- Cloxverto
- |
- Exalted Mythic Member
All our dreams come true, if we have the courage to pursue them.
The friend in my adversity I shall always cherish most. I can better trust those who helped to relieve the gloom of my dark hours than those who are so ready to enjoy with me the sunshine of my prosperity.
Posted by: Harlow
Davey is beyond any shadow of a doubt that red haired F-Blam!- tryhard that would always keep you from seeing the Deku Tree.
[16:45] kalriq: because you're a living legend --<3
I love infection, and slayer. Now When bungie announced "A Zombie Gametype" For H3, Alot of us were excited, remembering the good ol' foundation zombie hunts from H2. and since it's Bungie, We expected alot of changes.
Most of them we got. We were amazed at the amount of things you could do. and combined with forge, it's never-ending fun.
Anyways, I just wanted to start a small list of things that could be improved in the "Infection" Gametype.
1. I know alot of people I talk to were dissapointed the first time they played and they weren't transformed into a "Flood" "Zombie" Form when they got infected, Which is kind of what we were expecting. In short: When infected, Turn into a "Flood" Character Model"
2. This one may just be me, but I've been wanting to create a gametype where there were two teams of infected. Sort of like "Tug of war", You kill an enemy member, they join your team. They kill one of yours, they join theirs. This isn't possible due to the nature of "Infection" Where there can only be one team of zombies. Summarized: Make it optional to create "Multiple" Teams of zombies at start. Or all players zombies at start.Posted by:Azul Skyy V2
You could balance it out by the mood the odds are stacked against you, the more powerful you are (or weaker they are).
So when its 9v1, the 1 can keep going.
3. (Still updating, just wanted to get some opinions on it while I'm typing)
[Edited on 06.22.2009 3:59 PM PDT]