute shot or the spiker it just an idea

Don't think that a brute rifle really fits into the game's universe.

I mean, look at brutes. They are large meatshield apes. What are their forms of attacking?
>Spikers (close range)
>Bruteshots (close range)
>Hammers (Melee Range)
>Maulers (close range)
>Spike Grenades (close range)
>Firebomb Grenades (close range)
>Brute Pimp Slaps (close range)

The only other thing they wield is a carbine, and that is just in Halo 3, I'm sure that in Reach, with Elites and Brutes around at the same time, Elites would be the ones using the carbines, and the brutes would just stick to close quarter combat. Its who they are as a race, brawlers. The elites with their tactical and strategical prowess would naturally use a carbine, they aren't as, well, brutish, as the brutes are.

True are this man's words. The Brute Plasma Rifle was faster than an average Plasma Rifle but with more spread. So it was more effective at close range.

  • 06.20.2009 9:54 PM PDT

Loading...

ok here is where you are wrong: plasma is NOT A GAS. it is PLASMA.

  • 06.21.2009 1:35 AM PDT

I dunno...sounds like something that could end up being very over-powered.

  • 06.21.2009 2:04 AM PDT

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in reach brutes were not in the cov. so i think you would fight elites and grunts because also reach was before halo CE and brutes were not in that

[Edited on 06.21.2009 2:07 AM PDT]

  • 06.21.2009 2:06 AM PDT

to make halo 3 better bungie should release more add ons such as new armor and vehicles for multiplayer.

  • 07.04.2009 1:15 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

more ammo

  • 07.04.2009 1:23 PM PDT

Posted by: Calvin07
in reach brutes were not in the cov. so i think you would fight elites and grunts because also reach was before halo CE and brutes were not in that

they were in the halo universe before CE the were in Halo:The fall of reach
how do you think brutes cam into the time line? did they just fall out of mid air in halo 2 and weapons for them in halo 3? no they were in the time line they are just the stupid bigger and more brutish elite leader.

  • 07.04.2009 2:29 PM PDT