Halo: Reach Forum
This topic has moved here: Subject: The Enemies in Halo:Reach (an idea, read and comment)
  • Subject: The Enemies in Halo:Reach (an idea, read and comment)
Subject: The Enemies in Halo:Reach (an idea, read and comment)
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  • last post: 01.01.0001 12:00 AM PDT

Halo:reach will have enemies, and a lot of enemies we have seen. Heres just my idea/theory of what will be there, how they will behave, what will set them apart, what will make you cry in fear and what will make you laugh or not care.

Grunts
General-Low level or danger, Usaully high Number.
Used For-Support, Suicide missions, turret use, grenade use, FRG use

Types_
Minor-Pretty slow, weaker, slower firing rate. Mostly only uses Plasma Pistols, low grenade use.

Mayor-Faster, Stronger, Good trigger finger, Uses all types of guns

Spec Ops-Works in groups more, a lot smarter, faster, can use better guns, better grenade throwing. Like iN Halo:CE these guys throw a lot of nades, and they do it well.

Ultra-Extremely powerful armor wise, these are grunts you might want to watch out for. They are the strongest

(Sub Classes) Heavy, Stealth.

Jackal
General-Covenant Scouts, fast, agile, shielded. A good threat level, but not dangerous alone or unshielded
Used For-Scouting, Flanking, Shield Walls

Types_
Minor-A little slower, shields are weaker, and health is weaker. Only uses Plasma Pistols and sometimes Plasma Rifles.

Mayors-Faster Jackals, 20% more powerful shields, normal health. Can use Carbines as well as PR's and PP's. Also there shields recharge faster, and are smarter about dodging things.

Sniper-Unshielded and the weakest, however they have pin point accuracy and senses.

Guard-Jackal guards are the strongest. They are slow but they have super shields. Able to withstand light explosives (unlike other jackal shields) Usaully used to guard important Elites or Prophets. (Pretty much new)

Hunters
General-Walking tanks, heavy weapons, armor, very powerful.
Used For-Taking out vehicles, Spartans and groups of Humans/Enemies

Types_
Anti Personal-Uses the Halo3 style gun. Are a little faster, but a little weaker. Also have full body armor.

Anti Vehicle-Uses the Halo1 style FRG, except a slight homing. These hunters are slow but very powerful, mainly because they have to be (againtst vehicles). Lower armor, but stronger armor.

Brutes
General-Pack animals, Brutes rarely work alone, They are like grunts in the way they work. Alone not so powerful, in groups very very deadly.
Used For-Various things, missions. All Purpose soldiers, mostly used in less important missions or suicide missions.

Types_
Minor-The slower and dumber of Brutes. They have no shields, use light weapons, slow grenade use. Beserk a lot (making them easier sometimes)

Mayor-Mayors are the same as Minors except they have armor, and of course smarter.

Captain-Captains are a lot like Halo3's Captains deadly, and ruthless. Captains are heavily armored and usaully carry Brute shots. Unlike Halo3 brutes they throw Spike grenades fast and deadly.

Chieftain-Rare, but the deadliest of Brutes. They are a lot smarter and cunning then in Halo3 but look pretty much the same. They get 10-15 seconds of "God" powers. Come in 3 types
Fuel Rod
Hammer (Highest of chieftains)
Turret

Elites
General-The primary soldiers of the Covenant. They are like Lions, alone or in a team they are deadly. They are smart, fast, and when you see them you better have a good plan, or a really good weapon. They board vehicles like Spartans can, they are stealthy, amazing soldiers.

Used for-Anything.

Types_
Minor-Only use small weapons, no grenade use, lower shields. Do not carry swords.

Mayor-Mayors are stronger, faster Elites. Use limited grenades. Board vehicles, and sometimes will use "Active Camo" but rare. Use Carbines as well as Plasma Rifles and Needlers. No swords

Spec Ops-Armor wise are the same as Mayors, yet are a lot smarter! Use grenades just like Halo:1 elites did on "The Maw" (too much and perfect) They work in groups, usaully only use Plasma Rifles, no sword use.

Ultra-Ultras are very rare, like Halo2 they have super strong armor, able to withstand sniper rifle shots (around 3-6 to the head) are very smart. Usaully work alone and just like Halo2 Ultras they will pull out swords and rip apart almost everything. Ultras will be able to take on vehicles by them selves. Watch out.

Zealots-Of course Halo:Reach has to have our good old Gold Armored Sword Wielding elite. Zealots only use energy swords and grenades (rarely) they have the most armor, and are the fastest. Zealots might not be as deadly as Ultras at some points but when a Zealot and you are face to face you can bet your ass you will RUN IN FEAR.

  • 06.21.2009 9:39 PM PDT

Elites and Brutes weren't in the ground forces that attacked Reach.

  • 06.21.2009 9:40 PM PDT

I'm glad you told everyone what enemies we've been fighting for the last 3 soon to be 4 games, doubt anyone could've figured that out on their own.

  • 06.21.2009 11:52 PM PDT

How come I never get the sniper rifle?!
______ ____(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
--------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

My ROFLsniper goes POW!

Well , thats all right but the people that read these forums already know it so this is pretty pointless. no offense. =[

  • 06.22.2009 12:05 AM PDT
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RAWR!

you didnt even mention drones. oh and "when your face to face with a zealot you can bet your ass goodbye"?????? ftw

  • 06.22.2009 12:25 AM PDT
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Brutes
Brutes should return but the should be re-reworked. Make them like the description in First Strike. Halo 2 looks. No power armor BS, thats just a weak excuse of a shield. They should have lot's of health, like trying to drop an elephant. They wouldn't show up much but when they did you would fear them.

Make them more powerful. Close quarter engagements against a Brute should be suicide. They should chop you in half with that battle axe on their gun. They should be much more willing to berserker and tear your -blam!- head off.

Chieftains should be extremely rare and a serious threat. A Brute Chieftain would rush like an Elite Zealot. You would literally -blam!- your pants the few times you see them. They would only wield the gravity hammer. They could have a weaker Taturus styled shield.

Captains would wield brute shots.

Minors would wield spikers, brute plasma rifles and maulers.

The spiker should be remade into more of a rifle/nail gun and less of a submachine gun. No dual wield on both the brute plasma rifle. mauler and spiker.

Elites
I would like to see the Councilor Elites. They would have very strong overshields and dual swords. They would be a serious threat but would be very rare.

Hunter
I would like to see the Halo 2/3 Hunters. Their melee attacks should be much more dangerous on all difficulties. I want to see a hybrid assault cannon. At long range it would fire like in Halo CE and at medium range like the Halo 2/3 version. Hunters should appear much more often in the campaign they are way underused. The Hunter's assault cannon should be usable by Spartans. I saw it in a Halo CE mod and it worked it was the Halo 2/3 version.

[Edited on 06.22.2009 4:38 AM PDT]

  • 06.22.2009 4:19 AM PDT

Posted by: Bullet _ Sponge
Brutes should return but the should be re-reworked. Make them like the description in First Strike. Halo 2 looks. No power armor BS, thats just a weak excuse of a shield. They should have lot's of health, like trying to drop an elephant. They wouldn't show up much but when they did you would fear them.

Make them more powerful. Close quarter engagements against a Brute should be suicide. They should chop you in half with that battle axe on their gun. They should be much more willing to berserker and tear your -blam!- head off.

Chieftains should be extremely rare and a serious threat. A Brute Chieftain would rush like an Elite Zealot. You would literally -blam!- your pants the few times you see them. They would only wield the gravity hammer. They could have a weaker Taturus styled shield.

Captains would wield brute shots.

Minors would wield spikers and maulers.

The spiker should be remade into more of a rifle/nail gun and less of a submachine gun. No dual wield on both the mauler and spiker.

Yeah, 2 and 3 Brutes kinda sucked. If they're going to be included in Raech, they should be as stated above. Oh, and some of them should wield Brute Plasma Rifles and Carbines. Peace.
~Hunter

[Edited on 06.22.2009 4:25 AM PDT]

  • 06.22.2009 4:25 AM PDT
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Posted by: Upsilon 08
Posted by: Bullet _ Sponge

Yeah, 2 and 3 Brutes kinda sucked. If they're going to be included in Raech, they should be as stated above. Oh, and some of them should wield Brute Plasma Rifles and Carbines. Peace.
~Hunter
Well I agree with the BPR but not the carbine. The spiker being more like a rifle would get rid of the need for brutes with carbines.

  • 06.22.2009 4:34 AM PDT

Major Changes to Brutes for Reach (wish list):
-No Armor: Keep some of their body shaved so they look kinda civilized, not apes that hang in trees.
-More Health. I want to be able to put three rounds of the Assault Rifle into one and he still charges me head on.
-Improved AI: Make 'em pissed when you kill one of their friends (ex: there are three brutes, you take one down with a sniper, and the other two charge you head on.
-Sharpshooters: Give 'em the accuracy of the Jackal Snipers and I'm okay.
-Voice Work: Make them say some awesome lines like, "Try that again and I'll rip you LIMB FROM LIMB!"
-"Oh -blam!-": Make them look intimidating. If the rest of the stuff is applied, then they're already pretty intimidating.

As for the guns:
-Spiker: Make a rifle version that shoots like the Carbine. Maybe give it a 2x scope (but keep the regular spiker too).
-Plasma Rifle: Just keep the same traits as the ones from Halo 2 (and now Halo 3: ODST).
-Mauler: Make it a little more powerful and give it a wider range. Elongate the barrel from the grip and make it non dual wieldable.
-Brute Shot: Make this more powerful, with half the power of a rocket launcher (two shot kills). Make it fire less often (1 per sec.).
Also, I want the chieftains to be scary. In Halo 3 its: "Oh, another Chieftain. I guess I get a Hammer/Fuel Rod/Plasma Cannon." In Reach it needs to be: "-blam!-, -blam!-, -blam!-! A chieftain! Oh -blam!-!"
Those are my ideal Brutes. Scary, strong and fierce. Their weaponry is brutal and lethal. Anyway... Peace.
~Hunter

[Edited on 06.22.2009 6:30 AM PDT]

  • 06.22.2009 6:29 AM PDT
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i would like to see a return to the halo1 enemies list, as they are almost exactly the same time, reach is glassed, as halo 1 starts.

there should be hundred of enemies, if you read 'the fall of reach' you'll understand why.

i wouldnt expect brutes, as at the time they were more teritorial security/reservists than frontline troops. this goes for their vehicles aswell.

with the new graphics for AC, im looking forward to the ZOMGWTF! reaction of finding a troop of camo elites... halo 1 camo was poor tbh.

i do not know if they will have scarabs or not, and it wont suprise me if they do, on reach they didnt glass the whole planet straight away, they were digging for a forrunner relic aswell, scarabs being repurposed mining platforms, it would make sense to find a few.

one thing i would love to see tho, is grisly tanks... that would be some serious fun, twin cannons, 2MGs, and more armor than a scorp, gief.

  • 06.22.2009 7:08 AM PDT

A mythic member but I speak my mind to much.

wow thats a long list. . . as long as I can still kill them all Im happy.

  • 06.22.2009 7:15 AM PDT