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  • Subject: Ideas for firefight
Subject: Ideas for firefight

Alright It is very obvious that there will NEVER be forge for Fire Fight so I figured I would start this thread.

Post any ideas for a map that you have for Fire Fight and given that if this post is pinned then Bungie will have a good place took look for ideas from the community, Bungie listens to their community when its organized and has Good ideas and Good things to say.

My Idea for a Fire fight Map: Bridges Galore

The map takes place on a little bit longer bridge than what we saw in the demo videos, Players spawn on the middle of the bridge and can see phantoms dropping off covenant troops on both sides of the bridge. On the left and right side of the bridge there are smaller bridges that were used for smaller transportation vehicles. the right bridge and left bridge have explosives on them except the right bridge can only be detonated at the far front end on the left side, while the left bridge can only be detonated at the far back of the bridge on the right.

If you choose to blow the two bridges up the phantoms will start dropping Wraiths in the now dipped middle part of the bridge and the phantoms will drop covenant troops closer to you because of the 2 bridges being destroyed. In the far front side of the bridge is a store house for Traxis, this building has an abundance of weapons and machine gun turrets but the sides of the buildings are all made of glass making you easier to hit by phantoms and Jackal snipers. you will have to use the destroyable crates and pillars as cover.

In the far back side of the map there is a parking garage that was used for storing UNSC vehicles, the garage is one story high but it also goes 2 levels underground so you won't have to worry about Phantom or Banshee fuel rod explosions. Unfortuanately most of the gauss warthogs are on the roofs because they were being prepped to take out, or slow down, the Scarab that master chief destroyed.

the main entrance to the garage is right next to a lobby area but if you go behind what looks to be the average dealership lobby you will find a war room with clocks saying different times and are labeled with citys of the world. There is also extra ammo on the tables.

The first level of the garage is reminicent of foundry and has broken down warthogs with working machine gun turrets.The second level is like orbital except more symetrically squared and no longer gives access to vehicles because of a number 5 shaped hallway that is the diameter of the rocket hallway on The Pit and has two machine guns turrets a few feet away from the exit. there are two machine gun turrets aiming into if you continue to go straight from the entrance of the second level you will find the security detail office, in this room you can activate 6 blast doors from the pedestrian walkway entrance of the garage then to the Vehicle Entrance, then the level one entrance, then level two entrance. Back in the war room there is a picture of earth in a grid, this is the secon to last door, going through the war room doesn't have a pit stop at any other level except the last so at the exit from the long stairwell is another blast door.

Of course all of the doors would have to be destroyable.

  • 06.22.2009 10:21 AM PDT

People want scarabs in maps I think :P

[Edited on 06.22.2009 10:32 AM PDT]

  • 06.22.2009 10:31 AM PDT

The map would have to be awfully big. plus we already got assembly what more do you want?

  • 06.22.2009 10:33 AM PDT

"Nothing is True, Everything is Permited."

I also have an idea for a firefight map.

The setting is downtown New Mombassa at night. (or day)
There are about six large skyscrapers that you can use as holdout areas. You would be able to go up at least to the third story.
All the streets would be wide and completely straight so it would feel dangerous to be out there in the open. There would be cars and stuff in the road for cover.

Three sides of the map would have a beach that runs all around it. There would be docks and two seaside resturaunts.
The other side would be blocked off by two massive building with an alley between them. Your spawn area would be in the first floor of those buildings.

The maps name would be Mombassa Streets.

[Edited on 06.22.2009 10:41 AM PDT]

  • 06.22.2009 10:38 AM PDT

ok your team spawn in a fort with 3 sides and a roof with 3 levels with forts and two missel pods and a door in the front thats destroy ablel a turet whuld be right be hind the door and the cowent would be droped off ath the end of a larg brigh on a cresent shaped isalnd that conected to two smaller brighes terribel spelling

  • 06.22.2009 11:39 AM PDT

This kid's 14th in Europe. Don't even bother calling me bad.

Just an idea, why dont you build a quick SketchUp or similar to show us clearer?

  • 06.22.2009 12:15 PM PDT