Halo: Reach Forum
This topic has moved here: Subject: A Thought on Multiplayer maps with Campaign & Territories
  • Subject: A Thought on Multiplayer maps with Campaign & Territories
Subject: A Thought on Multiplayer maps with Campaign & Territories

GRAVITY CAT NOT AMUSED
Process initiated : Attempting to give a damn

Process stopping : Unable to give a damn, stopping

Process failed : Damn not given

I think multiplayer maps should be big, like the size of the station you defend in Halo 2 that had the bomb in it, each section of the station had the boarding vessle where the Covanant came out of.

Being dropped off is spawning, by the way.

Also territories couldn't be that hard to fit in on a large scale, it could be set up in campaign, one team attacking while the other team defends the same territory/base/camp. As soon as the defending team is eliminated and the territory is captured, the attacking team now controls and is droped off at the base. After the defenders get eliminated, if the attackers do not take over the communications part of the base within thirty seconds, a dropship comes to drop off the defenders, attempting to recover the base, if they fail(get eliminated), a dropship comes to drop weapons and/or vehicles for the attackers to capture the next base. As that happens, another dropship dispatches the defenders off at the next base. If the attackers get eliminated, a dropship drops them off from another position with some weapons and/or small vehicles. I think three to five bases would do.

What do you guys think?

[Edited on 06.20.2009 8:03 PM PDT]

  • 06.20.2009 7:53 PM PDT